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Author Topic: Project M gameplay in Brawl help?  (Read 1734 times)
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Syeo
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    « on: January 21, 2014, 11:07:26 AM »


    Hi there,
    I'm getting more interested in Project M but for me, it's still too early to use it completely. I decided just to use the FitMotionEtc.pacs + FitCharacter.pacs. It works perfectly (still causes some legs, for example Pikachu using his fast dash while pressing A), but the characters just fall down when they are kicked out of a stage. They don't even resist, they just keep falling and die, that's kinda annoying. Is this problem also in Project M or did I forget to add something?
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    BlazingFury
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    « Reply #1 on: January 21, 2014, 02:28:56 PM »


    I tied to just use the fighter files myself and it caused problems especially for samus it froze the game , you have to use all the files in order for everything to work Sad
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    Syeo
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    « Reply #2 on: January 31, 2014, 03:23:16 PM »


    Since the CPUs caused some trouble and it didn't work properly, I decided to go back to VBrawl again.

    Well, even though it isn't completely topic related, but is it possible to use Project M with cBliss + Stage Expansion so I can keep all of my characters (except the ones with FitMotion) and stages? Or are there some troubles that might occur when doing so?

    Edit: Oh, I should mention that I'm still new to Project M, but I know that it doesn't use cBliss but something else so characters with the same color are in the same group. So I wonder if they are compatible.
    « Last Edit: January 31, 2014, 03:32:29 PM by Syeo » Logged


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