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Author Topic: (Naruto VS Cloud possible!) Replacing characters with other Brawl characters  (Read 15002 times)
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    « on: April 03, 2010, 02:14:09 PM »


    When I saw the vid Joshl92 made of the two Link PSA's at once (found here:
    <a href="http://www.youtube.com/watch?v=5e8tFcwYnfc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5e8tFcwYnfc</a>
    ), I asked him what he did.
    He said he only renamed FitLink.pac to FitToonLink.pac and placed those Link files in the Toon Link folder.
    At first I didn't believe him, but after I tried to do it myself, I found out that it really worked (shown here:
    <a href="http://www.youtube.com/watch?v=MuREv2RdUwo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MuREv2RdUwo</a>
    ).
    I wondered why this was possible and if it would work for other characters.
    I tried bluntly replacing characters with Cloud, only to find out it didn't work.
    That's when I thought about the wholu module thing.
    So I looked into both Link's and Toon Link's module file with Phantom Wings Module viewer (a program called aU2f91.exe which he posted on Smash Boards for people who actually know how to edit modules, which I don't know) and saw that Link and Toon Link have the same amount of Constructor lines.
    So I went to look into Ike's module file and find a character with the same amount of Constructor lines as Ike and I found out that Meta Knight has the same amount of Constructor lines.
    So I went on and did the same thing I did with Link and renamed the files to match Meta Knight's name and putted it into the Meta Knight folder.
    And guess what?
    IT WORKED!!!
    Well, to an extent...
    Here is the proof:
    <a href="http://www.youtube.com/watch?v=aLlh63LO-PA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=aLlh63LO-PA</a>

    Try doing it yourself if you don't believe me, you will be surprised.
    « Last Edit: April 03, 2010, 02:21:20 PM by ds22 » Logged

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    « Reply #1 on: April 03, 2010, 02:20:48 PM »


    It would work vis-versa right?
    Like the Geno psa over link.
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    « Reply #2 on: April 03, 2010, 02:21:47 PM »


    It would work vis-versa right?
    Like the Geno psa over link.
    Yes.
    But I haven't tried it.
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    « Reply #3 on: April 03, 2010, 02:33:44 PM »


    Well then...
    Anyway, have you tried this procedure on any other characters.
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    « Reply #4 on: April 03, 2010, 02:34:22 PM »


    Nice find but i thought phantom hasn't released the module viewer yet apparently i was wrong
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    « Reply #5 on: April 03, 2010, 02:36:32 PM »


    Link to program?
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    « Reply #6 on: April 03, 2010, 02:58:56 PM »


    Also, for fans of Shadow VS Sonic, Sonic is interchangeable with both Luigi and Marth (Sonic's specials won't do a thing though).

    Nice find but i thought phantom hasn't released the module viewer yet apparently i was wrong

    It's a developer kind of viewer which crashes alot and cannot edit without proper knowledge Phantom Wings has.
    I only used it to view the module files, not to edit them (I didn't edit anything).

    Link to program?

    Here you go:
    http://www.mediafire.com/?tmwwykzgytz
    Credit to Phantom Wings.
    It's only a viewer which let you see offsets.
    « Last Edit: April 03, 2010, 03:09:03 PM by ds22 » Logged

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    « Reply #7 on: April 03, 2010, 04:42:48 PM »


    That can be very interesting. But a few questions : if you do that, what does happen to MK? Can you do that with two simple PSA (like Cloud and Aeon)?  Does it freeze the game or is it bugless? In the video we can see in the begening that Cloud stays in T stance is it because of that?
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    « Reply #8 on: April 03, 2010, 06:06:32 PM »


    That can be very interesting. But a few questions : if you do that, what does happen to MK? Can you do that with two simple PSA (like Cloud and Aeon)?  Does it freeze the game or is it bugless? In the video we can see in the begening that Cloud stays in T stance is it because of that?
    Cloud (and Ike) can't use A moves when doing this.
    That's why it T-stanced.
    And at least for Ike it is a bit buggy and freezy.

    EDIT: Here's a list of the amount of Constructors of each character,
    Each character that matches in number are interchangeable:

    Captain Falcon 8
    King Dedede 16
    Diddy Kong 15
    Donkey Kong 15
    Falco 1
    Fox 1
    Mr. Game and Watch 17
    Ganondorf 7
    Ice Climbers 13
    Ike 6
    Kirby 15
    Bowser 9
    Link 9
    Lucario 5
    Lucas 15
    Luigi 5
    Mario 7
    Marth 5
    Meta Knight 6
    Ness 19
    Peach 4
    Pikachu 8
    Olimar 17
    Pit 7
    Pokemon Trainer(all poké's) 7
    Jigglypuff 5
    R.O.B. 7
    Samus/ZSS 12
    Snake 9
    Sonic 5
    Toon Link 9
    Wario 27
    Wolf 1
    Yoshi 18
    Fighting Alloy Team 4
    Zelda 23
    « Last Edit: April 09, 2010, 08:20:37 AM by ds22 » Logged

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    « Reply #9 on: April 03, 2010, 06:11:05 PM »


    Ike can go over Marth. I've fought CoN Naruto with Ike before to compare the 2. Ike's specials didn't work though.
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    « Reply #10 on: April 03, 2010, 06:21:30 PM »


    Ike can go over Marth. I've fought CoN Naruto with Ike before to compare the 2. Ike's specials didn't work though.
    Your right.
    His Up-B freezes though.
    But he works better than done over Meta Knight.
    « Last Edit: April 03, 2010, 06:24:43 PM by ds22 » Logged

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    « Reply #11 on: April 03, 2010, 06:25:30 PM »


    Tested that a lot. Up-B freezes only if you hit them.
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    « Reply #12 on: April 03, 2010, 06:29:27 PM »


    Tested that a lot. Up-B freezes only if you hit them.
    Me it freezes just right after execution.
    N-B seems to work perfectly though.
    Also, Ike over Marth is an exception of the rule as for Ike over Jigglypuff didn't work.
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    « Reply #13 on: April 03, 2010, 06:30:41 PM »


    If Ike didn't have such complicated hard coding Coud over Marth could work.
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    « Reply #14 on: April 03, 2010, 06:34:23 PM »


    If Ike didn't have such complicated hard coding Coud over Marth could work.
    I'm going to test that out.
    Also, it may be something File Size Limit related for why Ike over Marth did work and Ike over Jigglypuff didn't.
    EDIT: Cloud worked and his Up-B only froze when I hit the opponent.
    The Specials worked like normal (beside some looking really weird, like his Air Side-B).
    « Last Edit: April 03, 2010, 06:37:00 PM by ds22 » Logged

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