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« Reply #285 on: February 14, 2014, 11:22:25 AM » |
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Glad to hear that, I did Ice and Flying Mario too if you're interested. An other Marth with 2 versions (Devil Mar Cry)
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« Reply #286 on: February 14, 2014, 02:12:35 PM » |
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That white haired version is interesting. Both look really nice though.
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« Reply #287 on: February 14, 2014, 09:01:51 PM » |
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Back again with one last update on Samus! And I figured I'd post the most anticipated palette swap as an extra. And we have also have a challenger approaching! It's Zero Suit Samus! She's still being worked on. I'm improving the quality of the textures and fixing any errors and mistakes with the transparency in her hair. I've also changed the blue color of her Zero Suit so that it more closely resembles her appearance in Zero Mission for the GBA, rather than how she appears in Brawl and Metroid Prime 3.
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« Reply #288 on: February 15, 2014, 06:18:45 PM » |
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the black samus one looks very cool!
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« Reply #289 on: February 15, 2014, 06:28:24 PM » |
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Like the Samus, nice and slick, good work!
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« Reply #290 on: February 15, 2014, 06:33:48 PM » |
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Badass colors! She looks better like this!
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #291 on: February 22, 2014, 11:20:45 AM » |
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Is that...! Well, he's coming soon guys. After all these years.
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« Last Edit: February 22, 2014, 11:56:37 AM by Taiko »
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« Reply #292 on: February 22, 2014, 11:24:58 AM » |
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-if you don't mind me asking, in what ways have you improved his speculars?
Also. Something I thought I should ask: is there some way to make the rim-lighting react to the stages lighting in terms of it's color rather than making it just pure white? It would be more accurate if it's color and intensity changed with the lighting of the stage.
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3DS Friend Code: 2895-6640-9302
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« Reply #293 on: February 22, 2014, 11:50:48 AM » |
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-if you don't mind me asking, in what ways have you improved his speculars?
Also. Something I thought I should ask: is there some way to make the rim-lighting react to the stages lighting in terms of it's color rather than making it just pure white? It would be more accurate if it's color and intensity changed with the lighting of the stage.
His speculars should be the same as before, just using render magic there to make them look better. As for the rim, I really like that idea. I'll ask the fellow team members to see what they can come up with, if we can get it done I'd like to add that for sure. If anyone has any ideas of how to make something like that work, shoot me a PM!
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« Reply #294 on: February 22, 2014, 11:54:12 AM » |
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Main reason I ask that is because the idea is actually based on how lighting IRL works.
In stages with warmer lighting the rim should be a warmer color, and on stages with cooler lighting, it should be a cooler color. White is just too neutral and looks gaudy on some stages.
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3DS Friend Code: 2895-6640-9302
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« Reply #295 on: February 23, 2014, 07:03:46 PM » |
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Downloaded Falcon. Been waiting a loooonnng time for him. The hype is immense, also, Taiko, your skills have gone far beyond of what I expected since this past summer. You are one of the greats. Why aren't you more popular?
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« Reply #296 on: February 23, 2014, 07:04:13 PM » |
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After about half a year, hopefully it's been worth the wait! Downloaded Falcon. Been waiting a loooonnng time for him. The hype is immense, also, Taiko, your skills have gone far beyond of what I expected since this past summer. You are one of the greats. Why aren't you more popular?
You were so fast, that you posted about Falcon being released before me. You've got boost power! Falcon was actually all Shun, though the renders were me as always. I haven't actually been here that long compared to others, so that's probably why! I don't really mind, at this point I just want to make some fancy renders!
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« Last Edit: February 23, 2014, 07:07:24 PM by Taiko »
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« Reply #297 on: February 23, 2014, 07:06:55 PM » |
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OH MY GOD! As captain falcon would say, JYES!!!!
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« Reply #298 on: February 23, 2014, 07:56:05 PM » |
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Smash 3 Pit?
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« Reply #299 on: February 24, 2014, 09:03:44 AM » |
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You know what would be incredible? A complete overhaul of ZSS's texture mapping. ...If that makes sense. When texturing ZSS, you have to do a TON of trial and error guesswork... specifically around her arms. o_o It took me ages to figure out how to make it look like she's wearing wrist bands (I'm trying my hand at a Super Metroid ZSS). You were so fast, that you posted about Falcon being released before me. You've got boost power!
ALROYT, YOU'RE WAY OUT IN FRONT Think I'm gonna nab this Falcon and redo all my CF textures. Great job guys!
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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