How to use Defensive Collisions to Reflect Projectiles.

Started by Large Leader, February 10, 2014, 10:00:34 PM

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Hey everyone, drogoth here with a tutorial on how to make your character reflect projectiles.

The credit for finding this gem doesn't go to me (although I don't remember where I found it...) and I hope everyone can find use for it as I have

Defensive Collision:
Parameter 1: 3
Parameter 2: 0
Parameter 3: 2

What happens is that your character will reflect a projectile and a "clang" sound will play. Similar to when you Shield against a projectile perfectly and it gets reflected back.

I looked around in the Guard subactions (GuardOn, GuardOff, GuardDamage, and Guard) and wasn't able to find any references to it. So instead of having newbies and others search around the forums for hours to find it, here it is for anyone who needs it.

Enjoy!

DISCLAIMER

Quote from: Eternal Yoshi on February 10, 2014, 11:56:00 PM
What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.


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It's not possible to make a character reflect projectiles, unless that character is over someone with a reflector or something that collides with projectiles.

The only way you can really do it is with Hex and Module editing.
I don't take requests.

My PSA Thread
[move][/move]

What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.

Quote from: Eternal Yoshi on February 10, 2014, 11:56:00 PM
What you're referring to is a defensive collision. If a character has no such thing, this won't work properly.

Well isn't that just tragic.

Ill add that to the op.


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jsut a question, how many character does this work with? can someone name all? cause if its inside modules, I might find a way to make it so everyone can use defencive/Reflective moves like that Special Throw/Transforming

I know Link and Toon link works with it on their wait!
Stupid Tinypic :C

Quote from: pikazz on February 11, 2014, 01:50:20 PM
jsut a question, how many character does this work with? can someone name all? cause if its inside modules, I might find a way to make it so everyone can use defencive/Reflective moves like that Special Throw/Transforming
Fox, Falco, Wolf, Pit, R.O.B., Ness, Lucas, and Zelda.
I don't take requests.

My PSA Thread
[move][/move]

AKA Characters that have existing defensive Collisions.

I haven't a clue on how to add defensive collisions to a character file properly.
I THINK they may be viewed in Brawlbox, which labels it HitDataList#.

Quote from: Eternal Yoshi on February 11, 2014, 03:48:12 PM
I haven't a clue on how to add defensive collisions to a character file properly.
I THINK they may be viewed in Brawlbox, which labels it HitDataList#.
Didn't the PMBR do module editing for Mewtwo to have one?
I don't take requests.

My PSA Thread
[move][/move]

Lucario has a defensive Collision (was originally used on Double Team)that was modified to work with Confusion. Can't add one to my knowledge.

and there, I am pretty sure I found where Defencive collusion is in Modules! should be easier to give the information that doesnt have it

edit: found out information of it if someone want to know
http://forums.kc-mm.com/index.php?topic=44101.msg1225818#msg1225818
Stupid Tinypic :C

So here's a wild thought.

Powershielding can reflect projectiles. At least, in P:M.
...Anything we can do to abuse that feature to achieve the same effect?

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
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*All applicants must come equipped with their own pair of nostalgia goggles

I looked in the Guard subactions for anything related to defensive collisions, etc and found nothing.

Maybe it's in actions or something, but pikazz is on it.


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According to Leon Exodio, this should work on anyone...



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According to my own personal experience, it didn't work on Ganondorf.
However, I only tested it in Training Mode, and sometimes TM doesn't properly register PSA edits.

...But even so, if it did work on every character, I seriously doubt that we'd be discussing this in 2014. Almost everyone with any basic knowledge of moveset editing would know about it by now, and it'd be mentioned in every major PSA FAQ.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

Quote from: Amarythe on March 04, 2014, 12:46:09 AM
According to my own personal experience, it didn't work on Ganondorf.
However, I only tested it in Training Mode, and sometimes TM doesn't properly register PSA edits.

...But even so, if it did work on every character, I seriously doubt that we'd be discussing this in 2014. Almost everyone with any basic knowledge of moveset editing would know about it by now, and it'd be mentioned in every major PSA FAQ.

Leon said that he tried it on Wario, Diddy, and other people and it worked.

Which is why I'm kinda skeptical about it.


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