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Author Topic: The Brawl Expansion Project  (Read 2847623 times)
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Xero874
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« Reply #3810 on: March 09, 2014, 12:59:22 PM »


Aha, thanks Tongue
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My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
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    « Reply #3811 on: March 09, 2014, 01:04:29 PM »


    How can everyone get IE's code to work?

    I still can't!!
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    « Reply #3812 on: March 09, 2014, 01:05:10 PM »


    How can everyone get IE's code to work?

    I still can't!!
    How? Explain what you're doing.
    Are you running an NTSC version of the game?
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    GoMB-BallGamer4774
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    « Reply #3813 on: March 09, 2014, 01:15:32 PM »


    Hey I just wanted to ask if 3812 KB is under the size limit for the sc_selcharacter.pac. I just cloned someone with all their CSP's, etc. But I'm not sure if it's under the size limit. Thanks!
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    Xero874
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    « Reply #3814 on: March 09, 2014, 01:15:50 PM »


    Ok, so I've got Super Sawndz in control. But were do I find the file index to turn into hex?

    Post Merge: March 09, 2014, 01:17:16 PM
    Hey I just wanted to ask if 3812 KB is under the size limit for the sc_selcharacter.pac. I just cloned someone with all their CSP's, etc. But I'm not sure if it's under the size limit. Thanks!
    I think 1.69 or 1.79 MB, if you're not sure. Re-Encode some CSP pictures into "CMPR". It saves so much space!
    « Last Edit: March 09, 2014, 01:17:34 PM by Xero874 » Logged


    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
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    justadood
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    « Reply #3815 on: March 09, 2014, 02:21:21 PM »


    hey, how do i keep the separate slots for Pokemon in brawl minus? Tongue ...tbh, i don't even know how to change it to just pokemon trainer... right now it's three "Mario slots" that crash Sad
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    « Reply #3816 on: March 09, 2014, 02:30:52 PM »


    hey, how do i keep the separate slots for Pokemon in brawl minus? Tongue ...tbh, i don't even know how to change it to just pokemon trainer... right now it's three "Mario slots" that crash Sad
    Just use the CSS Expansion. Pokemon engine built in.
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    Xero874
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    « Reply #3817 on: March 09, 2014, 02:40:01 PM »


    Were do I find the FileIndex number in Super Sawndz?
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    My current BrawlEx pack: https://www.mediafire.com/?m9e63e219aawke1
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    justadood
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    « Reply #3818 on: March 09, 2014, 02:41:02 PM »


    Just use the CSS Expansion. Pokemon engine built in.
    where do i find that? is it the one on the first page?
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    « Reply #3819 on: March 09, 2014, 02:43:28 PM »


    where do i find that? is it the one on the first page?
    Ja. It's labled 'BrawlEx CSS Expansion'
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    Segtendo
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    « Reply #3820 on: March 09, 2014, 02:44:14 PM »


    Were do I find the FileIndex number in Super Sawndz?
    You gotta use BrawlBox.
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    justadood
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    « Reply #3821 on: March 09, 2014, 02:44:30 PM »


    ok, thanks Smiley i'll check the tutorials to find out how to put it in Tongue
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    HaloFanODST
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    « Reply #3822 on: March 09, 2014, 03:46:43 PM »


    How? Explain what you're doing.
    Are you running an NTSC version of the game?

    Yes.
    But many sounds get messed when using the code and adding a sawnd file.
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    « Reply #3823 on: March 09, 2014, 04:15:31 PM »


    How did you guys resize/position the icons in the CSS? CSS Organizer won't let me open sc_selcharacter, and Brawlbox won't let me save the PAC after modifying the bone animations.
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    GoMB-BallGamer4774
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    « Reply #3824 on: March 09, 2014, 04:21:38 PM »


    Hey can anyone help me? I just recently made a new clone on Nebulon's pack. The clone is fully functional and everything but when I edit the CosmeticConfig so that it loads new CSP's, etc here's what happens: Everything loads good with the names, CSP, and icon, but for some weird reason, now when I start a match it freezes. Can anybody help? Thanks!
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