The Brawl Expansion Project

Started by PhantomWings, January 01, 2014, 05:18:47 AM

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After looking around for awhile I've found no clear answer so I'm just going to ask. I'm trying to give ex chracters custom sounds and for the most part I understand what to do. But information is very scarce or vague wen it comes to the smashbros_sound.brsar. Where do I put this file? Do I modify it directly or does it just need to be present(in a certain place) on the sd card with the sawnd file in the pf/sfx directory? Please be specific.

You don't do anything to smashbros_sound.brsar with gecko. Gecko doesn't support it. You use the R.S.B.E code and the sawndz files. Thats it. I'll make a video tutorial for clone sfx soon.

as for my tool, i've fixed a ton of bugs. Turns out the last release i did had a couple fatal bugs that made it impossible to use after a few clones. Fixed that. Also, now the "reduce filesize" button in the cosmetic form now asks to re-encode all CSP's as CMPR. This takes the size down by alot, i mean more then half the size of the original file. You really won't have to worry about filesize ever again.

Though, with BrawlEx v2 it seems adding cosmetics this way may be obsolete. Time will tell what my next move is in regards to the cosmetic functions

July 06, 2014, 10:05:18 PM #6602 Last Edit: July 07, 2014, 03:46:34 AM by Alejandro MiddleCorn
Quote from: Sammi Husky on July 06, 2014, 09:18:41 PM
Thats it. I'll make a video tutorial for clone sfx soon.

Hmm, that's a lot better.
I'm having problems with that.
Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.

it good to hear, will the frnachise logo be in teh cosmetic spot soon and also the small name?
i have a new site click here to check it out
http://mrhalloweencreations.wix.com/-unkownkokiri

Thanks finally got it working. One more question, how do I find the boss soundbank number for the fighter config file? I've googled around with no luck. For example I have Tabuu as a Ganondorf clone and rather than use the code, "Ganondorf has Tabuu's soundbank", I'd rather just direct the fighter config file to the soundbank. Just for clarification the number I am referring to should look like this: 0x00000001(This is Mario's soundbank).

Quote from: ajthag on July 07, 2014, 01:23:49 AM
Thanks finally got it working. One more question, how do I find the boss soundbank number for the fighter config file? I've googled around with no luck. For example I have Tabuu as a Ganondorf clone and rather than use the code, "Ganondorf has Tabuu's soundbank", I'd rather just direct the fighter config file to the soundbank. Just for clarification the number I am referring to should look like this: 0x00000001(This is Mario's soundbank).
SoundBank IDs

---Common---
00 joucyu

---Character---
01 mario
02 link
03 pit
04 metaknight
05 dedede
06 Donkey
07 Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain
0E Ness
0F Koopa
10 Peach
11 Zelda
12 Iceclimber
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 Pikmin
19 lucas
1A Diddy
1B PokeTrainer
1C PokeLizardon
1D PokeZenigame
1E PokeFushigisou
1F Lucario
20 Ike
21 Robot
22 Purin
23 ToonLink
24 Wolf
25 snake
26 Sonic
27 select (Character Select Screen)
28 ZakoFighter

---Kirby Copy---
29 All
2A Captain
2B Dedede
2C Diddy
2D Donkey
2E Falco
2F Fox
30 GameWatch
31 Ganon
32 Iceclimber
33 Ike
34 Koopa
35 Link
36 Lucario
37 Lucas
38 Luigi
39 Mario
3A Marth
3B Metaknight
3C Ness
3D Peach
3E Pikachu
3F Pikmin
40 Pit
41 3Set (PT's Pokemon)
42 Purin
43 Robot
44 Shiek
45 Snake
46 Sonic
47 SZerosuit
48 ToonLink
49 WarioMan
4A Wolf
4B Yoshi

---Stages---
4C Crayon
4D Dolpic
4E Mansion
4F MarioPast
50 Kart
51 Donkey
52 Jungle
53 Pirates
54 Oldin
55 Norfair
56 Orpheon
57 Halberd
58 Starfox
59 Stadium
5A Tengan
5B Fzero
5C Ice
5D GW
5E Emblem
5F Madein
60 Pikmin
61 Palutena
62 Famicom
63 Newpork
64 Village
65 Metalgear
66 Greenhill
67 Pictchat
68 Plankton
69 StageEdit
6A Garden
6B Zebes
6C Greens
6D Corneria
6E Pstadium
6F Bigblue
70 Onett

