I need help trying to make Marths up b go higher.

Started by Jade_Rock, December 25, 2013, 09:51:24 PM

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Does anyone know how I can do this?I tried using PSA and BrawlBox and got no luck... :(


So I found it under

AnmChr(NW4R)>SpecialAirHi>Trans N

What do I do?

December 26, 2013, 01:03:40 AM #3 Last Edit: December 26, 2013, 01:07:15 AM by Scrooge
You sound as if you're not familiar with BrawlBox's Model Previewer. (I should start assuming everyone is a n00b... lol)

Open up BrawlBox, open up a FitMarth00.pac, find the Model, Right Click, Preview, Open up a FitMarthMotionEtc.pac file, find the Up Special Animation, and change the Translation animation of the TransN Bone as you please.

Or you can straight up open the FitMarthMotionEtc.pac and find the Up Special Animation and change the TransN Bone's Translation Y Value to meet your needs, but I think the 1st method would give you a better visual.

December 26, 2013, 01:39:05 AM #4 Last Edit: December 26, 2013, 03:02:52 AM by Jade_Rock
I can't find where to change the TransN bone animation...

Everything on the bottom is unclickable except for play,fast forward and rewind.

I am getting closer

HNI 0008


How do I fix that so it goes smoother?

You'll have to modify the keyframes within the Animation. Keyframes are highlighted in Yellow. You can change them altogether, or remove them by deleting everything in the keyframe.

This is your 1st step in Animation hacking, and it's not easy to do at 1st.


You may want to fix the Aerial Up Special as there seem to be some problems with it. Also next time, just export the CHR0 of the needed animations. I don't need the entire MotionEtc.pac. And it has no need to be in a zip file unless you're sending multiple files.