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Author Topic: Texture-Related Question: need an answer quickly if possible.  (Read 1736 times)
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Velen
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    « on: April 04, 2010, 07:21:36 PM »


    Okay, now I am curious about something else texture related: Is it possible to add new textures to the models without crashing BrawlBox or the game? If so, this opens up new possibilities for textures for me.

    So is it or is it not possible. Your answer is vital, so be detailed.
    « Last Edit: April 07, 2010, 05:13:34 PM by Velen Zaiga » Logged


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    Velen
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    « Reply #1 on: April 07, 2010, 05:14:13 PM »


    Bumping since it was on the second page.
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    « Reply #2 on: April 07, 2010, 05:23:11 PM »


    What are you asking exactly? Are you talking about porting textures from one character to another? Or previewing with different textures. And how does BrawlBox and your game crash from it? You may be doing something wrong.
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    Velen
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    « Reply #3 on: April 07, 2010, 05:29:29 PM »


    What are you asking exactly? Are you talking about porting textures from one character to another? Or previewing with different textures. And how does BrawlBox and your game crash from it? You may be doing something wrong.

    Here is what I am asking.

    In BrawlBox, on a character, can I go Edit > New > Texture, and add a new texture to a character, after which you place the texture in the character file. For example, Mario doesn't have a "Mask" texture like Sonic does, would it be possible to create a new mask texture from scratch, for Mario, then make a new texture slot in his FitChar##.pac and add it in? If so, there is a whole host of things I can do.
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    « Reply #4 on: April 07, 2010, 06:50:41 PM »


    You can't make more slots than there are. It would be cool though.
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    « Reply #5 on: April 07, 2010, 06:57:04 PM »


    Doesn't riivolution or whatever it's called allow you to swap textures on the fly?
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