Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you)

Started by Nebulon, March 14, 2014, 04:12:43 AM

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From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
Skype: ASF1nk



Quote from: ASF1nk on April 12, 2014, 08:05:20 PM
From the little testing I've done, you need to give the clone the ef_ ID another character with sword trace, and then specify the trace ID in the parameter of each sword glow entry in the PSA.
Could you specify a bit more in detail? I haven't heard of these terms for GFX usage/porting. :x
I don't take requests.

My PSA Thread
[move][/move]


Basically if your clone has sword traces, you change his effect ID to that of another AT/Enemy/etc. who also has Traces. From there, you have to change the name of your sword trace texture to one of the trace textures names from the new effect ID you're using. Now each trace has its own ID which needs to be specified in a parameter on each sword glow instruction on the PSA.

I found the above to work, but I was kept wondering if merely renaming the texture and and changing the trace ID in the PSA be enough to work?

I never posted these:
Effect IDs.

Effect.pac
External GFX IDs

-System-
00 = ef_common(common GFX)
103 = ef_advcommon [SYS_ADV] (adventure common)
104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon)

-Fighters-
01 = ef_mario
02 = ef_donkey
03 = ef_link
04 = ef_samus
05 = ef_yoshi
06 = ef_kirby
07 = ef_fox
08 = ef_pikachu
09 = ef_luigi
0A = ef_captain
0B = ef_ness
0C = ef_koopa [Bowser]
0D = ef_peach
0E = ef_zelda
0F = ef_sheik
10 = ef_popo
11 = ef_nana (nulled)
12 = ef_marth
13 = ef_gamewatch
14 = ef_falco
15 = ef_ganon
16 = ef_wario
17 = ef_metaknight
18 = ef_pit
19 = ef_szerosuit
1A = ef_pikmin
1B = ef_lucas
1C = ef_diddy
1D = ef_poketrainer
1E = ef_pokelizardon [Charizard]
1F = ef_pokezenigame [Squirtle]
20 = ef_pokefushigisou [Ivysaur]
21 = ef_dedede
22 = ef_lucario
23 = ef_ike
24 = ef_robot
25 = ef_pra_mai( nulled)
26 = ef_purin [Jigglypuff]
27 = ef_mewtwo (nulled)
28 = ef_roy (nulled)
29 = ef_dr_mario (nulled)
2A = ef_toonlink
2B = ef_toon_zelda (nulled)
2C = ef_toon_sheik (nulled)
2D = ef_wolf
2E = ef_dixie (nulled)
2F = ef_snake
30 = ef_sonic
31 = ef_gkoopa [Giga Bowser]
12C = ef_warioman (unused)
12D = ef_zakoboy [Red Alloy](unused)
12E = ef_zakogirl [Blue Alloy](unused)
12F = ef_zakochild [Yellow Alloy](unused)
130 = ef_zakoball [Green Alloy](unused)

-Stages Rantou-
32 = ef_StgBattleField [Battlefield]
33 = ef_StgFinal [Final Destination]
34 = ef_StgDolpic [Delfino Plaza]
35 = ef_StgMansion [Luigi's Mansion]
36 = ef_StgMarioPast [Mushroomy Kingdom]
37 = ef_StgKart [Mario Circuit]
38 = ef_StgDonkey [75m]
39 = ef_StgJungle [Rumble Falls]
3A = ef_StgPirates [Pirate Ship]
3B = -(nulled)
3C = ef_StgNorfair [Norfair]
3D = ef_StgOrpheon [Frigate Orpheon]
3F = ef_StgCrayon [Yoshi's Island (Brawl)]
3F = ef_StgHalberd [Halberd]
40 = -(nulled)
41 = -(nulled)
42 = -(nulled)
43 = -(nulled)
44 = ef_StgStarfox [Lylat Cruise]
45 = ef_StgStadium [Pokèmon Stadium 2]
46 = ef_StgTengan [Spear Pillar]
47 = ef_StgFzero [Port Town Aero Dive]
48 = ef_StgIce [Summit]
49 = ef_StgGw[Flat Zone 2]
4A = ef_StgEmblem [Castle Siege]
4B = ef_StgEmblem00 [Castle Siege_00]
4C = ef_StgEmblem01 [Castle Siege_01]
4D = ef_StgMadein [WarioWare Inc.]
4E = ef_StgEarth [Distant Planet]
4F = ef_StgPalutena[Skyworld]
50 = ef_StgFamicom [Mario Bros.]
51 = ef_StgNewpork [New Pork City]
52 = ef_StgVillage [Smashville]
53 = ef_StgMetalgear [Shadow Moses Island]
54 = ef_StgGreenhill [Green Hill Zone]
55 = ef_StgPictchat [Pictochat]
56 = ef_StgPlankton [Hanenbow]
57 = -(nulled)
58 = -(nulled)
59 = -(nulled)
5A = ef_StgDxShrine [Temple]
5B = ef_StgDxYorster [Yoshi's Island (Melee)]
5C = ef_StgDxGarden [Jungle Japes]
5D = ef_StgDxOnett [Onett]
5E = ef_StgDxGreens [Green Greens]
5F = ef_StgDxPStadium [Pokèmon Stadium]
60 = ef_StgDxRCruise [Rainbow Cruise]
61 = ef_StgDxCorneria [Corneria]
62 = ef_StgDxBigBlue [Big Blue]
63 = ef_StgDxZebes [Brinstar]
64 = ef_StgOldin [Bridge of Eldin]
65 = ef_StgHomerun [Homerun]
66 = ef_StgStageedit [Stage Edit]
12B = ef_StgTarget [Target Smash]

-Stages Adventure-
67 = ef_AdvCloud [AdvCloud]
68 = ef_AdvJungle [AdvJungle]
69 = ef_AdvRiver [AdvRiver]
6A = ef_AdvGrass [AdvGrass]
6B = ef_AdvZoo [AdvZoo]
6C = ef_AdvFortress [AdvFortress]
6D = ef_AdvLakeside [AdvLakeside]
6E = ef_AdvCave [AdvCave]
6F = ef_AdvRuinfront [AdvRuinfront]
70 = ef_AdvRuin [AdvRuin]
71 = ef_AdvWild [AdvWild]
72 = ef_AdvCliff [AdvCliff]
73 = ef_AdvHalberdOut [AdvHalberdOut]
74 = ef_AdvHalberdIn [AdvHalberdIn]
75 = ef_AdvAncientOut [AdvAncientOut]
76 = ef_AdvFactory [AdvFactory]
77 = ef_AdvDimension [AdvDimension]
78 = ef_AdvStadium [AdvStadium]
79 = ef_AdvHalberdSide [AdvHalberdSide]
7A = ef_AdvStore [AdvStore]
7B = ef_AdvFlyingPlate[AdvFlyingPlate]
7C = ef_AdvEscape [AdvEscape]

