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Author Topic: The Brawl Expansion Project  (Read 2491780 times)
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PhantomWings
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    « Reply #6165 on: June 08, 2014, 06:39:32 PM »


    I noticed that everyone has icons and names.... did you find a workaround to the CSS file size/memory limits?

    Anyway, I'd recommend uploading the update ONLY if you have no console testers.

    BINGO! The grand prize goes to Eternal Yoshi! As I said before, I still haven't tested it on console, so there's no guarantee that it'll work as I expect it to, but it works for Dolphin, albeit a little slowly.

    Anyways, I really don't have a means of testing for console right now, so I'm going to upload the unstable builds, but I'll also keep the old stable builds out until we know that the new ones are working. For the time being, I recommend that only the BrawlEx pack developers try using the newer builds and see if it breaks anything in their pack. From there we can evaluate and see if it needs any tweaking.

    Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.

    "The Brawl Expansion Project"

    Does that mean I have to rename my pack now? :no:

    Don't worry too much about it. You had the name first after all. Smiley
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    Nebulon
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    « Reply #6166 on: June 08, 2014, 06:40:28 PM »


    I see Megaman X. So ROB module. I see Greninja. So... Possibly Sheik? I see Skyloft Zelda and bowser jr. So Zelda and Bowser... I see Skull kid so Toon Link...

    Smiley seems like some new RELs to me Smiley
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    « Reply #6167 on: June 08, 2014, 06:41:55 PM »


    No memory limits on the sc_selcharacter AND some possible new REL files?
    I highly approve.
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    « Reply #6168 on: June 08, 2014, 06:42:14 PM »


    Eternal already stated the icons and names and others have stated the new .rels but let's go crazy and say that they all have their own new soundbank that isn't over anything, memory taken from the old wifi to expand the menu's possibilities and maybe perfect articles on clones? xD Those aren't things from that picture... Just wishful thinking; anyway looks awesome to have some new cloning options! =D


    Ninja'd by everyone xD
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    « Reply #6169 on: June 08, 2014, 06:42:42 PM »


    BINGO! The grand prize goes to Eternal Yoshi! As I said before, I still haven't tested it on console, so there's no guarantee that it'll work as I expect it to, but it works for Dolphin, albeit a little slowly.

    Anyways, I really don't have a means of testing for console right now, so I'm going to upload the unstable builds, but I'll also keep the old stable builds out until we know that the new ones are working. For the time being, I recommend that only the BrawlEx pack developers try using the newer builds and see if it breaks anything in their pack. From there we can evaluate and see if it needs any tweaking.

    Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.

    Don't worry too much about it. You had the name first after all. Smiley
    BINGO! The grand prize goes to Eternal Yoshi! As I said before, I still haven't tested it on console, so there's no guarantee that it'll work as I expect it to, but it works for Dolphin, albeit a little slowly.

    Anyways, I really don't have a means of testing for console right now, so I'm going to upload the unstable builds, but I'll also keep the old stable builds out until we know that the new ones are working. For the time being, I recommend that only the BrawlEx pack developers try using the newer builds and see if it breaks anything in their pack. From there we can evaluate and see if it needs any tweaking.

    Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.

    Don't worry too much about it. You had the name first after all. Smiley
    BINGO! The grand prize goes to Eternal Yoshi! As I said before, I still haven't tested it on console, so there's no guarantee that it'll work as I expect it to, but it works for Dolphin, albeit a little slowly.

    Anyways, I really don't have a means of testing for console right now, so I'm going to upload the unstable builds, but I'll also keep the old stable builds out until we know that the new ones are working. For the time being, I recommend that only the BrawlEx pack developers try using the newer builds and see if it breaks anything in their pack. From there we can evaluate and see if it needs any tweaking.

    Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.

    Don't worry too much about it. You had the name first after all. Smiley

    I'd be honored to test. I'll have 4 free hours soon Smiley
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    « Reply #6170 on: June 08, 2014, 06:52:23 PM »


    Incidentally, the reason I decided to change the name was because I do have plans to move onto stages eventually. Similar to how both the CSS Expansion and the Clone Engine fall under the BrawlEx title, the Stage Expansion system will as well. The Brawl Expansion Project is just a longer way of saying BrawlEx.
    now stages i dont mind helping u out with!! would also teach me more about how the SSS is all set up and if there could be anything else that could be added to it!
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    « Reply #6171 on: June 08, 2014, 06:53:24 PM »


    I really hope there are a bunch of new .rels. Then I will have my dream roster.
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    « Reply #6172 on: June 08, 2014, 07:00:21 PM »


    I really hope there are a bunch of new .rels. Then I will have my dream roster.

