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Question: Do you think I should add Beta versions of Project M D.I.Y. that includes the beta build of BrawlEx?
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Author Topic: [LOCKED] (Old thread) Project M D.I.Y. (A Project M + BrawlEx Template)  (Read 102098 times)
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Sirkura
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    « Reply #150 on: April 06, 2015, 02:40:07 PM »


    Are the codes done now? If it is prepare for a storm of hype

    Well sorta, i just realised i forgot to add the file code patch back in, but that's not too hard. i was working on this from 8pm to 2am xD so its not surprising if forgot a few things, i'll add them later as i get the chance. we also need to add the core files and animations to the PM menu, i'm not entirely sure what needs to be replaced on those, so i'll let Ty or someone else handle it. the codes should be finished tho. i took a slightly different approach this time.

    Basically i stripped out everything menu, character, and clone engine related from the game. then told BB to "forget all codes" then remembered only those codes and checked the original DIY GCT and found wich ones were still in there, and removed the rest that weren't.
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    « Reply #151 on: April 06, 2015, 05:33:18 PM »


    This is what I've gotten thus far by directly replacing the GCT codeset using Vanilla Project M 3.5 (Tested from both Dolphin and Wii):
    *Air Dodging crashes the game when moving into the freefall animation (excluding Yoshi, who just sits in an odd non-freefall animation until hitting the ground again).
    *Character movesets and animations are unchanged from Brawl Vanilla
    *All Menus, intro screens, and amount of unlocked characters are same as Brawl Vanilla
    *When shielding from a crouch, the first frame puts you into a no-animation pose for all characters (arms spread straight apart, with character standing perfectly like a cross).
    *Items appear to work 100%, excluding the replaced Turbo item added in 3.0, which I cannot seem to find (Edit: the Spicy Curry is actually the Turbo Power, minus all aesthetics).
    *L-cancelling works, but only during the first frame before landing. Timing is very difficult to hit consistently.
    *You can still enter a game by yourself during infinite time
    *Stage placement is slightly different than stock brawl, with some normal stages being in melee stages, and vise verse.
    *All stages seem to be working.
    *Wario's bike apparently can fly, because when you get off of it, it moves up into the top of the map, and does not despawn. Also, Wario's costume is wrong on the CSS
    *Yoshi's Egg Throw shows the egg model with Yoshi's body texture, corresponding with his current color. Also, Yoshi's egg shield does not change color, along with his Side-B. And when more than 1 item is on screen, the egg changes textures again, although I cannot properly identify which textures they are.

    That's what I've come up with thus far. I re-read your post, and apparently you're stripping it down bare-bones, but I'm not sure what's supposed to be left over. The 2AM GCT codeset is not entirely stable yet. If I find anything else, I'll be sure to let you know Sirkura.
    « Last Edit: April 06, 2015, 05:34:34 PM by SmashAmass » Logged


    hochin
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    « Reply #152 on: April 06, 2015, 07:52:43 PM »


    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely Smiley
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    « Reply #153 on: April 06, 2015, 08:38:02 PM »


    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely Smiley


    Perhaps you could link this GCT for Sirkura to work with? That might be helpful
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    Sirkura
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    « Reply #154 on: April 06, 2015, 09:11:58 PM »


    Perhaps you could link this GCT for Sirkura to work with? That might be helpful


    lol it was just the GCT i uploaded, sorry i completely derped with it xD i forgot to re-add the file patch code, thats why you see vanilla menu's, psa's etc. add it and those will go away. i'll reupload the fix in a bit.
    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely Smiley



    Seems like thats a file issue, things like that usually happen when the cosmetic files aren't configured right.  for the sake of testing things i'd try just adding 1-2 clones from scratch, no packs or anything. i wouldn't even add thier cosmetics, just use the default ones to limit any coding errors. i'll try it later perhaps when i get the time.

    just another note, if your using the PM vanilla screens, keep in mind choosing extra costumes and probably roy/mewtwo will cause the game to freeze. simply because the files arent added for them. you will need to edit the fighter configs and cosmetic files for those.

    Update: April 06, 2015, 10:38:34 PM
    Uploaded the fix:
    http://www.mediafire.com/download/un64zaar818zh05/RSBE01(DIYBeta2.1).gct
    « Last Edit: April 06, 2015, 10:39:07 PM by Sirkura » Logged


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    « Reply #155 on: April 07, 2015, 01:26:20 AM »


    So I moved and placed files more thoroughly and got my brawlex characters to load properly this time. Everything's running great except for when you perform an airdodge, with bex or pm characters, the game crashes. 
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    « Reply #156 on: April 07, 2015, 04:23:06 AM »


    So I moved and placed files more thoroughly and got my brawlex characters to load properly this time. Everything's running great except for when you perform an airdodge, with bex or pm characters, the game crashes. 

