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Author Topic: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you)  (Read 63118 times)
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Lillith
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    « Reply #45 on: May 24, 2014, 01:49:21 AM »


    Ah, I see... No idea of why it isn't working, then.
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    « Reply #46 on: May 24, 2014, 07:17:33 AM »


    Ah, I see... No idea of why it isn't working, then.
    It is extremely strange. maybe i'll try a different ID

    EDIT:

    So even changing to a BOSS, or an Assist trophy persists into this strange glitch. i have no idea how to fix this.

    EDIT II:
    Here is the basics, if others are having the same problem. if not then it must be my end.
    http://www.mediafire.com/download/yzdehccram5ar4q/Shulk+Glitchy.rar
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    « Reply #47 on: May 30, 2014, 01:35:55 PM »


    Just got finished doing Roy for the Brawl - update that just came out. Now i really have some free time, so i'll upload a really simple video tutorial soon about gfx fixes and sword traces. It's really easy Smiley But first things first, you guys don't need to import or replace an ef_files for clones. Just rename the ef_XXXX to a new one whose ID you will use like ASF said.

    So, ef_marth -> ef_saki, Then go in PSA and change all external gfx to call from 12 to DE.

    Sword traces are a bit trickier but as simply as i can put it for marth, the first thing you do is rename the textures to the trace textures in saki's ef file

    TexMarthCombiMid -> TexSakiSword01_ADD
    TexMarthShieldBreaker ->TexSakiSword02_ADD

    After that, save it and open your moveset in BBox or PSA, and go through changing ALL of the sword glow parameters so that the graphical ID (same as external gfx ID) is changed from 00120001 to 00DE0001. Then at the very top parameter of the sword glow (labled hue), change that value to the ID's of the sword traces. Marth's normal traces are 1A and 1C, well now 1A=13 and 1C=14.

    After all that everything should work. It's easier to explain in video, so if this doesn't suffice you'll have to way im afraid
    « Last Edit: May 30, 2014, 01:37:27 PM by Sammi Husky » Logged

    HaloFanODST
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    « Reply #48 on: May 30, 2014, 07:46:58 PM »


    Has someone made a pack with ASF1nk's method?
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    « Reply #49 on: May 30, 2014, 07:50:25 PM »


    Has someone made a pack with ASF1nk's method?
    Do you mean a whole pack without GFX glitches? Or one that's not quite finished yet?
    The one I'm doing will have no GFX glitches at some point using the renaming thing.
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    arnypalmy
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    « Reply #50 on: June 01, 2014, 11:56:53 PM »


    Changing the ef file name and then renaming them doesn't seem to work for me, I still get the gfx switching between characters and their clones.
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    Nebulon
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    « Reply #51 on: June 05, 2014, 10:30:27 AM »


    Has someone made a pack with ASF1nk's method?

    Every GFX I fix now is fixed his way.
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    « Reply #52 on: June 05, 2014, 10:54:58 AM »


    Every GFX I fix now is fixed his way.

    So, now the whole pack is like that?
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    « Reply #53 on: June 05, 2014, 11:09:47 AM »


    So, now the whole pack is like that?

    No, I can't. Because I want the Links, Sora, Lucina, Hector, Goku, Cloud, Sephiroth, Naruto, Monster Hunter, and several others to have sword trails. I don't want to give everyone the generic Duon common ID 8 sword tails. So I haven't done that. But all of my newest GFX fixes, my last... 10 additions are done like this.
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    « Reply #54 on: June 05, 2014, 11:26:31 AM »


    No, I can't. Because I want the Links, Sora, Lucina, Hector, Goku, Cloud, Sephiroth, Naruto, Monster Hunter, and several others to have sword trails. I don't want to give everyone the generic Duon common ID 8 sword tails. So I haven't done that. But all of my newest GFX fixes, my last... 10 additions are done like this.

    Let me guess. Sephiroth, Lucina, Roy, and others based on Marth have exactly the same ef_file as Marth?
    If I change Sephiroth to another one (like daniel's, the one with SFX), what'll happen?
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    « Reply #55 on: June 05, 2014, 11:46:02 AM »


    Let me guess. Sephiroth, Lucina, Roy, and others based on Marth have exactly the same ef_file as Marth?
    If I change Sephiroth to another one (like daniel's, the one with SFX), what'll happen?

    They'll share GFX, since the Marth ef_file that they all share incorporates all of their external GFX without clashing.

    What is Daniel's Sephiroth? You mean JRush's?
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    « Reply #56 on: June 05, 2014, 12:01:51 PM »


    i have had trouble with this. i could not get it. then KJP tried with my psa and it didnt work still
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    « Reply #57 on: June 05, 2014, 12:03:29 PM »


    i have had trouble with this. i could not get it. then KJP tried with my psa and it didnt work still

    I could try Smiley
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    « Reply #58 on: June 05, 2014, 12:04:36 PM »


    They'll share GFX, since the Marth ef_file that they all share incorporates all of their external GFX without clashing.

    What is Daniel's Sephiroth? You mean JRush's?

    The one from Project Dan.
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    « Reply #59 on: June 05, 2014, 12:32:53 PM »


    The one from Project Dan.

    Oh. Well, if he uses sword glows, then he uses a Marth ef_file more than likely. But that doesn't mean he split up the external gfx the way I did with the other characters based on Marth. I could have a look at him. I do like characters having their own sfx I just have a tough time making them work.
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