---Minigame---
71 Coinshooter
72 Cleargetter
73 Homerun
74 Target

---Other/Items---
75 CharaRoll
76 item
77 Monsterball

---Assist Trophies---
78 Jugem
79 Goroh
7A Joe
7B Waluigi
7C Resetsan
7D Nintendogs
7E Excitebike
7F Devil
80 Hammerbros
81 Metroid
82 Wright
83 Stafy
84 Tingle
85 Katana
86 Lin
87 Andross
88 Littlemac
89 Tank
8A Jeff
8B Heririn
8C Barbara
8D Cyborg
8E Customrobo
8F Robin
90 Saki
91 Kururi
92 Shadow

---Appeal Fox---
93 SPACE
94 COMBAT
95 CORNERIA
96 ASTEROID
97 BATTLESHIP
98 A
99 B
9A C
9B D
9C E
9D F
9E G
9F H
A0 I

---Appeal Falco---
A1 SPACE
A2 COMBAT
A3 CORNERIA
A4 ASTEROID
A5 BATTLESHIP
A6 A
A7 B
A8 C
A9 D
AA E

---Appeal Wolf---
AB SPACE
AC COMBAT
AD CORNERIA
AE ASTEROID
AF BATTLESHIP

---Appeal Snake---
B0 Mario
B1 Donkey
B2 Link
B3 Samus
B4 Yoshi
B5 Kirby
B6 Fox
B7 Pikachu
B8 Luigi
B9 CaptainFalcon
BA Ness
BB Koopa
BC Peach
BD Zelda
BE Shiek
BF Iceclimber
C0 Marth
C1 GW
C2 Falco
C3 Ganondorf
C4 Wario
C5 Metaknight
C6 Pit
C7 SZerosuit
C8 Pikmin
C9 Lucas
CA Diddy
CB PokeTrainer
CC Dedede
CD Lucario
CE Ike
CF Robot
D0 Snake
D1 Sonic
D2 Purin
D3 ToonLink
D4 Wolf

---Menu---
D5 menu

---Narration---
D6 melee
D7 menu
D8 characall

---Adventure Stages---
D9 common
--01--
DA 0
--03--
DB 0
DC 1
--04--
DD 0
DE 1
DF 2
--05--
E0 0
E1 1
--06--
E2 0
--07--
E3 0
--08--
E4 1
E5 2
--09--
E6 0
E7 2
--10--
E8 0
E9 1
EA 2
--12--
EB 0
--14--
EC 0
ED 1
--16--
EE 2
EF 3
--18--
F0 0
--20--
F1 0
--22--
F2 0
--24--
F3 0
--26--
F4 0
--27--
F5 0
F6 1
F7 2
--28--
F8 0
F9 2
--30--
FA 0
--31--
FB 0
FC 1
--32--
FD 0
--33--
FE 0
FF 1
--34--
100 0
--35--
101 0
--36--
102 0
--37--
103 0
104 2
105 3
--40--
106 0
--41--
107 0
--42--
108 05
109 09
10A 11
10B 13
10C 17
10D 19
10E 21
10F 23
110 25
111 27
112 29
113 31
114 33
115 37

---Enemy---
116 Kuribo
117 Patapata
118 Hammerbros
119 Killer
11A Dekakuribo
11B GalFire
11C Poppercam
11D Bitan
11E Roada
11F Bombhead
120 Gyraan
121 Bucyulus
122 Tautau
123 Flows
124 Aroaros
125 Botron
126 Jyakeel
127 Ghamgha
128 Pacci
129 Faulong
12A Deathpod
12B Spar
12C Kokkon
12D Jdus
12E Mite
12F Shelly
130 Ngagog
131 Cymal
132 Teckin
133 Cataguard
134 Siralamos
135 Boobas
136 Arman
137 Prim
138 Robo
139 Bosspackun
13A Rayquaza
13B Porky
13C Galleom
13D Ridley
13E Duon
13F Metaridley
140 Taboo
141 Masterhand
142 Crazyhand
143 Falconflyer

Want cBliss on your BrawlEx Build? Check out this tutorial!

Here ya go~
Sorry but you are not allowed to view spoiler contents.

In this case, since you're looking for Tabuu you would make it~
0x00000140

Edit: Ninjad.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!


Can someone help me out? I'm trying to edit a Dark Samus made over Marth using the BrawlEx engine. Here's the link with a description:

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Samus&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Target=Marth

My questions are...

-What programs do I need to start editing the file?
-how can i make a model import for Samus work well with this custom moveset over Marth?

Bunch of other questions i have at the moment but these are the main ones.

Thanks!

Quote from: Sammi Husky on July 06, 2014, 09:18:41 PM
You don't do anything to smashbros_sound.brsar with gecko. Gecko doesn't support it. You use the R.S.B.E code and the sawndz files. Thats it. I'll make a video tutorial for clone sfx soon.

as for my tool, i've fixed a ton of bugs. Turns out the last release i did had a couple fatal bugs that made it impossible to use after a few clones. Fixed that. Also, now the "reduce filesize" button in the cosmetic form now asks to re-encode all CSP's as CMPR. This takes the size down by alot, i mean more then half the size of the original file. You really won't have to worry about filesize ever again.

Though, with BrawlEx v2 it seems adding cosmetics this way may be obsolete. Time will tell what my next move is in regards to the cosmetic functions

hey sammi i was wondering if you would mind making a tutorial on how to set up the csp for brawlex version 2 on how you set it up the new way phantom wings mentioned for brawlex version 2.
because i am trying to set up my custom build of brawlex version 2 with csp's for every clone you are able to add with version 2 so i will be ready whenever phantom wings decides to update brawlex version 2.
quote from Nepgear: i can do many things, just nothing particularly well.

Quote from: leondanny56 on July 07, 2014, 02:45:16 AM
hey sammi i was wondering if you would mind making a tutorial on how to set up the csp for brawlex version 2 on how you set it up the new way phantom wings mentioned for brawlex version 2.
because i am trying to set up my custom build of brawlex version 2 with csp's for every clone you are able to add with version 2 so i will be ready whenever phantom wings decides to update brawlex version 2.

Quote- char_bust_tex_lz77 portrait files
  are loaded from
  SD:/private/wii/app/rsbe/pf/BrawlEx
     /char_bust_tex/cs_tex###.brres

  SUBNOTE: ### is padded and in decimal.
           File numbering matches the
           numbering of the files as they
           are shown in BrawlBox.
  WARNING: BRRES Files loaded from the SD
           card must be uncompressed.

Quote from: Makarew on July 07, 2014, 03:12:18 AM


i already know it says that in the .txt the problem is it dosen't say what to name each one for the clones.

i already got it to work for the regular characters csps, however i haven't been able to get it to work for the clones so far.
quote from Nepgear: i can do many things, just nothing particularly well.

Quote from: highonphazon on July 07, 2014, 02:39:40 AM
Can someone help me out? I'm trying to edit a Dark Samus made over Marth using the BrawlEx engine. Here's the link with a description:

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Samus&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Target=Marth

My questions are...

-What programs do I need to start editing the file?
-how can i make a model import for Samus work well with this custom moveset over Marth?

Bunch of other questions i have at the moment but these are the main ones.

Thanks!
Wrong place to ask this. For the model, go to the Model Help Section.
As for the program, the Resources will be useful for you.
[red]On PC On Phone
My PSA thread below.
A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: leondanny56 on July 07, 2014, 04:47:32 AM
i already know it says that in the .txt the problem is it dosen't say what to name each one for the clones.

i already got it to work for the regular characters csps, however i haven't been able to get it to work for the clones so far.

I think it's supposed to be cs_tex110.brres with all the files inside how they would normally be. So you pretty much take  what you have in sc_selchar and take out the clones brres and rename it. Leave the pictures how they are.

Quote from: Makarew on July 07, 2014, 03:05:29 PM
I think it's supposed to be cs_tex110.brres with all the files inside how they would normally be. So you pretty much take  what you have in sc_selchar and take out the clones brres and rename it. Leave the pictures how they are.

i know but the problem with that is that 110 up to 400 somethin is already taken by the original brawl characters wihout any clones. so i'm strating to think i might have to put numbers that are higher than 400 so the csp's of my clones won't show up on the characters that aren't clones.
quote from Nepgear: i can do many things, just nothing particularly well.