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Author Topic: The Brawl Expansion Project  (Read 2847841 times)
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ZX_BraveSol_ZX
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    « Reply #6615 on: July 07, 2014, 04:42:16 PM »


    I cant get custom cosmetics working with sammi's tool, everytime i try to add a small name it keeps replacing the CSS name >;(
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    « Reply #6616 on: July 07, 2014, 06:49:26 PM »


    I cant get custom cosmetics working with sammi's tool, everytime i try to add a small name it keeps replacing the CSS name >;(


    The tool is in an unstable state right now, and im working on releasing a new version. Here's the current changelog. Im still working on a neater more convenient way to re-encode the CSP's and that's the main reason i haven't updated. That, and i would like to add a few more nice features

    Code:
     ====================================
    |************ Change Log ************|
     ====================================

     - v0.75a- (6/5/2014)
        Bugs:
    . Fixed bug loading clones when the number of configs differ between folder
    . Fixed bug Where adding clones to the roster doesn't save CSSRoster.dat
    . Fixed bug where clones with no cosmetics would severely confuse the tool causing mismatched fighter data
    . Fixed bug where cosmetic form's small name entry overlapped with the CSS name
    . Tool will no longer display characters whose configs are below 3F to prevent errors

    Features and Improvements:
    . Roster editor now has option to create new roster file.
    . Added "Patch Module" to Tools menu. open module file, edit slot, then close and save
            . "Reduce Filesize" button now asks to re-encode all CSP's in the sc_selcaharacter as cmpr. Saving a ton of space!

    ==========Notes==========
    . New and experimental modules will be supported when the stable release of BrawlEx v2 is released

    For a comparison of filesizes with re-encoding the CSP's, here is some screenshots

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    HaloFanODST
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    « Reply #6617 on: July 07, 2014, 11:50:53 PM »



    For a comparison of filesizes with re-encoding the CSP's, here is some screenshots



    What is the HUD name and what is the Small name (where do they appear)?
    And how big do I need to make the CSS name?
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    « Reply #6618 on: July 08, 2014, 12:27:30 AM »


    i don't fully understand the code part of the CSS

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000

    "In order to add an id to the Character Select Screen - for this example 3F- replace the value of 29 at the end of the code with 3F and replace the next 00 byte to the right with 29 again. If you run out of zeroes on a line, simply add a new line and pad it with zeroes. Additionally, for every id you add, you will need to increase the CSS Icon Count value by 1."

    i colored the parts that it said to change to make it easier to compare. so the finished product should look something like this?

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000025 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A23193F 29000000
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    « Reply #6619 on: July 08, 2014, 12:36:55 AM »


    ~snip~

    Yes that looks correct to me.

    What is the HUD name and what is the Small name (where do they appear)?
    And how big do I need to make the CSS name?

    The HUD name is the name that appears underneath your character in game. Currently i haven't added it's functionality yet and so if you try to add it it will probably crash the tool.

    The small name is the name that appears above the CSS icon on the CSS screen.
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    « Reply #6620 on: July 08, 2014, 12:43:48 AM »


    Yes that looks correct to me.

    The HUD name is the name that appears underneath your character in game. Currently i haven't added it's functionality yet and so if you try to add it it will probably crash the tool.

    The small name is the name that appears above the CSS icon on the CSS screen.

    sweet thank you ^^ i'll play with it more later then. also can you add the character files to the iso? i try to keep the SD card as small as possible, (i have no SD cards over 2 gigs)  so a majority of my mods are iso based save textures and PSA's and things i'll be changing often.
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    HaloFanODST
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    « Reply #6621 on: July 08, 2014, 03:58:16 PM »


    The HUD name is the name that appears underneath your character in game. Currently i haven't added it's functionality yet and so if you try to add it it will probably crash the tool.

    The small name is the name that appears above the CSS icon on the CSS screen.

    Right.

    BTW, when I try to add the small name, it replaces the CSS name.
    Why?

    Post Merge: July 08, 2014, 04:15:06 PM
    i don't fully understand the code part of the CSS

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000
    "In order to add an id to the Character Select Screen - for this example 3F- replace the value of 29 at the end of the code with 3F and replace the next 00 byte to the right with 29 again. If you run out of zeroes on a line, simply add a new line and pad it with zeroes. Additionally, for every id you add, you will need to increase the CSS Icon Count value by 1."

    i colored the parts that it said to change to make it easier to compare. so the finished product should look something like this?

    Custom CSS V3 [spunit262] (Default CSS)
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000025 <----CSS Icon Count
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A23193F 29000000


    The CSS code is not needed anymore.
    Use the CSSRoster.dat
    « Last Edit: July 08, 2014, 04:15:06 PM by Alejandro MiddleCorn » Logged

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    I'm an American, but not necessarily from the U.S.

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    « Reply #6622 on: July 08, 2014, 08:08:08 PM »


    Sammi, do you have a idea when the next brawlex will be released?
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    « Reply #6623 on: July 08, 2014, 08:39:39 PM »


    The CSS code is not needed anymore.
    Use the CSSRoster.dat

    Again it depends what version he wants to use, if he wants the CSS to stop flickering he might wanna use the CSS code instead.

    Sammi, do you have a idea when the next brawlex will be released?

    Nope, i have no idea. It's whenever PW gets things tidied up with the unstable build i'm sure.
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    « Reply #6624 on: July 08, 2014, 08:42:22 PM »


    Sammi, do you have a idea when the next brawlex will be released?
    I've no idea why you're asking Sammi even though PW is the BrawlEx creator...?
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    « Reply #6625 on: July 08, 2014, 08:49:57 PM »


    :/ my brawl doesn't start. Yesterday I was able to get brawlex to work with 3 characters so today I added around 11, however the cssroster.dat doesn't work for me (the CSS doesn't appear in game) so I use the CSS code, but still use the CSSroster for the brawlextool, the thing is after I removed that file my vbrawl won't start, already tried without any codes and it works normally. Is there a limit for  my SD or perhaphs too many rels wont start the game in some way? please help, normal brawl is too boring
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    « Reply #6626 on: July 08, 2014, 08:54:17 PM »


    :/ my brawl doesn't start. Yesterday I was able to get brawlex to work with 3 characters so today I added around 11, however the cssroster.dat doesn't work for me (the CSS doesn't appear in game) so I use the CSS code, but still use the CSSroster for the brawlextool, the thing is after I removed that file my vbrawl won't start, already tried without any codes and it works normally. Is there a limit for  my SD or perhaphs too many rels wont start the game in some way? please help, normal brawl is too boring
    If there's no roster when you're using the CSSRoster, it means you're missing the 'sc_selcharacter' and/or the 'common3' from the BrawlEx CSS Expansion v1.0.0.0... I think.
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    « Reply #6627 on: July 08, 2014, 09:04:19 PM »


    If there's no roster when you're using the CSSRoster, it means you're missing the 'sc_selcharacter' and/or the 'common3' from the BrawlEx CSS Expansion v1.0.0.0... I think.

    Or that the CSSRoster.dat has a naming error
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    Thomasco2013
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    « Reply #6628 on: July 08, 2014, 09:15:22 PM »


    Sorry, my mistake, I'm meant the clone tool sammi developed. Sorry, I always forget a few words that throw off a the meaning of a question.
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    jaleiva
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    « Reply #6629 on: July 08, 2014, 09:30:57 PM »


    Ok I'll try again from the start, the odd thing is that I was only able to start vbrawl when I changed my codes.gct back to normal and erased the brawlex folder... odd
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