    Hmm this could be code related. i'll look into it more soon. there are three possibilities.

    #1 the air dodge code itself, i don't know if its changed any from 3.0-3.5 i'll try removing it all together and see if it still crashes. if it doesn't i'll add a working one in.

    #2 there is a code that makes helpless fall into special fall, it might have a conflict somewhere in there. i can also remove that as well.

    #3 there is some sort of momentum data in the airdodge via PSA. i've experienced this specifically with megaman and goku PSA's, as they are scripted to do other actions and move in a unique fashion. (like megaman has an airdash for his dodge, tho the code halts all momentum making it move and halt at the same time causing a crash)

    Post Merge: April 07, 2015, 05:14:32 PM
    Just to help me track down the freeze, does it freeze right when you air dodge, after the dodge animation, or when you land?
    « Last Edit: April 07, 2015, 05:14:32 PM by Sirkura » Logged


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    « Reply #157 on: April 07, 2015, 06:10:41 PM »


    Sure thing, for me yes it crashes instantly once I try to perform it.
    « Last Edit: April 07, 2015, 06:11:49 PM by hochin » Logged

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    « Reply #158 on: April 07, 2015, 07:33:01 PM »


    Sure thing, for me yes it crashes instantly once I try to perform it.


    this is the melee dodge code from 3.0, it seems to be changed drastically in the 3.5 gct. i actually remember having issues with this code in particular in a custom codeset i made. i'll see if i can find the updated code and get back to you. (listed mostly for reference):


    Melee Air Dodge v6.1 (1/2) [Shanus, Magus]
    4A000000 90000000
    1619C400 00000370
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 0002D690
    00000005 21000005
    00000001 0002D690
    00000005 21000007
    00000000 00000046
    00000000 0000001B
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D2F0
    00000005 21000005
    00000001 0000D2F0
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000005 000003F3
    00000005 11000006
    00000005 000003FA
    00000005 11000007
    00000006 00000007
    00000005 11000006
    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
    00000005 11000006
    00000006 00000007
    00000005 11000007
    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
    00000005 11000007
    00000005 11000006
    00000005 11000007
    00000006 00000007
    00000005 11000007
    00000000 00000005
    00000001 0000EA60
    00000001 0000EA60
    00000005 11000007
    00000001 00000000
    00000005 11000007
    00000001 000027D8
    00000005 11000006
    00000005 11000007
    00000005 11000006
    00000005 11000006
    00000005 21000005
    00000005 000003FA
    00000005 11000006
    00000005 11000006
    00000005 21000007
    00000002 9019C608
    02010200 9019C400
    02010200 9019C410
    00070100 80FB18E4
    12060200 9019C4E0
    12060200 9019C4F0
    000A0400 9019C500
    120F0200 9019C520
    000F0000 00000000
    000A0400 9019C530
    120F0200 9019C550
    000F0000 00000000
    12070200 9019C560
    000A0400 9019C570
    12080200 9019C590
    000E0000 00000000
    12060200 9019C5A0
    000F0000 00000000
    12060200 9019C420
    12060200 9019C4E0
    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5D0
    12060200 9019C430
    12060200 9019C5E0
    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5F0
    120F0200 9019C440
    120F0200 9019C450
    04000100 9019C460
    120A0100 9019C4D0
    0E000100 9019C4D8
    0E080400 9019C470
    0E060100 9019C490
    0E010200 9019C498
    00040100 9019C468
    0E080400 9019C470
    0E060100 9019C490
    0E010200 9019C498
    120F0200 9019C4A8
    120F0200 9019C4B8
    00010100 9019C4C8
    00050000 00000000
    0E070100 9019C490
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C600
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619A1C8 00000050
    00000006 00000007
    00000005 00000000
    00000000 00000004
    00000001 0018B820
    00000002 9019A1F0
    000A0400 9019A1C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    4A000000 80F9FC20
    1601195C 00000008
    00070100 9019A1E8

    Melee Air Dodge v5.0 (2/2) [Shanus]
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
    00000001 0002D690
    00000002 9019A2A8
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000A0400 9019A278
    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0

    this code has a patern too they both start and end the same. marked in blue

    Comparing it to a previous codeset i had:


    Melee Air Dodge v5.1 (1/2) [Shanus]
    4A000000 90000000
    1619A000 000001A0
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 000249F0
    00000005 21000005
    00000001 000249F0
    00000005 21000007
    00000000 00000046
    00000000 0000001C
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D548
    00000005 21000005
    00000001 0000D548
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000002 9019A0E8
    02010200 9019A000
    02010200 9019A010
    00070100 80FB18E4
    12060200 9019A020
    12060200 9019A030
    120F0200 9019A040
    120F0200 9019A050
    04000100 9019A060
    120A0100 9019A0D0
    0E000100 9019A0D8
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    00040100 9019A068
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    120F0200 9019A0A8
    120F0200 9019A0B8
    00010100 9019A0C8
    00050000 00000000
    0E070100 9019A090
    00080000 00000000
    06FB18F4 00000010
    00070100 9019A0E0
    00020000 00000000
    06fc2478 00000008
    00020000 00000000

