brawlEx announcer calls

Started by Itaiboh, June 26, 2014, 11:11:24 PM

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can i create a costum announcer call without replacing an existing one?

and if i can then how

I don't think so; I'm pretty sure you'd have to "replace" it, but it's not actually replacing it; it's making the Wii THINK that it's replacing it, not to mention that you could just copy it for backup and even have interchangeable SD cards or interchangeable folders to get put on the SD cards.

i just want to have announcer calls for all charecters... and why does clone tool show announcer call id or something.

link to picture: http://prntscr.com/3xe2cm

It's kind of hard to explain it.
http://forums.kc-mm.com/index.php?topic=65113.msg1234041#msg1234041
You have to use existing sounds, but you can only replace sounds that are used by the menu for your announcer calls (eg I used the sounds for logging on to Wi-fi and the tournament sounds for some announcer calls). You basically want to replace sounds you won't be hearing often (Wi-fi officially shutting down, and I believe tournament crashes with BrawlEx).
[white]: SW-2632-7270-6724[/white]



Quote from: windhunter7 on June 27, 2014, 04:38:58 AM
I don't think so; I'm pretty sure you'd have to "replace" it, but it's not actually replacing it; it's making the Wii THINK that it's replacing it, not to mention that you could just copy it for backup and even have interchangeable SD cards or interchangeable folders to get put on the SD cards.

Nope. wrong

Quote from: Itaiboh on June 28, 2014, 04:57:23 PM
i just want to have announcer calls for all charecters... and why does clone tool show announcer call id or something.

link to picture: http://prntscr.com/3xe2cm

^

its a complicated proccess, but you have to replace a sound in super sawndz, for example, teh sound when the wii connects to wifi in the wifi mode. then you find the offset of that sound, and put it in that announcer spot in the pic
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but how should i call the sawnd file?

How can i create brawlex custom announcer calls for the super smash bros. brawl with melee characters?

Just as a side note, there is at least one completely unused announcer call you might be able to appropriate (with a second if you never want to add Alloys to your select screen). There's also a large number of "blank" entries for the narrator, but I don't know if those can actually be utilized or not, or what the results might be if you could.

The main list for smashbros_sound.brsar hasn't been broken open yet, so we can't add completely new entries (like for completely added music) yet. I'd love to see it if it happened, though.

I maxed out the CSS so I had to start replacing the Wiimote SFX with announcer calls.
Brawlex Advancements (Supplement to the Brawlex thread's original post)
I use RSBE Brawlex v2.0.0.0 Extended, Win 11, and 3ds Max (3ds Max Guide). Refresh to see my imports!

it's actualy easy to do if you have the Custom Sound Engine 2.5 code. name the brstm of the anouncer call 0000XXXX.brstm and then go to your clone's slot config file, open it in a hex editer and change offset 0x1A and 0x1B to XXXX.

this also works for victory themes and victory announcers:

victory theme: offset 0x22 and 0x23

victory announcer: I forget but if you look up sfx Id's here:

http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29

and then find the matching numbers in the slot config, you can find the offset yourself.

Quote from: Brightshadow360 on February 26, 2016, 10:14:31 AM
it's actualy easy to do if you have the Custom Sound Engine 2.5 code. name the brstm of the anouncer call 0000XXXX.brstm and then go to your clone's slot config file, open it in a hex editer and change offset 0x1A and 0x1B to XXXX.

this also works for victory themes and victory announcers:

victory theme: offset 0x22 and 0x23

victory announcer: I forget but if you look up sfx Id's here:

http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29

and then find the matching numbers in the slot config, you can find the offset yourself.

I use the custom sound engine for victory themes but I found that there are problems when using it with announcer calls. The announcer call wouldn't terminate properly and garbled sound would start playing after using a custom sound engine announcer call. Were you able to get announcer calls working properly through the custom sound engine Brightshadow360?
Brawlex Advancements (Supplement to the Brawlex thread's original post)
I use RSBE Brawlex v2.0.0.0 Extended, Win 11, and 3ds Max (3ds Max Guide). Refresh to see my imports!

July 20, 2017, 12:05:31 PM #12 Last Edit: July 26, 2017, 02:15:29 PM by MaymonAdir
I wanted to replace Spectate with Dr. Mario. It sounds perfectly in Super Sawndz, but when I opened my Wii, I hear "Spectate". Can someone help me?

Thanks

Edit: I was stupid. You must put the Replacement Soundbank Engine code. It works perfectly