so following the EPIC vertex hack:
I'm motivated to work out a PSA for him. (ill also be animation hacking with brawlbox to make sure the animations match Master Cheif's. but that goes without saying.)
now i
know that I'm not the only one whose thought of this. However, I couldnt find a thread on it.
so if you are one of those ppl, post what you have in mind.
here is what
I will be making for him. This is just what
I imagine his moveset as being. There will be plenty of people's interpretations. post them on this thread!
my master cheif:B Specials:^B: throws down a Grav lift which springs him upwards. like sonic's up B but doesnt send him into freefall (obviously only usable once during the air)
>B: grenade. takes out, activates, and throws a grenade at medium strength. 1/10 chance of it being a goo bomb (sticky nade!)
vB: sniper rifle. aims for 3 seconds, shoots on 4. infinite range, 20%, straight back knockback, very small hit bubble.
B: weapon swap.
IMPORTANT MOVE! changes between 3 guns.
1) Assult rifle. (start off with dis)
2) Battle rifle.
3)need to decide. whatever.
the weapon will be held at all times unless another weapon is swaped for it (in the Bmoves and Smash moves)
These will be vertex edited articals, each working differently.
but this move does not fire the guns, only swaps them. the guns determine what his tilts will be.
example:
assult rifle is spurts of shots at semi close range, battle rifle is shorter bursts of shots seperated by like .5seconds at longer range. and whatever I make the 3rd gun.
so those will be the types of shots used in the tilt moves, which are as follows:
Tilts!^A :is a straight upward shot
>^A: is a diagonal up shot while walking foward
>A : faster walk while shooting horizontal
>vA:walk digonal down shot
but down tilt works differently
vA:trip. copy from captain falcon.
A attacks! (keep in mind that this will be using custom animations)A: bash with butt of the gun
AA: knee
AAA: hard smack with gun. the bash animation from Halo 3
Smash Attacks!>Smash: Shotgun.
vSmash: Rocket Launcher (copy from snake's)
^Smash: Mortar (literally copy from snake's)
throws: Captain falcon's
Airials: N Air: ??
F Air: ??
B Air: Ike's only with whatever gun is out instead of Ragnell
d AIr: down kick
u Air: uward throwitem animation followed by a boom like 20 frames later (incindiary grenade.) think Zelda's up Air.
other stuffWait 1: der. battle ready classic masterchief multiplayer animation awesomeness!
Wait 2: puts gun on sholder like ike's wait 3.
Wait 3: same as wait 1 only generates and instantly consumes maximum tomato. before you get all "THATS BROKEN NOOB!!", hear me out. Mastercheif regenerates like a mofo. plain and simple. and wait 3s come around every 20-30 seconds of constant waiting around doing nothing. i think its totally fair to heal cheif 30-50% if he can pull that off mid battle. also, the effects of consuming food look alot like the sparks when he recharges. so we got that goin for us.
VERY good jump.
sub par 2nd jump
good arial mobility
sent flying kinda easily. like ivysaur's level of knockback resistence.
like I said, this is MY interpretation of his moveset, and I will be making this regardless of the other ones made.
but please, feel free to post comments.
and more importantly, if you are currently working on him, post ur plan on this thread. I KNOw im not the only one.