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« on: March 08, 2015, 01:06:14 PM » |
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Is there a way to have Squirtle, Ivysaur and Charizard all separately playable (without stamina) while still keeping Pokemon Trainer the same?
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« Reply #1 on: March 08, 2015, 01:16:16 PM » |
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I think Project M does this exact thing via animation files or common files(System folder).
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« Reply #2 on: March 08, 2015, 01:36:08 PM » |
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I believe so, however I'm trying to add this to vBrawl.
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« Reply #3 on: March 08, 2015, 01:56:08 PM » |
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Would the common3 or whatever .pac be compatible with vBrawl? Because then you could just copy it over.
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« Reply #4 on: March 08, 2015, 02:04:45 PM » |
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I think so, however I couldn't access the characters from the CSS
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« Reply #5 on: March 08, 2015, 02:43:07 PM » |
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I think so, however I couldn't access the characters from the CSS
You're gonna have to use a custom CSS code to show them separate, and then use codes to actually separate the Pokemon themselves.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #6 on: March 08, 2015, 02:44:12 PM » |
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Do you know where I could get those?
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« Reply #7 on: March 08, 2015, 02:57:35 PM » |
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Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000 Custom CSS V3 [spunit262] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 000000YY ZZZZZZZZ ZZZZZZZZ CSS Values Needs "Giga and Company Engine V2" for Giga and Company. Needs "Independent Pokemon Engine +no wreck My Music V2" for Independent Pokemon. Needs "CSS fixes for Giga and Company V2" for Both.
YY: Number of characters
ZZZZZZZZ: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Pikmin & Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 20 Lucario 21 Ike 22 Robot 23 Jigglypuff 24 Toon Link 25 Wolf 26 Snake 27 Sonic 28 None 29 Random 50 Popo 62 Nana 5C Charizard (Trainer Independant) 5D Squirtle (Trainer Independant) 5E Venasaur (Trainer Independant) 4C Giga Bowser 55 WarioMan 4A ZakoRed (Red Alloy) 4E ZakoBlue (Blue Alloy) 40 ZakoYellow (Yellow Alloy) 46 ZakoGreen (Green Alloy)
Another way of doing all this is by taking advantage of BrawlEx's CSSRoster.dat and some config files.
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« Last Edit: March 08, 2015, 02:59:02 PM by HypnotizeOverdrive »
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #8 on: March 08, 2015, 03:00:54 PM » |
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erm, wait, how exactly do i go about replacing the Zs?
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« Reply #9 on: March 08, 2015, 03:07:48 PM » |
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I gave you a list of IDs in the quote. You are supposed to replace the Zs with the IDs.
ZZZZZZZZ would become 00010203 if you want Mario, Donkey Kong, Link and Samus in that order on the CSS.
In your case, fill the Zs until you get to the Pokemon, then use 5C, 5D and 5E instead of 1C, 1D and 1E.
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« Last Edit: March 08, 2015, 03:09:22 PM by HypnotizeOverdrive »
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #10 on: March 08, 2015, 03:08:33 PM » |
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Oh, ok, but is it horizontal or vertical order?
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« Reply #11 on: March 08, 2015, 03:10:02 PM » |
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It's in horizontal order, of course. I just showed it to your in horizontal order.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #12 on: March 09, 2015, 02:25:02 PM » |
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Alright, thank you very much!
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« Reply #13 on: March 09, 2015, 02:28:05 PM » |
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Wait, did it work at all? Lol
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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