-Enemies-
7D = ef_kuribo [Goomba]
7E = ef_patapata [Paratroopa]
7F = ef_hammerbros [Hammer Bros.]
80 = ef_killer [Bullet Bill]
81 = ef_met [Met]
82 = ef_karon [Dry Bones]
83 = ef_dekakuribo [Giant Goomba]
84 = ef_blowm [Blown]
85 = ef_ploum [Ploum]
86 = ef_gal [Gal]
87 = ef_galthunder [Galthunder]
88 = ef_galfire [Galfire]
89 = ef_galice [Galice]
8A = ef_melorin [Melorin]
8B = ef_popperam [Popperam]
8C = ef_whauel [Whauel]
8D = ef_bitan [Bitan]
8E = ef_mechcannon [Mechcannon]
8F = ef_mizuo [Mizuo]
90 = ef_roada [Roada]
91 = ef_bombhead [Bombhead]
92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a]
93 = ef_gyraan [Gyraan]
94 = ef_bucyulus [Bucyulus]
95 = ef_tautau [Tautau]
96 = ef_bubot [Bubot]
97 = ef_flows [Flows]
98 = ef_aroaros [Aroaros]
99 = ef_botron [Botron]
9A = ef_jyakeel [Jyakeel]
9B = ef_dyeburn [Dyeburn]
9C = ef_torista [Torista]
9D = ef_wiiems [Wiiems]
9E = ef_ghamgha [Ghamgha]
9F = ef_kyan [Kyan]
A0 = ef_pacci [Pacci]
A1 = ef_faulong [Faulong]
A2 = ef_deathpod [Deathpod]
A3 = ef_byushi [Byushi]
A4 = ef_spar [Spar]
A5 = ef_kokkon [Konkon]
A6 = ef_jdus [Jdus]
A7 = ef_arrians [Arrians]
A8 = ef_mite [Mite]
A9 = ef_shelly [Shelly]
AA = ef_ngagog [Ngagog]
AB = ef_gunnatter [Gunnatter]
AC = ef_cymal [Cymal]
AD = ef_teckin [Teckin]
AE = ef_cataguard [Cataguard]
AF = ef_siralamos [Siralamos]
B0 = ef_boobas [Boobas]
B1 = ef_arman [Arman]
B2 = ef_prim [Prim]
B3 = ef_waddledee [Waddle Dee]
B4 = ef_waddledoo [Waddle Doo]
B5 = ef_bladeknight [Blade Knight]
B6 = ef_brontoburt [Bronto Burt]
B7 = ef_robo [Robo]
B8 = ef_bonkers [Bonkers]
B9 = ef_bosspackun [Petey Piranha]
BA = ef_rayquaza [Rayquaza]
BB = ef_porkystatue [Porkystatue]
BC = ef_porky [Porky]
BD = ef_galleom [Galleom]
BE = ef_ridley [Ridley]
BF = ef_duon [Duon]
C0 = ef_metaridley [Meta Ridley]
C1 = ef_taboo [Tabuu]
C2 = ef_masterhand [Masterhand]
C3 = ef_crazyhand [Crazyhand]
C4 = ef_falconflyer [Falconflyer]

-Assist Trophies-
C5 = ef_jugem [Lakitu]
C6 = ef_goroh [Samurai Goroh]
C7 = ef_joe [Knuckle Joe]
C8 = ef_waluigi [Waluigi]
C9 = ef_resetsan [Mr. Resetti]
CA = ef_nintendogs [Nintendog]
CB = ef_cyborg [Gray Fox]
CC = ef_shadow [Shadow]
CD = ef_excitebike [Excitebike]
CE = ef_devil[Devil]
CF = ef_hmbros [Hammer Bros.]
D0 = ef_metroid [Metroid]
D1 = ef_ast_ridley [Ridley](nulled)
D2 = ef_wright [Dr. Wright]
D3 = ef_stafy [Starfy]
D4 = ef_tingle [Tingle]
D5 = ef_katana [Kat & Ana]
D6 = ef_lin [Lyn]
D7 = ef_customrobo [Custom Robo]
D8 = ef_littlemac [Little Mac]
D9 = ef_tank [Advc. Wars]
DA = ef_jeff [Jeff]
DB = ef_heririn [Helirin]
DC = ef_barbara [Barbara]
DD = ef_robin [Isaac]
DE = ef_saki [Saki]
DF = ef_kururi [Kururi]

-Final Smashes-
E0 = ef_FinMario [Mario FS]
E1 = ef_FinDonkey [DK FS]
E2 = ef_FinLink [Link FS]
E3 = ef_FinToonLink [ToonLink FS]
E4 = ef_FinSamus [Samus FS]
E5 = ef_FinYoshi [Yoshi FS]
E6 = ef_FinKirby [Kirby FS]
E7 = ef_FinFox [Fox/Falco FS]
E8 = ef_FinPikachu [Pikachu FS]
E9 = ef_FinLuigi [Luigi FS]
EA = ef_FinCaptain [Falcon FS]
EB = ef_FinNess [Ness FS]
EC = ef_FinKoopa [Bowser FS]
ED = ef_FinPeach [Peach FS]
EE = ef_FinZelda [Zelda/Sheik FS]
EF = ef_FinIceclimber [Popo/Nana FS]
F0 = ef_FinMarth [Marth FS]
F1 = ef_FinGamewatch [Game&Watch FS]
F2 = ef_FinGanon [Ganondorf FS]
F3 = ef_FinWario [Wario FS]
F4 = ef_FinMetaknight [Meta Knight's FS]
F5 = ef_FinPit [Pit's FS]
F6 = ef_FinSZerosuit [Zamus FS]
F7 = ef_FinPikmin [Olimar's FS]
F8 = ef_FinLucas [Lucas FS]
F9 = ef_FinDiddy [Diddy FS]
FA = ef_FinPokeTrainer [Pokemon Trainer FS]
FB = ef_FinDedede [Dedede FS]
FC = ef_FinLucario [Lucario FS]
FD = ef_FinIke [Ike FS]
FE = ef_FinRobot [Rob FS]
FF = ef_FinPurin [Jigglypuff FS]
100 = ef_FinWolf [Wolf FS]
101 = ef_FinSnake [Snake FS]
102 = ef_FinSonic [Sonic FS]

