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Author Topic: Dantarion Presents: pyGCTInject 1.0  (Read 6042 times)
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Dantarion
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    « on: May 07, 2014, 07:21:32 PM »


    https://github.com/dantarion/pyGCTInject

    Hit download ZIP to get the latest version.

    Please read the readme on github, I want to keep an up to date explanation of everything there.
    If you have questions, ask them here, and I will answer them and update the documentation on Github!
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    daniel741852
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    « Reply #1 on: May 07, 2014, 07:55:23 PM »


    This seems interesting!
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    DarkPikachu
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    « Reply #2 on: May 07, 2014, 08:27:54 PM »


    hmm... a bit saddend by the lack of a basic GUI (because it's python),
    but still... very interesting indeed Smiley

    don't appologize for me expecting too much...
    I'm building a GUI on a modern GL interface (in python 2.7.6), so really, I have no right to complain. Tongue

    EDIT:
    if I could recommend an easy and extendable GUI interface,
    might I recommend PyQt. Smiley
    « Last Edit: May 07, 2014, 08:33:28 PM by Tcll » Logged


    Quote: Friedslick6
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    But the coolest part was that you didn't stop working on it despite that.

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    « Reply #3 on: May 07, 2014, 08:32:21 PM »


    Tcll Your python work is very impressive btw, i've been a long time follower on smashboards, just never said anything. Good luck with your endeavors.

    This is a nifty little tool here!

    In any case, i don't think it's necessary to have an gui for this tool really, it's pretty straight forward Tongue
    « Last Edit: May 07, 2014, 08:38:01 PM by Sammi Husky » Logged

    DarkPikachu
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    « Reply #4 on: May 07, 2014, 08:45:03 PM »


    Tcll Your python work is very impressive btw, i've been a long time follower on smashboards, just never said anything. Good luck with your endeavors.

    many thanks Smiley

    tbh, the code isn't exactly difficult, especially being Python, but my lack of knowledge is the reason for all the wait...
    (can't take time off to study due to my brain constantly getting new ideas while forgetting others) lol
    ^ and the fact that I don't think about things because of this... curse my autism Tongue

    In any case, i don't think it's necessary to have an gui for this tool really, it's pretty straight forward Tongue
    very true, but with a GUI you could manage and track changes as well as modify and revert codes.

    /coming from someone who's building an IDE (for his complex program's scripts) completely designed for noobs Tongue

    EDIT:
    @Dant: if you consider a GUI, if you'd like any of my experience, feel free to ask Smiley
    « Last Edit: May 07, 2014, 08:47:19 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    pikazz
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    « Reply #5 on: May 08, 2014, 01:36:44 AM »


    wow! dant actually released something! 8D
    great work dant!

    from what I read from the readme if I understood it correctly, it makes the Dol in the ISO to be with merged with the GCT and allow us to put codes "gameconfig.txt" which makes it faster to test things on Dolphin?
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    Dantarion
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    « Reply #6 on: May 08, 2014, 01:00:26 PM »


    Tcll this doesn't need a GUI, that would make it worse. All I do is change the hardcoded file paths, then double click it whenever I change the GCT.
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    DarkPikachu
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    « Reply #7 on: May 08, 2014, 02:24:13 PM »


    make it worse? I really disagree...

    but whatever, it's your program, thanks for taking the time. Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #8 on: May 08, 2014, 04:58:11 PM »


    Yo Dant. You said the program requires a boot.dol. Where would I get that? In the instrutions, it says "This program takes a NTSC... .dol from the the game Super Smash Brothers Brawl" but I can't find one in the ISO.
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    DarkPikachu
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    « Reply #9 on: May 08, 2014, 05:10:36 PM »


    Yo Dant. You said the program requires a boot.dol. Where would I get that? In the instrutions, it says "This program takes a NTSC... .dol from the the game Super Smash Brothers Brawl" but I can't find one in the ISO.
    should be right in the ISO root

    it may be "main.dol" though

    EDIT:
    if you're extracting using Dolphin:
    R-click the game partition and click "Extract DOL"
    it exports "boot.dol"
    « Last Edit: May 08, 2014, 05:14:35 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #10 on: May 08, 2014, 05:20:26 PM »


    Okay. Got the boot.dol. I injected my GCT into the DOL, placed it alongside the folders on the extracted ISO. Dolphin crashed when loading the DOL.
    « Last Edit: May 08, 2014, 05:23:51 PM by Segtendo » Logged

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    DarkPikachu
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    « Reply #11 on: May 08, 2014, 05:58:11 PM »


    Okay. Got the boot.dol. I injected my GCT into the DOL, placed it alongside the folders on the extracted ISO. Dolphin crashed when loading the DOL.
    I'd expect it to only work properly for USB loaders
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #12 on: May 08, 2014, 06:15:18 PM »


    I'd expect it to only work properly for USB loaders
    Quote from: Readme
    Uses
    ========
    Running an extracted ISO of Brawl using Dolphin emulator, with a codeset of your choice. This has been used by Dantarion to test file modifications for Project M for a while, and now it is out in the WILD!
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    DarkPikachu
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    « Reply #13 on: May 08, 2014, 06:28:14 PM »


    Quote from: Readme
    Uses
    ========
    Running an extracted ISO of Brawl using Dolphin emulator, with a codeset of your choice. This has been used by Dantarion to test file modifications for Project M for a while, and now it is out in the WILD!
    well...
    can't be me w/o facepalms Awesome Face
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Dantarion
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    « Reply #14 on: May 09, 2014, 04:37:09 PM »


    Anyone got this working at all?
    Segendo, does it work with a dol taken from the ISO unchanged?
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