Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: issues with bowser  (Read 1296 times)
0 Members and 1 Guest are viewing this topic.
silekracek
Newbie Kitten
*
Offline Offline

Posts: 3


View Profile Awards
« on: November 11, 2013, 05:27:13 PM »


I need help please, no matter what move I do, Bowser stays in T form, I dont have any .rel of him or textures
I'm sorry if it's a noob question
Logged

Kingskull95
Supreme Kitten
********
Offline Offline

Posts: 528

Beyond The Boundary

  • Awards Super Saiyan Topic Starstormer Heart Container Famous Hacker

  • View Profile Awards
    « Reply #1 on: November 11, 2013, 06:23:54 PM »


    any psa??
    Logged


    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    silekracek
    Newbie Kitten
    *
    Offline Offline

    Posts: 3


    View Profile Awards
    « Reply #2 on: November 11, 2013, 06:39:09 PM »


    no , I dont have anything in koopa's (Bowser's) folder nor Gkoopa's folder

    EDIT: i have more info

    I can still fight, when taunting or being grabed the animation goes back to normal
    I think it could be a common.pac file but I dont know which one, I have common3, 4 and 5.pac
    « Last Edit: November 11, 2013, 09:33:26 PM by silekracek » Logged

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #3 on: November 11, 2013, 11:19:41 PM »


    One of those common.pacs (common5 I think it was) contains the FitMotion.pac file for Bowser. You may want to check it out.
    Logged


    silekracek
    Newbie Kitten
    *
    Offline Offline

    Posts: 3


    View Profile Awards
    « Reply #4 on: November 11, 2013, 11:29:07 PM »


    it was actually the common4.pac, I dont remember when I got it or what it does
    but it doesn't seem to affect anything else, thanks for replying
    Logged

    Pages: [1]
    Print
    Jump to: