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Author Topic: How to achieve the cBliss effect in BrawlEx  (Read 44750 times)
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KingImpris
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« Reply #15 on: March 13, 2014, 10:17:24 PM »


Yeah that would be cool but alot of work for me lol  I see what you did there ...
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superben2008
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yay. i'm in BRAWL now.

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    « Reply #16 on: March 14, 2014, 04:27:19 AM »


    thanks. this tutorial worked like a charm. i used it to add costumes to Ben from SBAF.
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    « Reply #17 on: March 25, 2014, 08:15:44 PM »


    I have a question. Do Yoshi and Luigi work? Because I set everything right, and gave them more CSPs and all, and their new CSPs don't even show up. I edited their CSS Slot and added more and ended it with 0C, I edited their fighterconfig and checked all numbers up to 9. I put more textures in their fighter folder and matched the numbers. Nothing.

    The weird thing is, it DOES load their missing CSP (02), but it doesn't add any more.
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    ShinF
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    « Reply #18 on: March 25, 2014, 10:12:04 PM »


    I have a question. Do Yoshi and Luigi work? Because I set everything right, and gave them more CSPs and all, and their new CSPs don't even show up. I edited their CSS Slot and added more and ended it with 0C, I edited their fighterconfig and checked all numbers up to 9. I put more textures in their fighter folder and matched the numbers. Nothing.

    The weird thing is, it DOES load their missing CSP (02), but it doesn't add any more.

    They work fine. Did you make sure to name their new CSPs properly? You have to make them follow the naming scheme of the previous CSPs.
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    « Reply #19 on: March 26, 2014, 06:13:40 AM »


    Yes, I have. Just like all other characters, they have extra slots, but Yoshi and Luigi, no matter what I do, doesn't load no more than 5-6 or 7 outfits.
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    ShinF
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    « Reply #20 on: March 26, 2014, 11:43:26 AM »


    Yes, I have. Just like all other characters, they have extra slots, but Yoshi and Luigi, no matter what I do, doesn't load no more than 5-6 or 7 outfits.



    Okay, here's the problem: Characters don't always have their Config files aligned. Check this chart PhantomWings made:

    (You may need to open it in a new tab to see it full-sized)

    As you can see, Yoshi is Fighter 04 and Luigi is Fighter 08, but their CSS Slots are 05 and 09 respectively. In your image, they were named CSSSlot04 and CSSSlot08, which is why the game didn't acknowledge them. Portrait 02 still showed up because the game scrolls through the portraits in order, regardless of what costume is there.

    I hope that helps.
    « Last Edit: March 26, 2014, 11:57:18 AM by ShinF » Logged


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    « Reply #21 on: March 26, 2014, 01:17:49 PM »


    Yup, that did it. Wow, how simple haha. Thanks a bunch, ShinF! Just one more thing, does it reload when you insert the SD back in? Cause it doesn't on my part. I'm using an SDHC with the SDHC code, though... so that's probably why. Tongue
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    Segtendo
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    « Reply #22 on: March 26, 2014, 01:19:49 PM »


    Bero released a version of his SDHC code that allows reinsertion.
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    ShinF
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    « Reply #23 on: March 26, 2014, 01:23:29 PM »


    Yup, that did it. Wow, how simple haha. Thanks a bunch, ShinF! Just one more thing, does it reload when you insert the SD back in? Cause it doesn't on my part. I'm using an SDHC with the SDHC code, though... so that's probably why. Tongue

    It's the SDHC code.

    Bero released a version of his SDHC code that allows reinsertion.

    Really? Any chance you could link to it? I'd be interested in that.
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    « Reply #24 on: March 26, 2014, 01:28:34 PM »


    Bero released a version of his SDHC code that allows reinsertion.
    v1.1 right? That's the one I'm using lol
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    « Reply #25 on: March 26, 2014, 01:57:16 PM »


    v1.1 right? That's the one I'm using lol
    Misread your post. My bad.
    Really? Any chance you could link to it? I'd be interested in that.
    Code:
    SDHC Extension 1.1[Bero]
    * C23CB3D8 00000004
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    * 3C60803C 6063B5E0
    * 7C6903A6 4E800420
    * 60000000 00000000
    * 043EEA20 48191905
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    * 06580324 00000028
    * 3F008058 63180300
    * 83180000 2C180000
    * 4182000C 7CB92B78
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    * 043EEB6C 481917E1
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    * 06580304 00000020
    * 3EC08058 62D60300
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    * 7C040040 4E800020
    * C23EE0BC 00000003
    * 38000000 3C60805A
    * 60639350 90030000
    * 3C60805A 00000000
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    tigertenaka
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    « Reply #26 on: April 04, 2014, 09:57:26 PM »


    Is there a way I can give everyone the ten costume slots in conjunction with MeleeMaster's character pack? I don't want to have to start everything over from scratch if I can avoid it.
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    ShinF
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    « Reply #27 on: April 04, 2014, 10:18:47 PM »


    Is there a way I can give everyone the ten costume slots in conjunction with MeleeMaster's character pack? I don't want to have to start everything over from scratch if I can avoid it.
    Yeah, of course. This will work exactly the same for pre-made packs as it will for packs made from scratch.

    If you download the stock files in the link near the beginning and copy them to their proper directories without replacing any of the clone files, and then make sure you add the needed portraits for all the costumes as well as the costume files, then that will give 10 costumes to every default character while retaining the clones. Be careful not to go over the file size limit for sc_selcharacter when adding portraits, and you should be fine.
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    « Reply #28 on: April 05, 2014, 07:23:03 AM »


    When giving the Ice limbers 10 costumes, do you need Nana's FighterConfig as well? Or just Popo's?
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    « Reply #29 on: April 05, 2014, 08:52:30 AM »


    When giving the Ice limbers 10 costumes, do you need Nana's FighterConfig as well? Or just Popo's?

    That's a good question. In short, I don't know. I always used both of them and never tried it without Nana's just to be on the safe side, and it doesn't take much extra effort just to add one more fighter config anyways.
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