    It's already on the OP, there's Captain Falcon but the final smash crashes if the clone doesn't have a different one (in other words blue falcon crashes), pikmin but apparently causes random crashing, Toon Link, Zelda alone and the Zelda/Sheik duo. All untested in console.
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    PhantomWings
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    « Reply #6173 on: June 08, 2014, 07:05:04 PM »


    As some of you have already noticed, version 2.0.0.x is up. It's in the Additional BrawlEx Versions category of the Downloads section. Be sure to check out the version history for a list of changes. I'd recommend first testing it out with nothing but the mod on - no configuration files or character patches, and then working incrementally up from there. Remember, this is an unstable build, so don't expect it to work for even the simplest of things.

    As for character selection portraits, the number of portraits that would be needed for 100 characters would be impossible to fit into memory without making some serious changes to the memory landscape. Instead, I've opted for a dynamic loading system that loads the files off of your SD card when they're needed. I'm not sure about how well this will perform at runtime, or even if it will work at all. Give me a few more minutes and I'll have version 2 of the BrawlEx CSS up as well.

    One final note: the config templates included in the download are all version 2 config files. Version 2 config files are backwards compatible meaning that they can be used with BrawlEx version 1. Similarly, BrawlEx version 2 can use version 1 config files. However, the version 1 BrawlEx Config Utility will refuse to open a version 2 config file. So the only way you can edit them right now is by using a hex editor.
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    « Reply #6174 on: June 08, 2014, 07:09:07 PM »


    Oooh my.
    In the download's beta module folder, I spy:
    -ROB
    -Zelda (Alone)
    -Zelda (with Sheik)
    -Toon Link.
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    « Reply #6175 on: June 08, 2014, 07:11:43 PM »


    Oooh my.
    In the download's beta module folder, I spy:
    -ROB
    -Zelda (Alone)
    -Zelda (with Sheik)
    -Toon Link.

    I'm chomping at the gate Smiley!!!

    But I'm curious... How is Bowser Jr present if there isn't a Bowser module?
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    « Reply #6176 on: June 08, 2014, 07:15:27 PM »


    I'm chomping at the gate Smiley!!!

    But I'm curious... How is Bowser Jr present if there isn't a Bowser module?
    That's got me confused as well. I know SonicBrawler was working on B Jr. and Shadow Mario over Zelda/Sheik...
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    PhantomWings
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    « Reply #6177 on: June 08, 2014, 07:17:32 PM »


    I'm chomping at the gate Smiley!!!

    But I'm curious... How is Bowser Jr present if there isn't a Bowser module?

    Haha, you got me. Bowser Jr. doesn't actually work yet. I meant to have his module done before doing this release, but I thought I'd get the newest version released sooner rather than later.

    now stages i dont mind helping u out with!! would also teach me more about how the SSS is all set up and if there could be anything else that could be added to it!

    Fortunately the Stage Roster Expansion system is pretty much already complete in the form of the Stage Roster Expansion Code. The only issue I can foresee is adding the extra icons to the Stage Select Screen. Of course, I've already done that once before for the CSS Roster, so I don't think it should be too hard to do a second time. If you'd like, I can see about giving you a rundown on how the Stage Roster Expansion code works, but I'd first need to revisit it myself to reacquaint myself with it.
    « Last Edit: June 08, 2014, 07:22:54 PM by PhantomWings » Logged

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    « Reply #6178 on: June 08, 2014, 07:22:05 PM »


    So PW are there any plans of riivo support?
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    « Reply #6179 on: June 08, 2014, 07:25:28 PM »


    Is the pikmin module fixed so that the pikmin don't freeze when the player dies? Also i understand that wario is difficult but i was hoping wario would've been included as a stand alone without final smash warioman.

    Though i'm happy this update is up. Though does this update include all the fixes you mentioned previously like victory screen announcer calls for the clones?
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