Shulk PSA - Continued progress on V1.5

Started by Erico9001, February 11, 2014, 11:40:08 PM

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March 09, 2014, 05:44:43 AM #30 Last Edit: March 09, 2014, 06:46:20 AM by Erico9001
I wonder if this is causing it

Quote from: Falco-Z on August 09, 2011, 06:43:42 AM

Right... So to put this simply, it does noone any good to look at this thread, because every person's set of hacks are different.  The wii will reach a limit when a certain amount of data of any type is processed. So, I dont play any hacked stages or sound effects, and therefore my wii has less of a strain, so .pac files are surviving to a higher size than some people's.  For example, I am running a fitcaptain.pac that is much bigger than the one that MarioDK is using for his Goku hack, and I experience no freezes.

It's lame, but something we should all keep in mind :/

Do you guys have highly modified games?
Nah, probably not the issue, since you all are having issues with this one psa. I just am wondering why you two are having different types of issues.

Post Merge: March 09, 2014, 05:46:06 AM

Quote from: SolarAbyss4774 on March 09, 2014, 05:17:07 AM
You mean KB? Well anyways try checking the maximum costume size?
I don't think they have data on that, but it's probably not the issue.

Post Merge: March 09, 2014, 06:46:20 AM

Thanks to silverbaretta we've narrowed it down to an issue with just the graphics and not the moveset.
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March 09, 2014, 03:33:51 PM #31 Last Edit: March 09, 2014, 03:36:05 PM by SolarAbyss4774
Quote from: Erico9001 on March 09, 2014, 05:44:43 AM
Thanks to silverbaretta we've narrowed it down to an issue with just the graphics and not the moveset.
So in conclusion, the graphics is the cause of the freezing?

Quote from: Erico9001 on March 09, 2014, 05:44:43 AM
Do you guys have highly modified games?
Yeah I have to admit, I have some pretty high modified games, but I honestly don't think that's the problem, because Nebulon's pack which is over 1 GB of mods can still run without freezing. Mine is only about 500-600 MB of mods.

EDIT: Plus, the Monado 2 model worked for me so yeah...GFX effects not appearing is the only problem left. (For me at least, but it would be best if this is playable for everyone, so keep on fixing it.)

Quote from: Erico9001 on March 09, 2014, 05:44:43 AM
I wonder if this is causing it

I don't think they have data on that, but it's probably not the issue.

Thanks to silverbaretta we've narrowed it down to an issue with just the graphics and not the moveset.

Seriously doubt that its the culprit.

Its always a possibility, but if it was the problem Shulk would freeze the game immediately.

How many graphics are you using? Supposedly, there's a limit or something. I have to go soon, but I have a PM pertaining to that problem so hopefully it'll help.


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I'm going to help with this. Balancing and decloning him I can do.
Young Link recently broke 3000 downloads. If you haven't already, Check it out!

Recently released: Sacred/Fusion Dark Interloper Link.

What ever happened to Tifa?

I'm wondering, how do I get the Wii to even read the moveset? It keeps Ike's moves, everything else seems to work fine though. I think it has to do with the double .pac in the filename (not sure if everyone is getting that). I tried deleting one of the .pac, but that didn't do anything. And when I tried extracting it, that folder doesn't show. (it might be this linux, I can't use my pc until it's fixed) Is this just me?

How did this happen...

Oh great, now even Monado 2 is freezing.  :>.>:

Quote from: Mooncheese on March 09, 2014, 05:35:44 PM
I'm wondering, how do I get the Wii to even read the moveset? It keeps Ike's moves, everything else seems to work fine though. I think it has to do with the double .pac in the filename (not sure if everyone is getting that). I tried deleting one of the .pac, but that didn't do anything. And when I tried extracting it, that folder doesn't show. (it might be this linux, I can't use my pc until it's fixed) Is this just me?

Oh that is in there. You definitely need to delete the first .pac in the motion and PSA file.
Young Link recently broke 3000 downloads. If you haven't already, Check it out!

Recently released: Sacred/Fusion Dark Interloper Link.

What ever happened to Tifa?

Quote from: Zack Fair on March 09, 2014, 04:24:45 PM
Seriously doubt that its the culprit.

Its always a possibility, but if it was the problem Shulk would freeze the game immediately.

