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Author Topic: level 16 cpus and PM ai coding  (Read 1740 times)
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armyguy110
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    « on: May 27, 2014, 11:08:40 PM »


    The PM ai coding is interfering with the level 16 cpu code, does anyone know enough to help me and teach me what to do for future reference?

    After some testing I can almost safely conclude that "level sixteen" vs "PM level 9" are virtually the same so im gonna venture and say that the coding is being interfered with.
    « Last Edit: May 28, 2014, 12:26:59 AM by armyguy110 » Logged

    spiritpyros
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    « Reply #1 on: May 28, 2014, 02:43:51 AM »


    I believe this is due to the projectM AI coding being done within the characters moveset file. Because of this using the level 16 code interferes with the AI coding in projectM  movesets making it go haywire.
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    armyguy110
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    « Reply #2 on: May 28, 2014, 09:24:14 AM »


    So there would be no way to fix this for project m?
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