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Author Topic: Model Import Texture Problem  (Read 3253 times)
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Eggman12
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« on: February 20, 2014, 10:13:46 AM »


Hi everyone.
Yesterday, i tried to make my first import but the textures don't show up correctly.
In brawlbrox, the head texture doesn't appear at all.

And in game, the head texture still doesn't here  but the body texture looks weird at some stages.
I used the tutorial in the forum. I don't know how to fix it.
thanks for answers.
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Kyouma
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    « Reply #1 on: February 20, 2014, 12:24:46 PM »


    That could be many reasons, you have to give more info about it
    for what I know, it could be the textures's dimensions, the format you used on them or even if you forgot to add the textures on 3ds max while rigging
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    Eggman12
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    « Reply #2 on: February 21, 2014, 10:38:24 AM »


    the model looks normal in 3ds max and he has all texture.
    I had to resize the texture in brawlbox ,   otherwise, the sizefiles is to big and freeze the game. It could explain the body problem but the head texture  doesn't work in brawlbox, even if i don't resize it.
    the format is cmpr.
    thanks.

    EDIT: I finally fix the head texture and it shows up  correctly in brawbox.
    However, all the textures look weird in game. how can i fix it ?
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    Kyouma
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    « Reply #3 on: February 21, 2014, 11:18:11 AM »


    I doubt it's for the polycount
    anyways, I think you should re import it pro optimizing if you think the filesize will crash the game anyways
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    Eggman12
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    « Reply #4 on: February 24, 2014, 12:57:27 AM »


    i do what you tell me to do but the texture problem's still here Sad.
    there is a in-game picture.

    Don't mind the rig, it's not complete at all.
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    Kyouma
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    « Reply #5 on: February 24, 2014, 11:24:55 AM »


    I fear that could be an UV mapping problem probably... Which I got no experience on it
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    iwantgames
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    « Reply #6 on: February 24, 2014, 10:05:50 PM »


    try importing the dae straight from max into brawlbox .68b. then export the shader0 from that model to your desktop. import the dae straight from max into brawlbox 71. replace the shader0 of that model with the one you exported from brawlbox 68b.

    this is if you used brawlbox .71 and got this problem.
    « Last Edit: February 24, 2014, 10:07:03 PM by iwantgames » Logged


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