Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

LOL lugia passed gas in the pool :D

all joking aside it looks nice, im not sure about the bubbles either, its a nice touch but at the same time..

idk maybe you should make it an option.

[white]

Yeah, my last hacks usually have options, so I'll keep them in the final stage, but probably not activated. I will think about that tomorrow xD
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

but a simple change with brawlbox if you want bubbles or not would run into the noob problem

Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.

Character animations in the background would take a LONG time.......I would know.....I do things like that.

Quote from: Mewtwo2000 on May 19, 2010, 09:04:56 AM
The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P
Pressing plus to assign the new object to a bone seems to have removed the collisions. That is to say, the collisions are there and I can edit/set them, but they don't do anything once I go into the level in-game.
Also, pressing snap does nothing (but the bone and model ARE listed under the new collisions as having been set).

Anyway, downloading the WarioPuff hat as we speak. xD

You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P

You know Oizen, I agree with that... I would love to see that stage in brawl. :)

soulsilver is simply amazing. No other words needed, but then again wat stage that u have made wasnt? My point exactly. I also love the background with the trees, reminds me a lot of the pokemon rpg games =]

I agree with Oizen and Data. Hyrule Castle in 3D for brawl would make my day. :P

wow this is pure epicness. I can't wait for your FoD and Lugia stage to come out.
I've finally remembered my account info :)

hyrule 64 in brawl is every smash old [censored]s fans wet dream XD

DO WANT!! if its not too much to ask..

@dirtboy345, well... NOOBS DONT GET PWNSOME BUBBLES!!  :af:

@dingo, TOTALLY AGREE WITH THIS! not to mention, what happens when link and gannon are fighting in the background of a fight with LINK AND GANNON??

may the paradoxes insue.. *facepalm*

i actually have a stage ive been trying to build, but seeing as i dont have access to a wii... for now... i cant work on it X(

if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:

[white]

He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.

Quote from: Vasto Lorde Hollow on May 21, 2010, 02:16:22 AM
Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.

That's a good one, but as said, making such animations would take forever. Furthermore, I have lots of ideas everyday and not much time to make them. I have exams soon and I will have to stop my activities for a while.

Quote from: OizenX on May 21, 2010, 04:45:47 AM
You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P

I can't. I would have loved making it, that's one of my first thoughts along with Fourside and Mushroom, but Kurobit's already making it. I can't steal a project like this. So wait until he's done with it, I've heard he has just returned to the scene.

Quote from: CR4CK3RW0LF on May 21, 2010, 06:06:42 AM

if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:

I guess I could do that

Quote from: Mit on May 21, 2010, 07:52:28 AM
He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.

I'm with you with everything you said. The rising bubbles will be made too, but not the dirt. Lugia is not near the ground as in the original intro, because of ground/lugia showing conflicts. If I move the ground upwards, the players will be able to reach it, and if I don't make it a floor, it will be weird as you trespass it. And if I move lugia downwards, then we will not see him properly. So I decided making the stage this way. I was thinking on making a higher ground version in the future, with moving collisions similar to big blue's so you die if you fall in there and don't jump quickly. But this would be for that future version, the one I'm making now is intending to be the same as Ho-oh's in collision/boundaries matters.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Hi there, I need your help. I'm gonna make a pack similar to the one Phantom Wings made for his SSS expansion code. He included 9 modules and 9 stages in a zip file so anyone using his code could start using stages instantly. Now these stages are outdated, some of them with even floating pokemon trainers. So I'm posting every stage I have as a STGCUSTOM right now so you help me getting the 9 in the pack. Some of them are mine, and some of them are made by others, just downloaded by me or fixed. Please post your 9 favorites and when some people has voted, I'll see what to do with the pack. These are the photos of all my STGCUSTOMS except FoD, GMP, Facility and some other testing/unfinished I don't remember right now.

These are the 9 originals, you can choose from them too



And these are the rest



Also, I need opinion about the modules. Should all of them be wifi room based? Or final destination based? Or all wifi except for one final?

And if you need more info about any stage, just tell.

To vote, just post the pics of your 9 favorite stages. Thanks ^^U

Sorry but you are not allowed to view spoiler contents.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial