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Author Topic: The Brawl Expansion Project  (Read 2841705 times)
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Segtendo
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    « Reply #4155 on: March 15, 2014, 10:29:51 PM »


    He says he's having trouble trying to make it work perfectly.
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    « Reply #4156 on: March 15, 2014, 11:17:21 PM »


    @halo
    i just tried it and it works
    i forget to mention that it only works when activated by the first controller
    i tried it on the wiimote
    like seggy said
    its not perfect
    for instance i havent yet dscovered how to perfectly fight same based characters sfx
    but it does work for difrent based characters sfx
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    « Reply #4157 on: March 16, 2014, 12:01:34 AM »


    @halo
    i just tried it and it works
    i forget to mention that it only works when activated by the first controller
    i tried it on the wiimote
    like seggy said
    its not perfect
    for instance i havent yet dscovered how to perfectly fight same based characters sfx
    but it does work for difrent based characters sfx

    This answers many questions Tongue
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    « Reply #4158 on: March 16, 2014, 12:04:33 AM »


    don't know if anyone else is getting this particular problem, i think i heard something about freezing when scrolling over characters, but i used brawl minus as a base and added scott pilgrim and a few others, and they all work in game without crashes, but when i tried to put in scott's cosmetics (following sammi-huski's tutorial), the game crashed scrolling over him Sad .... i decided to make do without using his cosmetics for now, and it's working alright and without crashes, but there's still another problem: pokemon trainer's three slots for ivy, squirt and chari are all not working (their appearing as blanks), and there's no random slot Tongue i turned off the giga and company code that came with brawl minus, and i've tried turning the custom random code on and off, but these problems still exist :/ i'd like some help with getting pokemon's icon's to actually show up and for a random icon to be back most of all, but as far as the ex characters' cosmetics go, i have no idea what's going wrong Sad
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    « Reply #4159 on: March 16, 2014, 12:14:01 AM »


    Hey there. Glad to see you here dood. change the ID's 5D 5E 5C to 1D 1F 21. that will fix the pokemon slots. The issue with freezing following my tutorial most definately means that something with the CSP itself wasn't configured correctly. it either isn't named correctly, is the wrong format (choose CMPR) or something to that affect. The reason it crashes like that is that it can't find something that it needs to display when it's hovered over. meaning the CSP or the Franchise icon Tongue
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    « Reply #4160 on: March 16, 2014, 12:26:08 AM »


    alright, thanks a bunch man Smiley where do i change the ID's you're talking about for the Pokemon though?

    Post Merge: March 16, 2014, 12:26:55 AM
    and what about the random icon?
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    « Reply #4161 on: March 16, 2014, 12:49:10 AM »


    Sure thing, glad i can help.

    The random icon isn't appearing because Character count in the CSS code must have not been increased. so instead, the last clone you made will occupy the random slot. to fix it, just add 1 to the character count in the CSS code.

    The CSS code is also where to change those ID's
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    « Reply #4162 on: March 16, 2014, 12:58:08 AM »


    ok, thank you <3 ^^
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    « Reply #4163 on: March 16, 2014, 01:01:28 AM »


    Sure thing, if you have any problems let me know either here or through PM.
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    « Reply #4164 on: March 16, 2014, 01:03:46 AM »


    I will, i'm going to try to test it tonight

    Post Merge: March 16, 2014, 01:40:34 AM
    squirtle showed up alright, but ivy's replacement made an extra ike slot, and charizard's made an extra dedede slot Tongue i guess instead of 1F and 21 i need some other numbers?

    and i added in an extra slot so even though i added 4 characters there are 5 supposedly added (3F-43), but there isn't even an extra slot showing up with it Tongue

    Post Merge: March 16, 2014, 01:42:41 AM
    i think the numbers i need are 1C and 1E

    Post Merge: March 16, 2014, 01:43:36 AM
    but i still need help with getting the random slot working Tongue and should i keep the "custom random" code on?
    « Last Edit: March 16, 2014, 01:43:36 AM by justadood » Logged

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    « Reply #4165 on: March 16, 2014, 02:37:47 AM »


    I will, i'm going to try to test it tonight

    Post Merge: March 16, 2014, 01:40:34 AM
    squirtle showed up alright, but ivy's replacement made an extra ike slot, and charizard's made an extra dedede slot Tongue i guess instead of 1F and 21 i need some other numbers?

    and i added in an extra slot so even though i added 4 characters there are 5 supposedly added (3F-43), but there isn't even an extra slot showing up with it Tongue

    Post Merge: March 16, 2014, 01:42:41 AM
    i think the numbers i need are 1C and 1E

    Post Merge: March 16, 2014, 01:43:36 AM
    but i still need help with getting the random slot working Tongue and should i keep the "custom random" code on?
    random code has its own id of 29 just ad the 29 after the last character on the cssroster.dat if your using the latest brawlex, you shouldnt use a random code at all, the cssroster.dat has a button called random wich you can put which characters can be chosen by random.
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    « Reply #4166 on: March 16, 2014, 02:46:34 AM »


    ok, hopefully this'll work now then...

    Post Merge: March 16, 2014, 03:01:06 AM
    ok, just turning off the custom random code wasn't enough, and i don't know where to find the cssroster.dat file  you're talking about, and i don't really know how i would edit it to add the others to it either Tongue (i did get the pokemon to work...) i guess the random icon is all i need left now though, and since noone uses random and cpu's are useless in minus, i guess it's not that bad if i can't get this to work, but i'd like to find out first if i can make it work Tongue
    « Last Edit: March 16, 2014, 03:01:06 AM by justadood » Logged

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    « Reply #4167 on: March 16, 2014, 03:52:46 AM »


    ok, hopefully this'll work now then...

    Post Merge: March 16, 2014, 03:01:06 AM
    ok, just turning off the custom random code wasn't enough, and i don't know where to find the cssroster.dat file  you're talking about, and i don't really know how i would edit it to add the others to it either Tongue (i did get the pokemon to work...) i guess the random icon is all i need left now though, and since noone uses random and cpu's are useless in minus, i guess it's not that bad if i can't get this to work, but i'd like to find out first if i can make it work Tongue
    you are using the old brawlex? the new brawlex doesnt use the CSS code or anything like that it only uses the brawlex filepatch code on the readme of the new version, the cssroster.dat is a new file on the new brawlex version(with no css codes) wich you can edit with the config utility and its right on the brawlex folder
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    « Reply #4168 on: March 16, 2014, 08:27:05 AM »


    Just wondering if anyone has found a solution to the slot 58 freezing problem, or at least, what causes it?
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    « Reply #4169 on: March 16, 2014, 09:03:42 AM »


    Just wondering if anyone has found a solution to the slot 58 freezing problem, or at least, what causes it?

    Nope. Pretty much just waiting for phantom wings to release 2.0. Wish I could help though in any way.
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