Fire Emblem's Lucina PSA - WELCOMING AID!

Started by PallaPal, February 23, 2014, 10:48:06 AM

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Isn't she already like 95 or something? Lowering it more would make her very easy to KO.
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Quote from: Naoto-san on April 11, 2014, 04:05:50 AM
Isn't she already like 95 or something? Lowering it more would make her very easy to KO.
I know, I was joking a bit with that one xp. (She's actually 80 I believe lol)
She may be able to pull it off still though considering she has 3 moves to help her recover.
Anyway, that aside I think I will just settle for altering her Up B from where it is now rather than incorporating a big change.
Hi

What kind of alteration were you thinking of? I can do the coding for her up b and test it to see how it would work if you want. It'll only take a few minutes. Also I just tested your work and it looks great. Her side b side should do some damage, as it looks like she's deflecting attacks. Not a large amount of course. Maybe something like 10-12%.
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You turned into a real boring [censored] while I was away. -Yoko

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Quote from: crazyhandmasterhand on April 11, 2014, 05:05:44 AMrather than incorporating a big change.

I'm all ears :P


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One thing to mention. The Exalted Masked Lucina freezes once you select a stage. I'm using the long haired version of that. It worked before, so I'm assuming we hit the file size limit for that model. The original short and long haried without masks work fine though. I think it might just be the exalted ones that don't.
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You turned into a real boring [censored] while I was away. -Yoko

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Quote from: Naoto-san on April 11, 2014, 05:16:05 AM
What kind of alteration were you thinking of? I can do the coding for her up b and test it to see how it would work if you want. It'll only take a few minutes. Also I just tested your work and it looks great. Her side b side should do some damage, as it looks like she's deflecting attacks. Not a large amount of course. Maybe something like 10-12%.
I'm glad you like it! I mainly didn't make the Side B->B do any damage just because the stance is based off of Aegis & Pavise from Awakening, which really just reduce damage taken, but I don't know how to incorporate somthing like that, heh. Maybe it could just use a different animation then?
Quote from: Tidus on April 11, 2014, 05:19:24 AM
I'm all ears :P
Alrighty then! For the Up B I intended on making it similar to Mewtwo's (Project M), Sonic's, and Snake's recoveries where she could attack in the air again but not be allowed to use the Up B until landing again. More power to you guys if you know how to make it do that, haha. I would greatly appreciate it.

Also darn on the file size limit. I guess the textures for the Exalted versions need to be reduced to compensate? Either that or the Motion File will have to be lowered again.
Hi

I'm working on her up b now. Also she doesn't need a new animation, the one you used is fine. It was just a suggestion.
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You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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April 11, 2014, 05:41:49 AM #217 Last Edit: April 11, 2014, 05:50:28 AM by crazyhandmasterhand
Quote from: Naoto-san on April 11, 2014, 05:38:02 AM
I'm working on her up b now. Also she doesn't need a new animation, the one you used is fine. It was just a suggestion.
Eh, no problem. That's why there's a thread for this; so that it can be open for discussion :)
Oh and best of luck with the Up B.
Hi

April 11, 2014, 05:52:16 AM #218 Last Edit: April 11, 2014, 06:45:43 AM by Naoto-san
Okay I think I have something now. I'm gonna go test it.

EDIT: Okay I think I got her Up B working decently enough for a trial run. She can interrupt with a jump if she hasn't used one yet and any Normal Air Attack, no specials for obvious reasons. But she can use her Up B again if timed correctly after an Air Attack. Namely her Up Air, since the endlag isn't too long. I put the Specific Interrupt at the last 10 frames of the animation as to make it less spammable  but still be effective.

I made her Air Side B have a sort of juggle effect then a 3rd stronger stike at the end to knock enemies away. It's not that strong though just enough to send them away from you. It's only a bit more knockback, and 3% more damage for the last hit. So it's 2% 2 times, and a third hit dealing 5% for a total of 9% I can put it back to 6% total if you want though.

Her Side B Side does 10% damage with low knockback/knockback growth so it wont kill but still knock enemies away from you.

Her grabs are unaffected this time amazingly. Also her normal Masked Long Haired version works fine too. So it is just the Exalted stuff that doesn't work yet. I already uploaded my changes to Dropbox. They should be in the link on page 14 towards the top of the page, post #199.
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You turned into a real boring [censored] while I was away. -Yoko

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Yes! Lucina is getting better everyday! What does she still need though?
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

April 11, 2014, 11:53:16 AM #220 Last Edit: April 12, 2014, 08:23:52 AM by Naoto-san
A down smash animation. That's pretty much it. He described what he wanted it to look like a couple of posts ago.

Post Merge: April 12, 2014, 08:23:52 AM

Alright, sadly I ran into a glitch with Lucina. I was playing as her against Snake. When he used his M9 Tranquilizer gun, I'm playing Project M by the way,  and I got hit by it, she fell asleep and the SFX started bugging out and then it just froze on me. Dunno what happened, but thought I'd let you know.
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You turned into a real boring [censored] while I was away. -Yoko

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Just out of curiosity, does she glitch up in regular Brawls when falling asleep as well or is that just Project M?
Hi

April 15, 2014, 08:34:57 PM #222 Last Edit: April 16, 2014, 12:12:22 AM by Tidus
Quick question,

Did you guys edit anything in the up special action tab for Lucina?

Nevermind, I got it.

https://www.dropbox.com/s/e8e3nsty14j3a74/FitMarth%20up%20special%20reworkish.pac

https://www.dropbox.com/s/lsv41frlrbcpq92/FitMarth%20up%20special%20rework.pac
Hopefully this works.

What I've changed is that Lucina does her Up Special Normally, and now she no longer goes into special fall. Instead of being able to interrupt the up special, she is allowed to do any move aside from her Up special after she's already performed it.

If you try to perform her up special, instead, she just does her up air attack.


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April 16, 2014, 12:06:41 AM #223 Last Edit: April 16, 2014, 12:07:35 AM by Naoto-san
Quote from: crazyhandmasterhand on April 15, 2014, 07:28:24 PM
Just out of curiosity, does she glitch up in regular Brawls when falling asleep as well or is that just Project M?
I haven't tested that glitch in vBrawl yet. I'll take a look later.

Quote from: Tidus on April 15, 2014, 08:34:57 PM
https://www.dropbox.com/s/e8e3nsty14j3a74/FitMarth%20up%20special%20reworkish.pac

Hopefully this works.

What I've changed is that Lucina does her Up Special Normally, and now she no longer goes into special fall. Instead of being able to interrupt the up special, she is allowed to do any move aside from her Up special after she's already performed it.

If you try to perform her up special, instead, she just does her up air attack.

Thanks for the help on this man. I'd love to try it out, but the link says it's no longer there. Could you re-upload your fixes please?
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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Edited the post.

Should work now.


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