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Author Topic: The Brawl Expansion Project  (Read 2847772 times)
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Carnage
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    « Reply #3615 on: March 05, 2014, 03:16:49 AM »


    samus without a neutral special wont be samus:S
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    Lillith
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    « Reply #3616 on: March 05, 2014, 03:35:35 AM »


    Samus with missiles is still Samus~
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #3617 on: March 05, 2014, 03:37:28 AM »


    is there somebody who gets it to work on usb loader gx
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    Tirus.Kasenji
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    « Reply #3618 on: March 05, 2014, 04:13:27 AM »


    I literally downloaded it the instant i saw this :|

    I'd like to say it's awesome... but I don't understand how to get it working >_< I wish there was a youtube tutorial or print screens so I could see what to do. Or maybe you could explain it to me in simple minded sentences XD

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    « Reply #3619 on: March 05, 2014, 04:16:36 AM »




    Video tutorials were on the first post.
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    Carnage
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    « Reply #3620 on: March 05, 2014, 04:38:10 AM »


    Video tutorials were on the first post.
    those are totaly outdated now anyone that follows those tutorials will get a nothing working since it uses CSS codes and no CSSrooster data tough
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    Lillith
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    « Reply #3621 on: March 05, 2014, 04:42:33 AM »


    It also leads to his channel, which has the newest one~
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    Carnage
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    « Reply #3622 on: March 05, 2014, 04:50:14 AM »


    It also leads to his channel, which has the newest one~
    most ppl dont know that its best to just post the link to the newer one then, instead of posting the old videos and hopping ppl go into his channel looking for the newest one

    an admin should edit PW post with the newer video imo.
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    MeleeMaster500
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    « Reply #3623 on: March 05, 2014, 09:41:58 AM »


    Thanks to PW and Sammi Husky. Finally got your tools and codes workin for myself. Now I plan to max out the roster soon. Someone should start a collab thread and have everyone vote on the best PSAs to put together.

    I assume, it's a difficult process to override the other slots which bosses and other data occupies with other hex values.
    « Last Edit: March 05, 2014, 01:28:40 PM by MeleeMaster500 » Logged


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    HaloFanODST
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    « Reply #3624 on: March 05, 2014, 10:28:20 AM »


    Thanks to PW and Sammi Husky. Finally got your tools and codes workin for myself. Now I plan to max out the roster soon. Someone should start a collab thread and have everyone vote on the best PSAs to put together.


    http://forums.kc-mm.com/index.php?topic=65218.0
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    « Reply #3625 on: March 05, 2014, 01:52:46 PM »


    I'm slowly getting it to work, but there are still things I am trying to understand.

    • What exactly do we need for the bx_fighter module for? What exactly does it do?
    • Is it better to ditch the old Custom CSS code and stick to the method with the new program that edits the CSS?
    • What commonly used codes make this crash? As far as I know, apparently the independ pokemon engine needs to be removed, but is it true? There's any other code that should not be there as well?
    .
    I guess these would be enough for now... I'll be looking around to continue to figure out how every program, file and code work altogether.
    « Last Edit: March 05, 2014, 02:04:02 PM by br3compactor » Logged

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    Carnage
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    « Reply #3626 on: March 05, 2014, 02:02:37 PM »


    I'm slowly getting it to work, but there are still things I am trying to understand.

    • What exactly do we need for the bx_fighter module for? What exactly does it do?
    • Is it better to ditch the old Custom CSS code and stick to the method with the new program that edits the CSS?
    • What commonly used codes make this crash? As far as I know, apparently the independ pokemon engine needs to be removed, but is it true? There's any other code that should not be there as well?
    I guess these would be enough for now... I'll be looking around to continue to figure out how every program, file and code work altogether.
    1-bxfighter rel is essetial, it makes all other brawlex modules work, without this rel which you never should touch or modify everything freezes.

    2-its ten times better to edit the new CSS.data file in the brawlex folder than have to mess with the gct every time, using the config utility we use to edit the fighter(number) files makes everything really easy.

    3-Any code that messes with the CSS cant be there becuase it would interfere with brawlex codding so any independant pokemon,giga and company,zelda,sheik  and so on cant be there, you still can add those character by simply adding their number in the new CSS file
    « Last Edit: March 05, 2014, 03:55:55 PM by Carnage » Logged


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    « Reply #3627 on: March 05, 2014, 02:18:51 PM »


    Thanks carnage. ya beat me to it.

    My new tutorial uses my tool and the CSS expansion, and sets up the The entire engine in about 10 minutes.

    Incidentally, a mod or PW should add my new tut to the OP. for organization sake, separating The 2 vides for the CSS code from the one that uses my tool and the expansion. 

    I'll soon make a tutorial for custom sounds as well. and when i read through and experiment with Fixing gfx, i'll get to making a gfx tutorial as well. Tongue
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    KarefyrmSix
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    « Reply #3628 on: March 05, 2014, 10:45:10 PM »


    is there somebody who gets it to work on usb loader gx

    Whatcha talkin bout?
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    robintjuh
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    « Reply #3629 on: March 06, 2014, 12:08:17 AM »


    Whatcha talkin bout?
    if there is somebody who gets brawlex on usb loader gx to work
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