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« Reply #15 on: February 17, 2015, 11:44:43 AM » |
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I would like to help with textures if that is ok. You can use my Toon Link and Mario if you want.
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hai
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« Reply #16 on: February 17, 2015, 02:47:55 PM » |
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if you need a person to psa i can but ill help out when i can because i have my own psa stuff to do
Welcome to the team! @Real: Texture'rs not needed anymore, we have a way of getting smash 4's textures Edit: If you guys need any models from smash 4 just send me a pm, I'll send you the models and raw texture fies(with the tools to convert them)
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« Last Edit: February 17, 2015, 03:08:37 PM by Boobsey »
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« Reply #17 on: February 21, 2015, 09:51:32 AM » |
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Alright, so I found Smash 4's metal textures, but it has 2, so which one looks better: Matte: Shiny: Also, Brawl won't load a changed metal00 in fighter.pac for whatever reason, so we're gonna have to use one slot metal texture untill I can figure this out.
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« Reply #18 on: February 21, 2015, 09:58:01 AM » |
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The shiny looks better, but wouldn't it be possible to combine them via GIMP and making them separate layers, one of which being transparent?
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« Reply #19 on: February 21, 2015, 10:37:29 AM » |
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shiny looks waaay better XD
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« Reply #20 on: February 22, 2015, 02:11:57 PM » |
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It is not known to me to convert a .nut, but by using Google, it looks like a .nut file extension is a video file.
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« Reply #21 on: February 22, 2015, 04:04:37 PM » |
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It is not known to me to convert a .nut, but by using Google, it looks like a .nut file extension is a video file.
Thank you for your help... but a .nut is a texture file container/ compressed pack and we already know that and how to rip textures from.it .-.
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« Reply #22 on: February 22, 2015, 04:30:22 PM » |
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Yup, they're containers that contain .gtx files(which are really just dds in disguise) Speaking of textures: Going with shiny, that's what it looks like on Little Mac and DSX8's Falcon
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« Reply #23 on: February 22, 2015, 04:49:03 PM » |
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loooks better than the other in my oppnion....talking more profisionally, te first one looks to be default metal, and the 2nd stainles steel
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« Reply #24 on: March 04, 2015, 04:05:42 PM » |
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So I applied Poketrainer's WiiU trophy textures to brawl and: I really don't see a difference at all other than it's slightly more saturated(I only noticed this when viewing the texture in gimp, I couldn't see it at all in game)
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« Reply #25 on: March 18, 2015, 02:26:49 PM » |
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http://imgur.com/7UGaPTf,nHZeEQV,tlv1dIe,pAhm3bR,FvSsDzhI've made all his textures share the same saturation as the smash 4 trophy, and I've made his pokeballs smaller, now they're more of a cannon size in comparison to him. Also, does anybody else have anything they'd like to show of?
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« Reply #26 on: March 18, 2015, 02:42:27 PM » |
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I'd like to be one of the PSA makers, If you want. I made a Palutena PSA.
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« Reply #27 on: March 23, 2015, 05:21:27 PM » |
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woa, thsi project is actually b oming
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« Reply #28 on: March 28, 2015, 12:08:32 PM » |
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woa, thsi project is actually b oming Thanks Gamidame! I do feel like the only one posting progress though*cough cough* I'd like to be one of the PSA makers, If you want. I made a Palutena PSA.
I saw! Welcome to the team! I'm gonna be putting you to work right away, hopefully you're fine with that.
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« Reply #29 on: March 28, 2015, 12:45:42 PM » |
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Nice! PM me if you got something.
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