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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587107 times)
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BlueBrain
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    « Reply #3945 on: May 25, 2011, 12:13:12 PM »


    that deserves a blog entry...
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    Mit
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    « Reply #3946 on: May 25, 2011, 12:50:10 PM »


    Any room left for the little spinning things around the ice creams?  If you managed to fit those in, I think you could call it done.
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    Mewtwo2000
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    « Reply #3947 on: May 25, 2011, 01:05:39 PM »


    Difficult. I've noticed that not only models or textures make it freeze, but animations too. I've tried to place a color animation without adding any model and it froze too. So I can't use the ring texture I had already. I would need to get a copy to work, and 2 models to work too...

    At this point, I'm REALLY in the limit xD

    I'll try it anyway... >_<
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    moleman915
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    « Reply #3948 on: May 25, 2011, 01:10:16 PM »


    Are you able to get FoD to work fully over any stage? I thought you said once you could get the whole thing to work over battlefield?
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    Mewtwo2000
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    « Reply #3949 on: May 25, 2011, 01:20:21 PM »


    Well, you're right, I tried the whole thing (without the right icecream anyway) over Battlefield, and worked. But there's a huge problem with Battlefield. The shadows are rotating. I mean, the shadows are against the camera to ressemble a reflection. If I use battlefield, this won't be like this. And that's not good I guess... xD

    The only thing I can try is adapting what I got now somehow to be able to add those 2 models. Or trying other stages, but I'm not much sure about getting it to work...

    Well, I'll do my best. It's a shame, cause I'm leaving tomorrow for the weekend... So I may be not posting the updated version until next tuesday or something like that...

    PS: I've fixed the shadows so they're not floating in the outside anymore...

    « Last Edit: May 25, 2011, 01:22:17 PM by Mewtwo2000 » Logged

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    moleman915
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    « Reply #3950 on: May 25, 2011, 01:22:40 PM »


    Well good luck to you. Maybe there is a way to freeze the direction of the shadows over battlefield and still get the whole thing to work?
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    Mewtwo2000
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    « Reply #3951 on: May 25, 2011, 01:37:26 PM »


    Don't think so. Anyway, no worries, already one ring working. Hope to be able to change the color and make the other one work too. It/they won't dissapear for the moment.

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    moleman915
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    « Reply #3952 on: May 25, 2011, 01:55:17 PM »


    Lookin good mewtwo, how'd you get it to work?
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    Mewtwo2000
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    « Reply #3953 on: May 25, 2011, 02:04:10 PM »


    Doing nothing. The stage accepted this model with this texture.

    More good news: I've managed to load it with another texture, a yellow one. Also, using another ring for the other icecream worked too.

    The bad news is that it just froze when I tried to make 2 rings per icecream... So it will be one per ice cream for now...
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    BlueBrain
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    « Reply #3954 on: May 25, 2011, 02:47:51 PM »


    sounds great... i think its worth a blog post actually...
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    Mewtwo2000
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    « Reply #3955 on: May 25, 2011, 02:49:37 PM »


    You've said so twice xD

    Well, there's nothing for today, or tomorrow, and the last post was mine...

    Ok, I'll make a post so every FoD fan notices the new version =)

    By the way, new video:

    <a href="http://www.youtube.com/watch?v=NzGEcJRVyI4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NzGEcJRVyI4</a>
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    « Reply #3956 on: May 25, 2011, 02:50:17 PM »


    I wasn't before, but I'm actually pretty excited for Fountain of Dreams now. By the way, did you see the message I sent you?
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    « Reply #3957 on: May 25, 2011, 02:50:47 PM »


    lol, i knew i said it somewhere before... didnt remember it wa in ur thread... xDDD
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    moleman915
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    « Reply #3958 on: May 25, 2011, 02:56:16 PM »


    You've said so twice xD

    Well, there's nothing for today, or tomorrow, and the last post was mine...

    Ok, I'll make a post so every FoD fan notices the new version =)

    By the way, new video:

    http://www.youtube.com/watch?v=NzGEcJRVyI4


    Well, all I can say is you're pretty amazing. It looks amazing, and Im sure if you ever figure out how to finish it completely, it will look even better. The only constructive criticism i have is maybe increase the speed of the animations of the spinning rings on top of the towers. I believe it was faster in melee.
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    Mewtwo2000
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    « Reply #3959 on: May 25, 2011, 02:58:36 PM »


    I wasn't before, but I'm actually pretty excited for Fountain of Dreams now. By the way, did you see the message I sent you?

    Damn, I forgot to answer you xD

    Well, seeing the stage you're working with, the only thing I can guess is that the trainer wants to go to his own platform in the background, and due to that, it isn't affected by collisions. Try to open the collision related to the original PT platform and edit it to your will. You may get the PT to move this way.

    Well, all I can say is you're pretty amazing. It looks amazing, and Im sure if you ever figure out how to finish it completely, it will look even better. The only constructive criticism i have is maybe increase the speed of the animations of the spinning rings on top of the towers. I believe it was faster in melee.

    Ok, I'll increase them just a little Tongue
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