How many graphics are you using? Supposedly, there's a limit or something. I have to go soon, but I have a PM pertaining to that problem so hopefully it'll help.
We gave it two tests: one was Shulk's moveset with Ike's graphics, and Ike's moveset with Shulk's graphics. Ike with Shulk's graphics froze when any attack with sword glow was used, but Shulk with Ike's graphics worked fine.
Something remixed this way comes...

March 09, 2014, 06:45:24 PM #38 Last Edit: March 09, 2014, 06:51:05 PM by Erico9001
I'm back from sleep.

https://dl.dropboxusercontent.com/u/275120798/Fit%20Ike%20%28should%20work%29.zip

^This file is a version of the fitike.pac with the graphics set back to Ike's normal graphics but still with Shulk's moveset. I gave this to silverbaretta last night and he said the attacks worked perfectly for him (just using Ike's graphics instead)

Redoing the download link too in order to remove the double .pac. This is compressed into a zip so that kienamaru can take a look at it.

https://dl.dropboxusercontent.com/u/275120798/Shulk.zip
^Here it is

Post Merge: March 09, 2014, 06:51:05 PM

Quote from: Kienamaru on March 09, 2014, 05:15:51 PM
I'm going to help with this. Balancing and decloning him I can do.

Sounds great!
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'‹,¸¸,«^*^›,,¸¸,,‹^*^»,¸¸,‹'

Quote from: Erico9001 on March 09, 2014, 06:45:24 PM
I'm back from sleep.

https://dl.dropboxusercontent.com/u/275120798/Fit%20Ike%20%28should%20work%29.zip

^This file is a version of the fitike.pac with the graphics set back to Ike's normal graphics but still with Shulk's moveset. I gave this to silverbaretta last night and he said the attacks worked perfectly for him (just using Ike's graphics instead)

Redoing the download link too in order to remove the double .pac. This is compressed into a zip so that kienamaru can take a look at it.

https://dl.dropboxusercontent.com/u/275120798/Shulk.zip
^Here it is
So does that mean when Shulk does his Monado Cyclone, he just floats with no tornado graphics? And his Monado Eater no longer has the dark effect? Or am I thinking things wrong?

Fair decloned into a two part attack. I'll let you decide if you want to keep it. If I'm lucky I can have an animator reanimate it to look more professional.
Young Link recently broke 3000 downloads. If you haven't already, Check it out!

Recently released: Sacred/Fusion Dark Interloper Link.

What ever happened to Tifa?

Close. The
Quote from: SolarAbyss4774 on March 09, 2014, 07:12:03 PM
So does that mean when Shulk does his Monado Cyclone, he just floats with no tornado graphics? And his Monado Eater no longer has the dark effect? Or am I thinking things wrong?
Close. Monado eater will have its graphic effect because it is written in the psa moveset of Shulk. Monado eater uses universal graphical effects that every character has. Monado Cyclone and Monado Purge, on the other hand, will not have their usual graphics because they are external graphic effects (meaning they are stored on individual fitcharacter.pac files) and exclusive to the character that has it on his fitcharacter.pac file. Since I put those graphics on Shulk by exporting them from other characters and replacing Ike's usual graphic effects, when Shulk uses his up B I think the fire that comes when Ike uses his plain B attack will play. Instead of Shulk's blue sword streak he should have a yellowish one.

I'm not quite sure what I did that would make the external graphics work on dolphin emulations and not on the wii. I never watched a guide or anything though, so chances are it's not supposed to be as simple as replacing the graphic file and textures and renaming the textures.
¸´............Êrîçô>9000............`¸
'‹,¸¸,«^*^›,,¸¸,,‹^*^»,¸¸,‹'

Hey Erico I have some BP's I want to show you.

Sorry but you are not allowed to view spoiler contents.


I made them myself. ;D

Thanks, that saves some time! :)
¸´............Êrîçô>9000............`¸
'‹,¸¸,«^*^›,,¸¸,,‹^*^»,¸¸,‹'

Hey I just tested out your Shulk hack, and here are some suggestions I have:
1. Make Monado Eater farther ranged.
2. Make the animation for Monado Purge faster
3. Give Shulk more of HIS moves instead of Ike's but sped up
4. Work on FS.

That's all I have to say. Other than that, great job!