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Author Topic: Project M + Classic Expansion Pack + cBliss?  (Read 1999 times)
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DocStrange
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    « on: June 16, 2014, 08:47:31 PM »


    Has anyone gotten these three to work together and if so how?

    I've got PM 3.02 with the CEP working fine, now I'm trying to add cBliss. I've replaced sc_selchar/char_bust_tex_lz77, sc_selmap/MiscData[40] and STGRESULT.PAC/MiscData[120] with ones from a cBliss ready PM pack and am using Mewtwo2000's cBliss tool but I'm still getting the beep. Should I use the above files from the original cBliss and just manually add the PM stuff? I would think that may interfere with PM's codes but maybe not as ong as they were still named properly, idk.

    If anyone has figured this out please fill me in and if it's not possible please end my struggles. Thanks!
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    Makarew
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    « Reply #1 on: June 16, 2014, 09:16:05 PM »


    The only way to get Project M compatible with cBliss is to use Brawl Ex (Project M Unbound to be specific).
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    DocStrange
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    « Reply #2 on: June 17, 2014, 07:16:26 AM »


    Not true, I've seen multiple users including Mewtwo2000 himself that have said they've gotten cBliss to work with PM.
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