-Kirby Copy-
105 = ef_KbMario [Kirby Mario]
106 = ef_KbDonkey [Kirby DK]
107 = ef_KbLink [Kirby Link]
108 = ef_KbSamus [Kirby Samus]
109 = ef_KbYoshi [Kirby Yoshi]
10A = ef_KbFox [Kirby Fox]
10B = ef_KbPikachu [Kirby Pikachu]
10C = ef_KbLuigi [Kirby Luigi]
10D = ef_KbCaptain [Kirby Falcon]
10E = ef_KbNess [Kirby Ness]
10F = ef_KbKoopa [Kirby Bowser]
110 = ef_KbPeach [Kirby Peach]
111 = ef_KbZelda [Kirby Zelda]
112 = ef_KbSheik [Kirby Sheik]
113 = ef_KbPopo [Kirby Popo]
114 = ef_KbMarth [Kirby Marth]
115 = ef_KbGamewatch [Kirby Game&Watch]
116 = ef_KbFalco [Kirby Falco]
117 = ef_KbGanon [Kirby Ganondorf]
118 = ef_KbWario [Kirby Wario]
119 = ef_KbMetaknight [Kirby MetaKnight]
11A = ef_KbPit [Kirby Pit]
11B = ef_KbSzerosuit [Kirby Zamus]
11C = ef_KbPikmin [Kirby Olimar]
11D = ef_KbLucas [Kirby Lucas]
11E = ef_KbDiddy [Kirby Diddy]
11F = ef_KbPokelizardon [Kirby Charizard]
120 = ef_KbPokezenigame [Kirby Squirtle]
121 = ef_KbPokefushigisou [Kirby Ivysaur]
122 = ef_KbDedede [Kirby Dedede]
123 = ef_KbLucario [Kirby Lucario]
124 = ef_KbIke [Kirby Ike]
125 = ef_KbRobot [Kirby R.O.B.]
126 = ef_KbPurin [Kirby Jigglypuff]
127 = ef_KbToonlink [Kirby ToonLink]
128 = ef_KbWolf [Kirby Wolf]
129 = ef_KbSnake [Kirby Snake]
12A = ef_KbSonic [Kirby Sonic]

-Minigame-
131 = ef_coinshooter [Coinshooter]
132 = ef_cleargetter [ClearGetter]
133 = ef_chararoll [Solo Mode Shooter]

Modified and fixed from the one on openSA credit to the original contributors.  -ASF1nk