    Melee Air Dodge v5.0 (2/2) [Shanus]
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
    00000001 0002D690
    00000002 9019A2A8
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000A0400 9019A278
    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0

    the ending of part one is different (shown in red) tho the first part is the same. (blue) part 2 is hte same code, both start with 4A000000 90000000 and both pieces of code are always together, i might be able to find the beginning at the very least and work from there. starting that now.

    00000008 is a huge lead, i found this in the PM 3.5 GCT i asume this is part 1:

    [Air Dodge starts here]
    * 4A000000 90000000
    * 1619C400 000001B0
    * 00000001 000927C0
    * 00000005 11000000
    * 00000000 00000010
    * 00000006 00000001
    * 00000000 00000019
    * 00000006 00000003
    * 00000005 00000008
    * 00000005 1100002C
    * 00000001 0002D690
    * 00000005 1100002C
    * 00000001 0002D690
    * 00000005 1100002D
    * 00000000 0000000A
    * 00000005 12000039
    * 00000000 0000001C
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000000 00000001
    * 00000005 1100002C
    * 00000005 1100002D
    * 00000001 0000D2F0
    * 00000005 1100002C
    * 00000001 0000D2F0
    * 00000005 1100002D
    * 00000006 00000008
    * 00000005 2200001C
    * 00000001 0000EA60
    * 00000002 9019C4E8
    * 12060200 9019C400
    * 02010200 9019C410
    * 02010200 9019C420
    * 00070100 80FB18E4
    * 120F0200 9019C430
    * 120F0200 9019C440
    * 120F0200 9019C450
    * 04000100 80FB18EC
    * 0E000100 9019C460
    * 0E060100 9019C490
    * 120A0100 9019C468
    * 00040100 9019C470
    * 0E080400 9019C478
    * 0E010200 9019C498
    * 120F0200 9019C4A8
    * 120F0200 9019C4B8
    * 000A0200 9019C4C8
    * 00060000 00000000
    * 000F0000 00000000
    * 00010100 9019C4D8
    * 00050000 00000000
    * 120A0100 9019C4D0
    * 0E070100 9019C490
    * 0E000100 80FB155C
    * 00080000 00000000
    * 06FB18F4 00000010
    * 00070100 9019C4E0
    * 00020000 00000000
    * 06FC2478 00000008
    * 00020000 00000000


    Update!: April 07, 2015, 09:16:47 PM
    This is definately one of the more confusing codes i've had to look for, but i think i got it now. i'm going to remove the melee air dodge mechanics and see if it still freezes with air dodge. hopefully this will fix it. and no worries, i'll readd a new airdodge once i get it working.

    [Air Dodge starts here]
    4A000000 90000000
    1619C400 000001B0
    00000001 000927C0
    00000005 11000000
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 00000008
    00000005 1100002C
    00000001 0002D690
    00000005 1100002C
    00000001 0002D690
    00000005 1100002D
    00000000 0000000A
    00000005 12000039
    00000000 0000001C
    00000001 00000000
    00000001 00000000
    00000001 00000000
    00000000 00000001
    00000005 1100002C
    00000005 1100002D
    00000001 0000D2F0
    00000005 1100002C
    00000001 0000D2F0
    00000005 1100002D
    00000006 00000008
    00000005 2200001C
    00000001 0000EA60
    00000002 9019C4E8
    12060200 9019C400
    02010200 9019C410
    02010200 9019C420
    00070100 80FB18E4
    120F0200 9019C430
    120F0200 9019C440
    120F0200 9019C450
    04000100 80FB18EC
    0E000100 9019C460
    0E060100 9019C490
    120A0100 9019C468
    00040100 9019C470
    0E080400 9019C478
    0E010200 9019C498
    120F0200 9019C4A8
    120F0200 9019C4B8
    000A0200 9019C4C8
    00060000 00000000
    000F0000 00000000
    00010100 9019C4D8
    00050000 00000000
    120A0100 9019C4D0
    0E070100 9019C490
    0E000100 80FB155C
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C4E0
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619C5C0 00000030
    00000002 9019C5C8
    000A0200 9019C4C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    06FB157C 00000008
    00070100 9019C5C0

    [Airdodge part 2]
    4A000000 90000000
    1619A250 000000B0
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 007445A0
    00000000 00000032
    00000001 0002D690
    00000002 9019A2B0
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000C0400 9019A278
    04000100 9019A298
    000A0400 9019A258
    04070100 9019A2A0
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A8

    Update!: April 08, 2015, 12:49:00 AM
    Another update!

