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Author Topic: Need help with vertex hacking going wrong  (Read 1157 times)
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crockpot662
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« on: April 03, 2010, 07:08:35 PM »


Hi to anyone who looks at this and thanks to anyone who answers!

I am a noob at vertex hacking, just going to put that out there. I watched the KC-MM tutorial (making Bowsers spikes flat) on how to do it and followed it exactly(as far as i can tell) but whenever i replace the FitKoopa model file (.mdl0) there are these lines that just out from where i altered the model.

To test it i exported the model and vertices, used DasDonkey to create a DDV.3DS file, then immediately made a model.mdl0 file with DasDonkey (copy and pasted the mdl0offset) and when i replaced and previewed it the same problem happened.

I've tried to fix the problem for 2 hours, have looked around the internet for 1 and can not find anything to help it. So i thought the KC-MM forum. So any help would be appreciated, i am super stumped.

-Tyler
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JBG
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    « Reply #1 on: April 03, 2010, 08:27:12 PM »


    I'm having the same problem with my Bowser and Peach (Trying to make Bowser's horns like Giga Bowser's and import other polygons from other peaches).

    Finding out the problem would indeed be nice.
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