Trace & Zanzou IDs

0x80452C8C Trace/Zanzou IDs

01:TexLinkSwordTrace
02:TexLinkArrowTrace
03:TexPitSwordTrace
04:TexIkeSwordTrace
05:TexDededeHammerTrace
06:TexCommonHammerTrace
07:TexCommonSwoadTrace
08:TexCommonBeamswoadTrace
09:TexMarthSwoadTrace
0A:TexPitArrowTrace
0B:TexLucarioShinsokuTrace
0C:TexRobotBeamSTrace
0D:TexRobotBeamLTrace
0E:TexCyborgEye01_ADD
0F:TexCyborgSword01_ADD
10:TexCyborgSword01_MOD
11:TexCyborgSword02_ADD
12:TexSakiGun01_ADD
13:TexSakiSword01_ADD
14:TexSakiSword02_ADD
15:eff_assi_MA_Lin_ZANZOU01_ADD
16:eff_enem_MA_Arman_ZANZOU01_ADD
17:eff_enem_MA_Kokkon_ZANZOU01_ADD
18:eff_enem_MA_e063_ZANZOU01_ADD
19:TexMarthCombiHi
1A:TexMarthCombiMid
1B:TexMarthCombiLow
1C:TexMarthShieldBreaker
1D:eff_assi_MA_Lin_ZANZOU02_ADD
1E:eff_assi_MA_Lin_ZANZOU03_MOD
1F:eff_assi_MA_Lin_ZANZOU04_MOD
20:eff_enem_MA_Arman_ZANZOU02_MOD
21:eff_enem_MA_Kokkon_ZANZOU02_ADD
22:eff_enem_MA_Kokkon_ZANZOU03_MOD
23:eff_enem_MA_e063_ZANZOU02_MOD
24:eff_enem_MA_Gyraan_ZANZOU01_ADD
25:eff_enem_MA_Gyraan_ZANZOU02_MOD
26:eff_fin_MI_donkey_zanzo01
27:eff_fin_MI_donkey_zanzo02
28:eff_fin_MI_donkey_zanzo03
29:eff_fin_MI_marth_zanzo01
2A:eff_fin_MI_marth_zanzo02
2B:eff_fin_MI_marth_zanzo03
2C:eff_enem_MI_crazyhand_zanzo01
2D:eff_enem_MI_crazyhand_zanzo02
2E:eff_enem_MI_crazyhand_zanzo03
2F:eff_enem_MI_masterhand_zanzo01
30:eff_enem_MI_masterhand_zanzo02
31:eff_enem_MI_masterhand_zanzo03
32:eff_enem_MI_galleom_zanzo01
33:eff_enem_MI_galleom_zanzo02
34:eff_enem_MI_galleom_zanzo03
35:eff_enem_MI_porky_zanzo01
36:eff_enem_MI_porky_zanzo02
37:eff_enem_MI_porky_zanzo03
38:eff_enem_MI_rayquaza_zanzo01
39:eff_enem_MI_rayquaza_zanzo02
3A:eff_enem_MI_rayquaza_zanzo03
3B:eff_enem_MI_taboo_zanzo01
3C:eff_enem_MI_taboo_zanzo02
3D:eff_enem_MI_taboo_zanzo03
3E:eff_enem_MI_cataguard_zanzo01
3F:eff_enem_MI_cataguard_zanzo02
40:eff_enem_MI_cataguard_zanzo03
41:eff_enem_MI_cymal_zanzo01
42:eff_enem_MI_cymal_zanzo02
43:eff_enem_MI_cymal_zanzo03
44:eff_enem_MI_jdus_zanzo01
45:eff_enem_MI_jdus_zanzo02
46:eff_enem_MI_jdus_zanzo03
47:eff_enem_MI_pacci_zanzo01
48:eff_enem_MI_pacci_zanzo02
