The Brawl Expansion Project

Started by PhantomWings, January 01, 2014, 05:18:47 AM

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Quote from: ShinF on February 13, 2014, 05:45:27 PM
In the cosmetic config.

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You can also (if you know how to change sounds) have other sounds assigned as well. If you replace a sound in the .brsar with a new announcer call, you can assign it and have them all with unique calls just like ASF did.

If you open up your .brsar in BrawlBox, find the sound effect you replaced with their announcer call, then scroll down to the bottom of its properties, look under the Misc properties, there's an entry that says InfoIndex. Converting that number into hex gives you the ID that goes into the cosmetic file.

People keep using alloy team but you could technically use any sound in the game, right? I just don't know why this one is always being asked about. I was going to fix mine soon so i figure i'd ask.
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Nebulon on February 13, 2014, 06:54:21 PM
People keep using alloy team but you could technically use any sound in the game, right? I just don't know why this one is always being asked about. I was going to fix mine soon so i figure i'd ask.
I don't know about /any/ sound, but certainly quite a few of them. I've started adding mine by replacing the sounds from the coin launcher.

Want cBliss on your BrawlEx Build? Check out this tutorial!

You should be able to use any sound, as long as you know the value and its spot in the BRSAR.
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Awesome man! I can't check it out right now cuz school, but can someone DL and confirm this?

February 13, 2014, 07:17:51 PM #2420 Last Edit: February 13, 2014, 07:32:04 PM by Jasgx
hooktype is vbi

Post Merge: February 13, 2014, 07:18:56 PM

sux school was canceled cause of incliment weather

Post Merge: February 13, 2014, 07:28:08 PM

anyone wanna confirm for me

Post Merge: February 13, 2014, 07:32:04 PM

also tell me of any glitches

I'm sure someone will be on to test soon :P

is it really necesary to quad-post?
this thread is active enough to just wait for someone to reply...

So uhhh, just throwing this out there, but has anyone using imported models in their PSAs reimported their assets so they don't lag?

Would be nice if they did.

Also try AXNextFrame.

Quote from: Jasgx on February 13, 2014, 07:11:10 PM
http://www.mediafire.com/download/p9xr83wdds23m66/project_m_3.02_with_clones.zip
there's the link it has 50 characters but samus is doesnt work
Unless I'm missing something, this looks exactly like the default Project M 3.2 build but with a modified .gct that doesn't seem to include any sort of CSS code.

try it im not telling what i did to it

February 13, 2014, 08:42:56 PM #2426 Last Edit: February 13, 2014, 08:48:53 PM by ShinF
Quote from: cuckoos on February 13, 2014, 08:38:25 PM
Unless I'm missing something, this looks exactly like the default Project M 3.2 build but with a modified .gct that doesn't seem to include any sort of CSS code.
It does have a modded CSS code, and the number of lines is lower than the standard PM codeset, but yeah - other than the modded GCT, it appears to be just the standard PM 3.02 set. No BrawlEx configs, no new fighter folders. It doesn't even have bx_fighter.

This is the CSS code he used, by the way.
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So there are some changes, but the fact that there aren't any config files or fighter folders means there's no way it should work.

Want cBliss on your BrawlEx Build? Check out this tutorial!

Quote from: ShinF on February 13, 2014, 08:42:56 PM
It does have a modded CSS code, and the number of lines is lower than the standard PM codeset, but yeah - other than the modded GCT, it appears to be just the standard PM 3.02 set. No BrawlEx configs, no new fighter folders. It doesn't even have bx_fighter.

This is the CSS code he used, by the way.
Sorry but you are not allowed to view spoiler contents.


So there are some changes, but the fact that there aren't any config files or fighter folders means there's no way it should work.

try it and see for urself its working for me

Quote from: Jasgx on February 13, 2014, 08:42:14 PM
try it im not telling what i did to it
And why not.

You apparently made a bit of a breakthrough. Don't be a [censored] about it.

Quote from: Jasgx on February 13, 2014, 08:48:57 PM
try it and see for urself its working for me
Stop bull[censored]ting to get attention. If you can make a video of it, then I'll treat you less harshly.
I don't take requests.

My PSA Thread
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