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Big-Boss
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« on: October 14, 2013, 06:06:49 PM »


I don't understand how to change the character select menu people are talking about codes and all kinds of crazy things can someone help me or point me in the direction of a thread
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Makarew
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    « Reply #1 on: October 14, 2013, 06:47:47 PM »


    Using brawlbox, open up your common5.pac. Expand the third option, unless it has charizard and venisaur, then it's the fifth, expand the brres file and that's the CSP. To change the rest of the CSS, close the CSP stuff and look for the one with 70 in the title. Expand and that's the rest.
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    Aura Sphere
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    « Reply #2 on: October 15, 2013, 02:42:44 AM »


    Do you want to expand your CSS to have Sheik, Zero Suit Samus, Squirtle, IvySaur, Charizard, separate Nana, separate Popo, Giga Bowser, Warioman, Red/Green/Blue/Yellow Alloys on it?

    If so, I can tell you how. You simply put these codes into your gct.

    Custom CSS V3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900d8 00000008
    2c170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000031
    00012102 06031B07
    12091A29 14160408
    13170D0C 19271F0A
    23251005 15111826
    2420220F 0B0E5D5E
    5C4A4E40 46624C50
    55000000 00000000

    Custom Random V1 [spunit262] (10 Lines)
    * 06685824 0000000C
    * 3C608068 7C630214
    * 88630E80 00000000
    * 046857F0 3AE00028
    * 06680E80 00000028
    * 00090D0C 0515011A
    * 0A071325 1002240E
    * 0F140616 1F170304
    * 0B190823 201B5D5E
    * 5C112118 22122627

    CSS Fix [Phantom Wings]:
    * 046A0C68 C2000000
    * 0469DC18 40820030
    * 0469DC40 2C030000
    * 04689E88 60000000

    CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
    * 04693D50 38800004
    * 06693D6C 00000008
    * 38000000 3880000F
    * 046900E8 60000000
    * 04697F58 60000000
    * 04697EEC 60000000

    Regular Zelda Icon (CSS) [spunit262]
    * 046900E8 60000000

    Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000
    * C2684964 00000007
    * 881400B8 2C00003F
    * 41A00028 2C03001D
    * 40A20008 3860001E
    * 2C03001F 40A20008
    * 38600020 2C030021
    * 40A20008 38600022
    * 987400B8 00000000

    CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
    * C2684940 00000002
    * 9BB400B8 57BD06BE
    * 2C1D001B 00000000
    * 040AF8D4 546025B6
    * 040AF964 546025B6
    * 040AF830 546025B6
    * 040AF528 546025B6
    * 040AF810 546025B6
    * 040AF880 546025B6
    * 040AF848 546025B6

    Giga and Company Engine V2 [spunit262]
    C2684964 00000013
    881400B8 2C00003F
    41A00088 2C030010
    40A20008 38600011
    2C030026 40A20008
    38600012 2C03001D
    40A20008 3860001E
    2C03001F 40A20008
    38600020 2C030021
    40A20008 38600022
    2C03000C 40A20008
    3860002C 2C030017
    40A20008 3860002D
    2C03000A 40A20008
    3860002E 2C03000E
    40A20008 3860002F
    2C030000 40A20008
    38600030 2C030006
    40A20008 38600031
    987400B8 00000000

    Alloys don't crash and Others don't wreck My Music V2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000
    C2815524 0000000D
    7C641B78 2C030011
    4182000C 2C030012
    40A20008 38600010
    2C03002C 40A20008
    3860000C 2C03002D
    40A20008 38600017
    2C03002E 40A20008
    3860000A 2C03002F
    40A20008 3860000E
    2C030030 40A20008
    38600000 2C030031
    40A20008 38600006
    4E800020 00000000
    C29472D8 00000003
    2C04002E 4180000C
    90810058 38000000
    9801005D 00000000

    Alloy Victory/ Poses
    0477F8EC 60000000

    Char ID fix 2.1 [spunit262, The Paprika Killer]
    C28152E4 00000006
    819E003C 907EFFFC
    80E30030 2C07000F
    40A2001C 80FE0008
    3C008180 7C070000
    4080000C 39030008
    9107FFFC 00000000

    Warioman Fix:
    4A000000 90180F3A
    38000000 00000028
    4A000000 90180FB8
    60000006 00000000
    38000000 00002D00
    10000000 00000017
    38000001 00002D01
    10000000 00000017
    E2000001 00000000
    4A100000 0000005C
    62000000 00000000
    E0000001 80008000

    And if you wanna make the CSS look even cooler, thee's a hack that's designed to work with these codes:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388

    If you are a Gecko user, rename the "sc_selcharacter_en.pac" to "sc_selcharacter.pac". It goes in your pf/menu2 folder.

    Post Merge: October 15, 2013, 02:45:54 AM
    Though I just found out after helping someone else that you, if using Riivolution, have to put the sc_selcharacter_en.pac in your common5 pac, as makarew said. But to just get extra slots and stuff, the codes alone are enough. The pacs though make it look cool!
    « Last Edit: October 15, 2013, 02:45:55 AM by Aura Sphere » Logged

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    subzerorok
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    « Reply #3 on: October 17, 2013, 05:11:25 PM »


    Also Aurasphere do you have a lucario over jigglypuff module?
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    Aura Sphere
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    « Reply #4 on: October 18, 2013, 12:30:22 AM »


    I do not.

    Post Merge: October 18, 2013, 12:31:21 AM
    And now I do!
    « Last Edit: October 18, 2013, 12:31:21 AM by Aura Sphere » Logged

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    Big-Boss
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    « Reply #5 on: October 20, 2013, 01:45:55 AM »


    ok I have a ocriana code manager so i copy and paste each section of codes  you gave me in the program export the file put the file in the codes section and that's it ? ive tried this but ive had no luck


    and as for the expanding the common5 in brawl box i need more info
    because me hitting expand on the data70 isn't the last step into getting it to work is it ?

    Post Merge: October 20, 2013, 02:01:42 AM
    i just need step by step detail is all Sad
    « Last Edit: October 20, 2013, 02:01:42 AM by Big-Boss » Logged

    Aura Sphere
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    « Reply #6 on: October 20, 2013, 05:36:33 AM »


    Well that depends if you're using Riivolution or Gecko. If you're using Gecko, did you only export the codes I gave you, or did you include all the codes you were using before as well? You have to reinsert all your old codes too each time, so if you're using Gecko, you also have to export the file patch code too, or it gets replaced with the new codes you export.

    Expanding the common5.pac in brawlbox though, I've never done stuff like that so I can't help there.
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    Big-Boss
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    « Reply #7 on: October 20, 2013, 12:11:44 PM »


    im using riivolution the codes that I currently have are the codes that come stock when you download riivolution  having  separate pokemon and shiek and samus as their own character slot
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