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« Reply #5430 on: May 02, 2014, 06:16:27 AM » |
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Well I managed to get CSPs and BPs working, but I still get crashes when ending a match (Results Screen). I have the needed files, and those said files are named correctly.
Are you sure they have the B in the name? As in: MenSelchrFaceB.1571 ?? That messed me up. Also, are your Fighter configs enabling a result? It's best to turn them off I've found.
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« Reply #5431 on: May 02, 2014, 06:21:56 AM » |
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Are you sure they have the B in the name?
As in:
MenSelchrFaceB.1571 ?? That messed me up. Yes. MenSelchrFace.B1120 for Cosmetic 120. Also, are your Fighter configs enabling a result? It's best to turn them off I've found. No. I have the Result disabled.
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« Reply #5432 on: May 02, 2014, 06:24:45 AM » |
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Are the result portrait compressions set to 'None'? If not, they should be.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #5433 on: May 02, 2014, 06:27:35 AM » |
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So I'm having another problem. I've added all my CSP's and they work well. But now I can't seem to get into a match in VS mode with the ex-characters?
Can anyone please help?
Edit: Never mind, fixed my problem. Needed to add BP's.
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« Last Edit: May 02, 2014, 06:46:47 AM by jrush64 »
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« Reply #5434 on: May 02, 2014, 06:48:10 AM » |
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Check your config files and the module files. Disable Kirby hats in their FighterConfig files if you haven't already or the game will crash when Kirby gets loaded in with the Excharacters. Also remember to check your modules to see if they are named correctly and have the correct Character ID and Module IDs.
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« Reply #5435 on: May 02, 2014, 06:50:46 AM » |
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Are the result portrait compressions set to 'None'? If not, they should be. Yes.
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« Reply #5436 on: May 02, 2014, 07:10:20 AM » |
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I have one more question, maybe it's been asked before.
Is it possible to remove the CSS Icon names with brawlex? By editing the nameea7 bone?
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« Reply #5437 on: May 02, 2014, 07:28:44 AM » |
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Yeah I think you can remove them if you find the right mdl0 to static out. Just look in common5.pac for it.
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« Reply #5438 on: May 02, 2014, 02:30:12 PM » |
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Yes. MenSelchrFace.B1120 for Cosmetic 120. No. I have the Result disabled.
Do you have it as MenSelchrFace.B1120 or MenSelchrFaceB.1120 The period should go after the B not before it.
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SSB is cool.
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« Reply #5439 on: May 02, 2014, 02:36:40 PM » |
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Do you have it as MenSelchrFace.B1120 or MenSelchrFaceB.1120 The period should go after the B not before it. The Textures are named MenSelchrFaceB.1120X, which is the correct naming of the textures. My file name is MenSelchrFaceB1120.brres, which is the correct naming of the file.
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« Reply #5440 on: May 02, 2014, 03:52:15 PM » |
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Your textures should be MenSelchrFaceB.120X and file should be MenSelchrFaceB1200.brres for slot 120.
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« Reply #5441 on: May 02, 2014, 04:06:26 PM » |
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Your textures should be MenSelchrFaceB.120X and file should be MenSelchrFaceB1200.brres for slot 120. It worked. Thanks a bunch.
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« Reply #5442 on: May 02, 2014, 07:34:32 PM » |
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http://forums.kc-mm.com/index.php?topic=67820.msg1254293#msg1254293Boss slot Tutorial^ It's rushed because I'm getting ready for a wedding and I retyped it 3 times in the last two hours back to back and I wanna explode. If it is too rushed I will revise it soon. I hope this helps out the members. I will make a tutorial later on how to use the random bits of data inbetween Boss and fighter configs in the Fighter Chart.
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« Reply #5443 on: May 03, 2014, 02:56:07 PM » |
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Just gonna ask, will this work with pal
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« Reply #5444 on: May 03, 2014, 03:09:11 PM » |
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Just gonna ask, will this work with pal
no
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