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Author Topic: [Solved] Is BrawlEx Compatible With Riivolution  (Read 3253 times)
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DozensofUniqueGeese
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« on: May 28, 2014, 10:28:06 AM »


Hey guys whenever I attempt to install BrawlEx or a BrawlEx pack the Css icons are not there. Is BrawlEx compatible with riivolution or am I doing something wrong?
« Last Edit: May 28, 2014, 11:18:06 AM by AquaGamingMinecraft » Logged


Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread!

DozensofUniqueGeese
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« Reply #1 on: May 28, 2014, 11:17:32 AM »


Thanks!
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Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread!

Makarew
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    « Reply #2 on: May 28, 2014, 06:34:30 PM »


    Your supposed to be able to use Riivolution with BrawlEx using the Brawl Minus xml.
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    DozensofUniqueGeese
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    « Reply #3 on: May 28, 2014, 08:15:11 PM »


    I am semi-new to this where can I get the Brawl Minus xml?
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    Hello, I am Aqua. I am new to Brawl hacking and I already have made a few hacks. I have made a Final Destination stage. I hope to get better with these and learn many new things. I hope to soon make a CSP thread!

    Makarew
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    « Reply #4 on: May 28, 2014, 08:41:40 PM »


    Code:
    <wiidisc version="1">
    <id game="RSB" />
    <options>
    <section name="Brawl Launcher">
    <option name="Code Set" default="1">
    <choice name="Minus3.3 Test">
    <patch id="minus33test" />
    <patch id="ocarina" />
    </choice>
    </option>
    <option name="Hook" default="1">
    <choice name="VI"><patch id="ocarinabase_vi" /></choice>
    <choice name="KPAD"><patch id="ocarinabase_kpad" /></choice>
    <choice name="Joypad"><patch id="ocarinabase_joypad" /></choice>
    <choice name="GXDraw"><patch id="ocarinabase_gxdraw" /></choice>
    <choice name="GXFlush"><patch id="ocarinabase_gxflush" /></choice>
    <choice name="OSSleep"><patch id="ocarinabase_ossleep" /></choice>
    <choice name="AxNextFrame"><patch id="ocarinabase_axnextframe" /></choice>
    </option>
    </section>
    </options>
    <patch id="minus33test">
    <memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
    </patch>
    <patch id="ocarinabase_vi">
    <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_kpad">
    <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
    <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_joypad">
    <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_gxdraw">
    <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_gxflush">
    <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_ossleep">
    <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
    </patch>
    <patch id="ocarinabase_axnextframe">
    <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
    </patch>
    <patch id="ocarina">
    <memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
    <memory offset="0x00001CDE" value="8057" />
    <memory offset="0x00001CE2" value="0000" />
    <memory offset="0x00001F5A" value="8057" />
    <memory offset="0x00001F5E" value="0000" />
    <memory offset="0x000042B8" value="60000000" />
    <memory offset="0x003E9930" value="60000000" />
    </patch>
    </wiidisc>

    Make that a xml and put everything where it should be for Gecko. So gct with File Patch Code in codes and everything else wherever it goes in pf. It should work but I'm not certain.
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