Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: The Sphere on Silver  (Read 3353 times)
0 Members and 1 Guest are viewing this topic.
SmashJay87
Mega Kitten
*****
Offline Offline

Posts: 195


"Brain over bronze."

  • Awards Dedicated Hacker >9000 Shadow the Pinhog

  • View Profile Awards
    « on: April 12, 2015, 11:12:33 AM »


    So I imported Silver's model over Lucas ('twas a Sonic model), and I changed some of the animations to fit said model in Lucas' PSA. When I tried in in game, the sphere was still there. How do I get rid of it?  Im srs here
    Logged

    Smashy smashy smashyyyyy
    SSBU(BrawlEx) Project: http://forums.kc-mm.com/index.php?topic=70367.msg1293018#msg1293018

    SonicBrawler
    Magical Girl
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6987


    Bae

  • Awards Star Hacker Active Contributor Renowned Hacker Heart Container

  • View Profile WWW Awards
    « Reply #1 on: April 12, 2015, 12:59:08 PM »


    its a model changer. since lucas doesnt have one like that you can just change the size of it in the animations to be 0.
    Logged

    Quotes:
    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3411

    Check out my website for tutorials and more! :)

  • Awards Famous Hacker RAGE!! Fiery Topic Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #2 on: April 12, 2015, 04:39:13 PM »


    Another alternative way is to use this guy's automatic polygon deleter, which will delete the actual polygons, but keep it in the list as one.

    http://smashboards.com/threads/ssbb-automatic-polygon-deleter-a.260425/
    Logged


    SonicBrawler
    Magical Girl
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6987


    Bae

  • Awards Star Hacker Active Contributor Renowned Hacker Heart Container

  • View Profile WWW Awards
    « Reply #3 on: April 12, 2015, 07:54:33 PM »


    that is the worst method to do. and it is very out dated. if he doesnt want it at all, which would be a tad weird but silver doesnt really curl up in a ball so it might be fine, he can just delete it in brawlbox...
    Logged

    Quotes:
    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

    Leon Exodio
    Holy Kitten
    *
    Offline Offline

    Posts: 1979


    Im back!!

  • Awards Super Saiyan Topic Star Hacker >9000 King for a Day

  • View Profile WWW Awards
    « Reply #4 on: April 13, 2015, 01:48:06 PM »


    or you can just make a model changer for the sphere and have it appear when you want it to
    Logged


    SmashJay87
    Mega Kitten
    *****
    Offline Offline

    Posts: 195


    "Brain over bronze."

  • Awards Dedicated Hacker >9000 Shadow the Pinhog

  • View Profile Awards
    « Reply #5 on: April 13, 2015, 10:14:44 PM »


    I'm doing the BrawlBox way. But I've got a question. I got rid of the ball on the first frame. I tried it in game and it just grows and shrinks. Should i shrink it on the first and last frames? Or is it possible to just delete it? ._.
    Logged

    Smashy smashy smashyyyyy
    SSBU(BrawlEx) Project: http://forums.kc-mm.com/index.php?topic=70367.msg1293018#msg1293018

    SonicBrawler
    Magical Girl
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6987


    Bae

  • Awards Star Hacker Active Contributor Renowned Hacker Heart Container

  • View Profile WWW Awards
    « Reply #6 on: April 14, 2015, 06:48:40 AM »


    if you do it the brawlbox animation way, you need to go through the keyframes and set it to 0 at each
    Logged

    Quotes:
    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

    Pages: [1]
    Print
    Jump to: