Opening a .dat file.

Started by Ҩᴜᴇᴇɴ , September 01, 2014, 03:55:39 PM

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September 01, 2014, 08:57:43 PM #15 Last Edit: September 01, 2014, 09:05:54 PM by Ǥɪғᴛᴇᴅ
100 Mario. All the way down.


Post Merge: September 01, 2014, 09:05:54 PM

This is it, when it's finished:

September 01, 2014, 09:06:14 PM #16 Last Edit: September 01, 2014, 09:09:09 PM by Anarchy Panty (Br3)
*eye twitches*

What the hell.

Is that the CSSRoster that came with the hack you're using? I have no clue why it looks like that - even more so, if the roster shows as a ton of Marios, there should be only Marios on your CSS when you booted up your game, and not a full roster. That probably means you have a custom CSS code on your GCT.

You should have calrified that you're using a modset, like Brawl Minus. I was supposing you either had a vBrawl pack like Nebulon's or were starting from scratch. Oh well...

Here's what it was supposed to look like:



Quote from: Ǥɪғᴛᴇᴅ on September 01, 2014, 08:57:43 PM
This is it, when it's finished:

Okay. Save the file, plug your SD back on your Wii, turn your Wii off, and turn it on again.
Now tell me what happens when you get to the CSS.
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I sent another message.
Of the way I'd like it to be.

And if I delete the custom css code, would it work?

I'm confused.

Also edited my post.

If you're using the most recent BrawlEx, no CSS code is needed. The CSSRoster file is a modern replacement to that method.

EDIT: Wait, why two Lucarios? They'll both be the same, you know!
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September 01, 2014, 09:15:40 PM #19 Last Edit: September 01, 2014, 09:17:29 PM by Ǥɪғᴛᴇᴅ
o crap.
Woops.

So I should delete the code, then.

Question. What about the other ones?
The slot.dat's
The config.dat's
The other dats?

What happens with them?
Should I delete them as well?

Post Merge: September 01, 2014, 09:17:29 PM

And the second 20, was meant to be 02. Not 20. Silly me.

Quote from: Ǥɪғᴛᴇᴅ on September 01, 2014, 09:15:40 PM
o crap.
Woops.

So I should delete the code, then.

Question. What about the other ones?
The slot.dat's
The config.dat's
The other dats?

What happens with them?
Should I delete them as well?

Oh God.

No, I don't think you need to. Hopefully you won't have to.
Keep them in their places, and don't delete the GCT! Just the code for custom CSS.
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I didn't delete the entire GCT, just the CSS code.
Now.... loading up and
... the original Cast. Ooo~

So THIS is how you got the original cast?
By deleting the CSS code?
if I knew that long ago, I'd of done it.
Dayum.
Anyway, yeah. Not what I had in mind 100%.
I may of put it in the wrong spot, maybe?

Do I put the cssroster in the Brawlex folder?
Or JUST in the PF folder?

Quote from: Ǥɪғᴛᴇᴅ on September 01, 2014, 09:22:27 PM
I didn't delete the entire GCT, just the CSS code.
Now.... loading up and
... the original Cast. Ooo~

So THIS is how you got the original cast?
By deleting the CSS code?
if I knew that long ago, I'd of done it.
Dayum.
Anyway, yeah. Not what I had in mind 100%.
I may of put it in the wrong spot, maybe?

Do I put the cssroster in the Brawlex folder?
Or JUST in the PF folder?

Put the edited roster file in pf/BrawlEx.
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Put it there.
Deleted the CSS code.
Got the original cast.

is there a specific folder I need to put it in? Or just BrawlEX?
Jeese, I am a noob. I am so sorry.

Quote from: Ǥɪғᴛᴇᴅ on September 01, 2014, 09:26:15 PM
Put it there.
Deleted the CSS code.
Got the original cast.

is there a specific folder I need to put it in? Or just BrawlEX?
Jeese, I am a noob. I am so sorry.

It's okay. Don't worry.

Yeah, it is just pf/BrawlEx. Did you turn the Wii off? It doesn't refresh if you don't.
Also, make sure you have bx_fighter.rel on the module folder. I think it is needed for the roster to work.
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I have a BX_Fighter.rel

I may need a new one, though.
It may make it load the new roster.

Download the BrawlEx CSS Expansion v1.0.2.0. It will have the files needed.

I'd greatly advise you to take a look at the OP at the Brawl Expansion thread. There really is a lot for you to learn...
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I c...
Waiting for it to download.