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Question: How do I get .hex files to work?
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danwashere
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« on: June 21, 2014, 03:18:09 AM »


Okay, so I’m new to Project M and I’ve been getting better at it. I know how to add characters, skins, stages, music, and .sawnd files, but I am lost on what to do with .hex files. I’m running on a Mac (yea I know lol) and I don’t know what to do with these .hex files. I want to replace Toon Link’s voice with Skull Kid’s, but I’m having a hard time. And since I’m running a Mac, the software to do this will not work. Is there any possible way to somehow convert .hex to .sawnd or is there another way to get this to work? I can get everything else to change except for menu stuff, character selection, and .hex files. Sad
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ThePhantomPsychic
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You like Krabby Patties, don't you Squidward?

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    « Reply #1 on: September 07, 2014, 03:18:18 PM »


    Don't count me for necroposting, but i believe that .hex are supposed to be used in sawnds original. they're called hex packets, and Im not sure what they do, but if done correctly, sawnds will make a sawnd if you have a .wav and brsar.
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