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Author Topic: KingJigglypuff's Unoffical P:M 3.0 Alts! Fire Mario and Ice Mario Released!  (Read 18206 times)
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KingJigglypuff
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    « on: December 19, 2013, 12:32:18 PM »


    I figured out how the PMBR managed to get slot specific effects (i.e. Fire Peach and Shadow Peach). So I thought I might pick that up and make some alt modifications...

    Released:


    Mega Charizard X (replaces the Turquoise Charizard slot with Nanobuds and KTH's Mega Charizard X vertex).

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35353

    Video:
    [Project M 3.0] Mega Charizard X Effects


    Dry Bowser/Giga Bowser.

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35360

    Mr. L

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35365

    Masked Man Lucas.

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35389

    Fire Mario.

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35453


    Ice Mario.

    Images:

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35454

    What's planned:

    Dark Bowser. Making some of his attacks dark and giving him purple effects. If there's a model, then there will also be a Dark Giga Bowser.

    Captain Falchion. Making all of his attacks have slash effects.

    Manchu. Making his dark attacks electric.

    I might take requests, depending on the character.

    Request guidelines:
    It has to be a character with an existing model on the Vault.
    It has to be some variation of the said character (ex: Ice Mario is okay, but Shadow the Hedgehog isn't).
    It has to be a character that can fittingly use slot specific effects.
    You'll have to give up one of your current slots.
    « Last Edit: December 23, 2013, 12:42:21 PM by KingOfTheHillJigglypuff » Logged

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    « Reply #1 on: December 19, 2013, 12:40:54 PM »


    Yay Megazard X. I hope he isn't size modded though, I'm not too crazy about size mods.

    Also, any chance you can give him a blue tail graphic rather than keeping the static modeled flame?
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    KingJigglypuff
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    « Reply #2 on: December 19, 2013, 12:46:15 PM »


    The Mega Charizard X Alt is now on the Vault!

    Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35353

    Video:
    [Project M 3.0] Mega Charizard X Effects


    Yay Megazard X. I hope he isn't size modded though, I'm not too crazy about size mods.
    The edits should be compatible with the Wifi-Safe version.

    Also, any chance you can give him a blue tail graphic rather than keeping the static modeled flame?
    It's possible, but my method would possibly increase the file size by a bit.

    My method would be making a Sub Routine to have the Aura GFX loop infinitely, then have the If Compare command in every GFX slot of every Sub Action Charizard uses.

    Or...

    I could see if someone could make a custom GFX effect model, then have the model placed on the tip of the tail via a GFX command.
    « Last Edit: December 19, 2013, 03:03:40 PM by KingOfTheHillJigglypuff » Logged

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    « Reply #3 on: December 19, 2013, 08:42:15 PM »


    Ah, nice. I actually wanted to do this myself but hadn't found the time—glad to see someone else did. Nice job!

    As for the tail flame (this is purely a hypothesis), would it be possible to duplicate the tail flame's particle emitter from the PokeTrainer file, edit the RBG parameters to make it a blue flame, add that to Charizard's graphics, and call that up instead of a model?
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    « Reply #4 on: December 20, 2013, 07:59:04 AM »


    I have another released alt.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35360

    Ah, nice. I actually wanted to do this myself but hadn't found the time—glad to see someone else did. Nice job!

    As for the tail flame (this is purely a hypothesis), would it be possible to duplicate the tail flame's particle emitter from the PokeTrainer file, edit the RBG parameters to make it a blue flame, add that to Charizard's graphics, and call that up instead of a model?
    That's a possibility.

    I'll have to try adding REFF effects.
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    « Reply #5 on: December 20, 2013, 09:14:05 AM »


    I really like what you're doing, it makes alts look more unique. Is it possible to make animations specific for one slot too? I suppose it isn't, but it would be awesome.

    It has to be some variation of the said character (ex: Dark Samus is okay, but Shadow the Hedgehog isn't).
    I don't wanna [censored], but isn't Dark Samus different from Samus just the way Shadow is from Sonic?

    Anyway, I have a request (though I don't mind if you're not interested). In PM 3.0 Link's boomerang uses its melee effect, which is cool for OoT alts, but not so much for vanilla Link (in Twilight Princess the effect is the same as in vBrawl). So, is it possible to make this effect specific to his OoT alts?
    « Last Edit: December 20, 2013, 09:43:04 AM by Feanor » Logged

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    « Reply #6 on: December 20, 2013, 09:33:22 AM »


    I really like what you're doing, it makes alts look more unique. Is it possible to make animations specific for one slot too? I suppose it isn't, but it would be awesome.
    That should be possible.