49:eff_enem_MI_pacci_zanzo03
4A:eff_enem_MI_siralamos_zanzo01
4B:eff_enem_MI_siralamos_zanzo02
4C:eff_enem_MI_siralamos_zanzo03
4D:eff_assi_MI_goroh_zanzo01
4E:eff_assi_MI_goroh_zanzo02
4F:eff_assi_MI_goroh_zanzo03
50:eff_enem_MA_Bosspackun_ZANZOU01_ADD
51:eff_enem_MA_Bosspackun_ZANZOU02_ADD
52:eff_enem_MA_Bosspackun_ZANZOU03_ADD
53:eff_enem_MA_Bosspackun_ZANZOU04_ADD
54:eff_enem_MA_Bosspackun_ZANZOU05_ADD
55:eff_enem_MA_Bosspackun_ZANZOU06_MOD
56:eff_enem_MA_Bosspackun_ZANZOU07_MOD
57:eff_enem_MA_Bosspackun_ZANZOU08_MOD
58:eff_enem_MA_Bosspackun_ZANZOU09_MOD
59:eff_enem_MA_Bosspackun_ZANZOU10_MOD
5A:eff_enem_MA_Duon_ZANZOU01_ADD
5B:eff_enem_MA_Duon_ZANZOU02_ADD
5C:eff_enem_MA_Duon_ZANZOU03_ADD
5D:eff_enem_MA_Duon_ZANZOU04_ADD
5E:eff_enem_MA_Duon_ZANZOU05_ADD
5F:eff_enem_MA_Duon_ZANZOU06_MOD
60:eff_enem_MA_Duon_ZANZOU07_MOD
61:eff_enem_MA_Duon_ZANZOU08_MOD
62:eff_enem_MA_Duon_ZANZOU09_MOD
63:eff_enem_MA_Duon_ZANZOU10_MOD
64:eff_enem_MA_Ridley_ZANZOU01_ADD
65:eff_enem_MA_Ridley_ZANZOU02_ADD
66:eff_enem_MA_Ridley_ZANZOU03_ADD
67:eff_enem_MA_Ridley_ZANZOU04_ADD
68:eff_enem_MA_Ridley_ZANZOU05_ADD
69:eff_enem_MA_Ridley_ZANZOU06_MOD
6A:eff_enem_MA_Ridley_ZANZOU07_MOD
6B:eff_enem_MA_Ridley_ZANZOU08_MOD
6C:eff_enem_MA_Ridley_ZANZOU09_MOD
6D:eff_enem_MA_Ridley_ZANZOU10_MOD
6E:eff_enem_MA_Metaridley_ZANZOU01_ADD
6F:eff_enem_MA_Metaridley_ZANZOU02_ADD
70:eff_enem_MA_Metaridley_ZANZOU03_ADD
71:eff_enem_MA_Metaridley_ZANZOU04_ADD
72:eff_enem_MA_Metaridley_ZANZOU05_ADD
73:eff_enem_MA_Metaridley_ZANZOU06_MOD
74:eff_enem_MA_Metaridley_ZANZOU07_MOD
75:eff_enem_MA_Metaridley_ZANZOU08_MOD
76:eff_enem_MA_Metaridley_ZANZOU09_MOD
77:eff_enem_MA_Metaridley_ZANZOU10_MOD
78:eff_enem_MA_e063_ZANZOU03_ADD
79:eff_enem_MA_e063_ZANZOU04_ADD
7A:eff_enem_MA_e063_ZANZOU05_ADD
7B:eff_enem_MA_e063_ZANZOU06_MOD
7C:TexToonlinkSwordTrace
7D:TexToonlinkArrowTrace
7E:TexFinIkeSwoadTraceA
7F:TexFinIkeSwoadTraceB
80:TexKbLinkArrowTrace
81:TexKbToonlinkArrowTrace
82:TexKbPitArrowTrace
83:TexKbRobotBeamSTrace
84:TexKbRobotBeamLTrace
85:TexKbMarthShieldBreaker
86:TexCommonTraceTest