    GCT with an older air dodge code
    http://www.mediafire.com/download/j9nbcabzp9ucxp7/RSBE01(DIYBeta2.3).gct

    GCT without the air dodge code:
    http://www.mediafire.com/download/2a3b8f8927cd0q3/RSBE01(DIYBeta2.2).gct

    Let me know if either of these work.

    Rage Update!!: April 08, 2015, 03:50:16 AM
    BLEGH!!! >.< finally got time to edit the core files and seem to be having issues. the roster.dat file doesn't seem to want to read resulting in a completely blank CSS, i've checked and rechecked my work but can't get it going.

    hochin, can you link me the core files you have? (system, BeX, and module folders) it would save a load of time.
    « Last Edit: April 08, 2015, 03:50:57 AM by Sirkura » Logged


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    « Reply #159 on: April 08, 2015, 12:51:26 PM »


    Alright so I got a chance to test out your new gct's, here are my results:

    2.3 GCT (Old Air Dodge):  PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.

    2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.

    Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you

    Post Merge: April 08, 2015, 01:04:27 PM
    Here yah go:

    https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0

    btw the fighter folder is still syncing in dropbox but you probably don't need that one. Just a heads up.
    « Last Edit: April 08, 2015, 01:40:25 PM by hochin » Logged

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    « Reply #160 on: April 08, 2015, 04:00:58 PM »


    Alright so I got a chance to test out your new gct's, here are my results:

    2.3 GCT (Old Air Dodge):  PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.

    2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.

    Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you

    Post Merge: April 08, 2015, 01:04:27 PM
    Here yah go:

    https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0

    btw the fighter folder is still syncing in dropbox but you probably don't need that one. Just a heads up.

    Sweet thank you! ^^ the crashes at the end of the stage are usually config errors. i had a similar issue when making this mod work for brawl minus, tho i can't think of how i fixed it.  glad the old airdodge worked and quite surprised the no airdodge one didn't crash xD, i'll fiddle with the configs later tonight and test it. when you get a crash is it a loud freeze or soft (silent freeze)?
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    « Reply #161 on: April 08, 2015, 04:54:59 PM »


    I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.

    EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!

    EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".
    « Last Edit: April 08, 2015, 05:16:20 PM by DaDuckHuntDog » Logged

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    « Reply #162 on: April 08, 2015, 05:05:44 PM »


    Awesome to hear, there probably is something misplaced in my setup lol
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    « Reply #163 on: April 08, 2015, 05:30:58 PM »


    I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.

    EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!

    EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".


    hmm i that could be with PM as well as BeX, subspace has always been a little broken in it, even after they "fixed it" hmm are you using the old menu from 3.02? or 3.5? i got this working just now:



    also in my own test via dolphin, it crashes at the results screen as well. i'll continue looking into it.

    update: April 08, 2015, 05:40:56 PM
    quick update

    in stamina mode, you are indeed right about the cosmetic missing, i'm sure its still there, upi can still change stock and such.  actually i think stamina also used the damage ratio  not input assist. (in stamina its not really used, originally you had a set knock back and a finite HP) i'll play with it and find out.




    update!: April 08, 2015, 05:51:56 PM

    i can confirm stamina mode works,  i fiddled with a  few damage ratio's but didn't try that hard.  i couldn't find the no blast zones, tho i did find standard knock back.

    also the result freeze seems to be rather random atm. sometimes i make it others i don't

    and last... lol...


    pretty sure the last one is dolphin related xD he challenges after every fight.

    update!: April 08, 2015, 06:06:56 PM

    another thing i noticed:

    update!: April 08, 2015, 05:51:56 PM
    stamina mode after you lose a stock you have 0 hp (goes to normal as soon as your hit) weird. wonder if it has something to do with the common2 or the wifi gct.


    Post Merge: April 09, 2015, 12:24:25 AM
    Awesome to hear, there probably is something misplaced in my setup lol


    I've been meaning to ask, do you use dolphin or a consol to test the edits?
    « Last Edit: April 09, 2015, 12:24:26 AM by Sirkura » Logged


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    « Reply #164 on: April 09, 2015, 11:02:43 AM »


    I use hackless StackSmash (PM Launcher) with a 2gb SD card that is loaded onto an unhacked Wii U in vWii mode, and as for the CSS, I used Ondo's 3.5 CSS (saves space for better CSPs) which I made compatible with BrawlEx. I think there might be codes missing for stamina, since the files are essentially the same and have the Stamina Mode text. I think the freezes might be due to the results screen and stock icons, I make sure my clones have EVERY cosmetic they might need so there's no crashes. And so I can play Classic mode, too.
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