    I don't wanna [censored], but isn't Dark Samus different from Samus just the way Shadow is from Sonic?
    Well that is true...

    Anyway, I have a request (though I don't mind if you're not interested). In PM 3.0 Link's boomerang uses it's melee effect, which is cool for OoT's alts, but not so much for vanilla Link (in Twilight Princess the effect is the same as in vBrawl). So, is it possible to make this effect specific to his OoT alts?
    I can't do the alt specific effect for Articles at the moment. Undecided
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    « Reply #7 on: December 20, 2013, 09:41:06 AM »


    That should be possible.
    Damn, I have to learn to do that then. This would make Shadow, Cloud and many others a lot better, without changing the original character. Do you have a tuto or anything?

    Quote
    I can't do the alt specific effect for Articles at the moment. Undecided
    Oh, ok then.
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    « Reply #8 on: December 20, 2013, 09:53:06 AM »


    Damn, I have to learn to do that then. This would make Shadow, Cloud and many others a lot better, without changing the original character. Do you have a tuto or anything?
    If you want an effect that's slot specific, then this is the coding you need to do:
    Code:
    If Compare: LA-Basic[54] == *Costume slot*
    *Alt's coding*
    Else
    *Normal coding*
    EndIf

    For the costume slot, use Scalar as the variable and the number from the pac/pcs that you want to use.

    Ex: For my Mega Charizard X, the Turquoise Charizard slot is FitPokeLizardon05.pac/.pcs, so I would use 5 as my variable for the If Compare command.

    Take note that making any edits to the PSA file will make it unsafe for Wifi, unless you and your friend(s) have the edited FitChar.pac file.
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    « Reply #9 on: December 20, 2013, 09:57:50 AM »


    Ok thank you!
    I don't know anything about coding so I don't really understand what the next step would be, but it's still something. ^^
    « Last Edit: December 20, 2013, 10:02:02 AM by Feanor » Logged

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    « Reply #10 on: December 20, 2013, 09:58:38 AM »


    Ok thank you!
    I don't know anything about coding so I don't really understand what the next step would be, but it's still something. ^^
    You would put that coding in every Sub Action you want your alt to have a special effect on.
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    « Reply #11 on: December 20, 2013, 10:00:40 AM »


    If you want an effect that's slot specific, then this is the coding you need to do:
    Code:
    If Compare: LA-Basic[54] == *Costume slot*
    *Alt's coding*
    Else
    *Normal coding*
    EndIf

    For the costume slot, use Scalar as the variable and the number from the pac/pcs that you want to use.

    Ex: For my Mega Charizard X, the Turquoise Charizard slot is FitPokeLizardon05.pac/.pcs, so I would use 5 as my variable for the If Compare command.

    Take note that making any edits to the PSA file will make it unsafe for Wifi, unless you and your friend(s) have the edited FitChar.pac file.

    i have been looking for something like this for, like, forever. thanks
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    « Reply #12 on: December 20, 2013, 10:04:23 AM »


    You would put that coding in every Sub Action you want your alt to have a special effect on.
    Well, it's the coding part that I don't really get, but I might understand if I look into your files.

    I have already done animations and textures but not coding (not in brawl at least). For example, if I want to make an animation specific to one character, should I create a new animation in the motionetc.pac (without replacing an existing one) and somehow code it in the character.pac?
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    « Reply #13 on: December 20, 2013, 10:14:41 AM »


    Well, it's the coding part that I don't really get, but I might understand if I look into your files.

    I have already done animations and textures but not coding (not in brawl at least). For example, if I want to make an animation specific to one character, should I create a new animation in the motionetc.pac (without replacing an existing one) and somehow code it in the character.pac?
    What you would want to do is add the Animation first.

    Open up your FitCharMotionEtc.pac, Right click on AnimationData[0], hover over New, then click Model Animation Renaming it optional. Save afterward.

    After your Animation is done, what you would want is this:

    Code:
    If Compare: LA-Basic[54] == *Costume slot*
    Synchronous Timer: Frames=0.001
    Change SubAction: Sub Action = *Unused Sub Action ID*
    Else
    *Normal coding*
    EndIf

    Then proceed to do your coding for the new Animation.
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    « Reply #14 on: December 20, 2013, 10:18:29 AM »


    Thanks a lot! I think I will be able to do it now.
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