-ASF1nk

Skype: ASF1nk




Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.

the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.

which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
https://secrelocal.com - Chat With Girls - No Verify - Anonymous Casual Dating -   Secret Live Dating

Quote from: Ultraxwing on May 19, 2014, 02:50:39 AM
Thanks to Nebulon/ASf1nk's tutorial, i have deglitched most clones.

the only problem i'm running into right now is the Sword trails on sworded characters, i've been avoiding the characters with sword trails, i'm not exactly comfortable with sword trails right now.

which enemies do have sword trails? and what are their sword trail ids? i dont' want to mess something up to be honest.
For blue sword trails, just use the common sword trail, which is 7.
That should bump down your list by a lot.

Sword trail list is in ASF's post up there.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Quote from: Kitsu-chan on May 19, 2014, 07:01:53 AM
For blue sword trails, just use the common sword trail, which is 7.
That should bump down your list by a lot.

Sword trail list is in ASF's post up there.
actually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
https://secrelocal.com - Chat With Girls - No Verify - Anonymous Casual Dating -   Secret Live Dating

Quote from: Ultraxwing on May 19, 2014, 08:36:44 AMactually, this give me a good idea, just change the Sword Trail to silver it'll be standard, but some of those say "zanzou" i have no idea what this is lol. either way, this fixes a lot of the characters i was having problems with.
'Zanzou' are all usable sword trail IDs.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Wait... is this post recently? O.o

I'm trying to put a new EFLS + ModelData for both SwordFlare and ShieldBreak on Roy in attempt to make an ice-effect version for him on color costume slot. (Like how Shadow Queen Peach has her darkness effect)

For Roy, he uses both trace (his orange one and the fiery one.)
*His regular is Sword Glow (which i guess it is his orange sword trace, by calling DE0001 which is his SwordFlare.)
*His ShieldBreak is "External Graphic Effect - file:222 ID:2", which is DE0002. They are called in SpecialN and SpecialHi, which both of them calls the fiery trace. However he also calls it on SpecialS in the 4th move and on his D-smash (AttackLw4) even though there's no External Graphic Effect that is calling the Shield Break.

so as i read on ID effect. DE belongs to Saki, which Roy is using on Project Melee. Is there a way to create more sword trace on a character?

This is Roy stuffs on his FitRoy.pac:
*TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
*TexSakiSword01_ADD (Orange trace as his sword glow)
*eff_roy_shieldbreak_flare (looks like marths shieldbreak which i've never seen in action)
*eff_roy_sword_flare (the red glow when he charges his B, mainly it will be called through DE0001)

*ModelData[0]=EffRoySwordFlare (eff_roy_sword_flare is the model texture)
*ModelData[1]=EffRoyShieldBreak (eff_roy_shieldbreak_flare is the model texture)


As far i have done, I just copy/pasted ModelData[0] and ModelData[1] into ModelData[3] and ModelData[4]. Is there a trick for the new ModelDatas to call a new sword trace?


Post Merge: May 19, 2014, 12:36:06 PM

Wait a minute... Sword Glow on PSA. Is Hue the ID of calling different sword trace texture? O.o
Seeing 13 and 14 representing:
*TexSakiSword02_ADD (Fiery trace for Neutral B or Up B)
*TexSakiSword01_ADD (Orange trace as his sword glow)

If it is... then putting these two texture on FitRoy.pac:
*TexMarthShieldBreaker
*TexMarthSwoadTrace
(representing 1C and 09)
Will it call the new trace if Sword Glow Hue is 9 for calling TexMarthSwoadTrace for example?

Saki only has 3 glows naturally, although, if it's an ice version you're talking about you CAN just use the common trail for his normal sword trails, since the common trails are blue anyway, and use Saki's 3rd glow for the special ice trail.

12:TexSakiGun01_ADD

That texture right there can be used for the special ice trail.

You can only make a trail attached to a characters effect file work for that character, if you were to use Marth's trails you'd need Marth in the match to make them work, and even then they would just be his trails.

For the sword GLOWS, though, you can use as many as filesize will allow you.

Just rename the texture there to whatever the name of your new texture is.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?

But since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?

Quote from: Caporai on May 20, 2014, 11:22:17 PM
So Roy in PM who got ef_saki on his .pac file can only use 12 13 and 14 since that belongs to saki?
Yep!
Quote from: Caporai on May 20, 2014, 11:22:17 PMBut since FitRoy.pac got hue 13 and 14, but doesn't have 12 TexSakiGun01_ADD in there, can i just import a sword-trace texture in there and rename it to TexSakiGun01_ADD ?
Exactly~ Make sure it's the same format as Roy's fire trail when you import it over, though.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol.

ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: Jibril Akeno on May 21, 2014, 05:21:24 PM2long4me, butwhenillneedillreadlol. I like how much you wrote to detail every single detail in your tut. Really nice man! I'll read it more carefully when I'll have time... Lol. ASF, I just have a question for you: in your effect IDs you posted, there are some that are null. Would it be possible to add a GFX model for these effects?
Nulled effect files can't work.
You can still used them for characters that don't use any GFX at all though, I guess?
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Quote from: Kitsu-chan on May 21, 2014, 09:18:29 PM
Nulled effect files can't work.
You can still used them for characters that don't use any GFX at all though, I guess?
2 bad...
Well, it's not really a problem though, there are plenty of GFX in Brawl.... So yea. But if a character doesn't use GFX, then he doesn't need to have a nulled effect, right?
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.