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Author Topic: The Brawl Expansion Project  (Read 2847441 times)
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Pikezer1337
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    « Reply #5355 on: April 28, 2014, 09:08:21 PM »


    hmm ill go ask him thanks for letting me know.
    When Nebulon's pack is completely done I will create a sawndz file for every character with an announcer made by me(with the exception of the one's Nebulon's buddy did)
    It's not hard just recording my voice and adding reverberation to it. It sounds pretty close to the original.
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    Mariohuge
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    « Reply #5356 on: April 29, 2014, 08:12:25 PM »


    I've been having some trouble with final smashes that play music, such as luigi's and dedede's. Their FSes just don't play it for whatever reason. It says that they were disabled, but even after enabling them in the fighter config nothing happened. Why is this, and how can I fix it?
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    Nebulon
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    « Reply #5357 on: April 30, 2014, 07:06:04 AM »


    Has anyone who uses any pack or anything have problems with modes in Special Brawl, and if so was there a fix? It could be my fault. I can't get Turbo mode to work in my build. :/ I've tried everything and taking out all the codes people tell me to. Nothing...
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    Lillith
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    « Reply #5358 on: April 30, 2014, 07:16:28 AM »


    Has anyone who uses any pack or anything have problems with modes in Special Brawl, and if so was there a fix? It could be my fault. I can't get Turbo mode to work in my build. :/ I've tried everything and taking out all the codes people tell me to. Nothing...
    Any problems in particular?
    Turbo works fine for me...
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    Nebulon
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    « Reply #5359 on: April 30, 2014, 07:33:16 AM »


    Any problems in particular?
    Turbo works fine for me...

    Well, they simply freeze :/ I put in for level 9 computers and at some point in the match they found a way to freeze:

    I'm using the
    File Patch compatible with EX
    Stage Expansion code (Both of them, the one for slots, and the one for finding them)
    The Custom music engine
    The Custom music codes for specific levels
    No Trip
    Infinite Camera
    Sound Bank Engine (For loading custom sawnds and whatnot)

    Other people have used all of these codes, except for custom music. I took those two codes off and it still froze.

    Someone gave me a new code for Stage Expansion since mine would potentially be older. I swapped the codes and it still froze.

    I'm wondering now if I didn't update something... As in, perhaps one of the Files that PW wanted us to replace at some point wasn't replaced... For instance, HomeRun Contest still freezes upon selecting a character... and I thought I read that was fixed...





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    Lillith
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    « Reply #5360 on: April 30, 2014, 07:36:59 AM »


    Odd. I use the same codes (Aside from the musics) and... Everything works fine.
    It may be something to do with the files you have, of course, but it could just as easily be a clone character tha does this.
    Hm... Odd.
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    Nebulon
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    « Reply #5361 on: April 30, 2014, 07:46:16 AM »


    Odd. I use the same codes (Aside from the musics) and... Everything works fine.
    It may be something to do with the files you have, of course, but it could just as easily be a clone character tha does this.
    Hm... Odd.

    What clones have worked in Turbo for you?
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    Lillith
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    « Reply #5362 on: April 30, 2014, 07:51:45 AM »


    Roy (Project M edit), Lucina (the new PSA), OoT Link (Basically just Melee Link), Raiden (Jrush), Mewtwo (Project M edit).


    Haven't tried with anyone else yet, mostly tested the original characters.
    « Last Edit: April 30, 2014, 07:53:18 AM by Kagerou Imaizumi » Logged

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    « Reply #5363 on: April 30, 2014, 07:54:11 AM »


    Roy (Project M edit), Lucina (the new PSA), OoT Link (Basically just Melee Link), Raiden (Jrush), Mewtwo (Project M edit).


    Haven't tried with anyone else yet, mostly tested the original characters.

    I tried Ryu, Viewtiful Joe, Goku, Buu, Vegeta, Broly, Wolf, Pit, Wolverine, Dante, in several combinations and they always freeze.

    I must be missing something. Does Home Run stadium work for you?
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    Lillith
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    « Reply #5364 on: April 30, 2014, 07:58:21 AM »


    Well, until I try to let a second player in (Which causes a crash), it does work.

    It may just be more tolerent since I'm using Dolphin to test, although, I did get a crash on my first test of the code, but that could just have been since the OoT Link PSA of mine is buggy as hell.
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    « Reply #5365 on: April 30, 2014, 08:01:50 AM »


    Well, until I try to let a second player in (Which causes a crash), it does work.

    It may just be more tolerent since I'm using Dolphin to test, although, I did get a crash on my first test of the code, but that could just have been since the OoT Link PSA of mine is buggy as hell.

    Do you remember the file PW put out to make Homerun work again?

    I've tried this with different codes on and off and I just feel it has to be something I didn't update.
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    « Reply #5366 on: April 30, 2014, 08:04:12 AM »


    Nope, I just update all the files every time PW updates the thing.

    You could probably just try updating everything (Aside from the configs, those should be good) and see if that does something.
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    « Reply #5367 on: April 30, 2014, 08:48:15 AM »


    Nope, I just update all the files every time PW updates the thing.

    You could probably just try updating everything (Aside from the configs, those should be good) and see if that does something.

    My common files are up to date... are you using both common2 and 3? Or just one?
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    « Reply #5368 on: April 30, 2014, 08:52:07 AM »


    I'm using all 5... And... I don't even remember why.
    ...
    It might help, but I don't know.
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    « Reply #5369 on: April 30, 2014, 09:25:33 AM »


    This could be a stupid question, but I can't find an .rel for Ness. Is there not one? If so, how are others putting the "Megaman over Ness" PSA in BrawlEx?
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