Perfect Shadow Texture

Started by ColonelSonicMaster, April 24, 2010, 07:29:24 AM

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April 24, 2010, 07:29:24 AM Last Edit: April 24, 2010, 07:47:52 AM by Sonic695
well Guys, this is it, the Texture that was a real Pain to make, but it was made,

Download


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5111&Moderated=All




Now, for the Fun part, If this Texture gets over 300 Downloads, ill will Create a Super Shadow version. But if it Gets over 700! Downloads, i will Create a "Special" Secret Texture for him  :af:

and if it gets over 9000 downloads...i Will do everything in my power to put a Scouter on his ear <_<


Original Bone Placement and Shoe Vertex: Mastaklo
Bone Replacement: SqLeon
Hexing and Additional Help: Jack H.
Beta Testing and Organizer: Sonic695
Hell yeah! Lets do it!
Was going to put something interesting here. but I forgot.

I'll be honest, the actual texture itself doesn't impress me because it looks like a dirty cel0shading. Although the rings and the rockets look alright.

However...How in the HELL did you manage to get his spines like that without vertex or animation hacking? O_o


Trade Secret  :P, Trade me one of your Hacking Secrets and ill Gladly tell ya mine :D
Hell yeah! Lets do it!
Was going to put something interesting here. but I forgot.

That "special" texture better be nude Shadow.
Oh wait...


This supposedly looks ridiculous with the Shadow motion pac made by mastaklo. Someone check this.

His spines were made like that with bone-editing I'm guessing.

That seems to be the case. If it's not a vertex hack it has to be the model. The model looks bad with other Sonic motion pacs aside from the original. It stretches.

OK Everyone, i understand that the Model seems to Stretch, However, it was Made so that people without MotionEtc or FitSonic could have a good Shadow Texture, Besides, works well on my Moveset (Dark Super Sonic) But i Will do what i can to fix these Errors, if anyone has any ideas on how, PM me please
Hell yeah! Lets do it!
Was going to put something interesting here. but I forgot.

Quote from: Hyper Wave Kusanagi on April 24, 2010, 07:49:26 AM
I'll be honest, the actual texture itself doesn't impress me because it looks like a dirty cel0shading. Although the rings and the rockets look alright.

However...How in the HELL did you manage to get his spines like that without vertex or animation hacking? O_o
I think Sqleon made a shadow with the spines, and he added mastaklo's vertex model to it?

Nah, I don't really like this that much, cause I'm putting shadow over pikachu.
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

Quote from: Symbiote on April 24, 2010, 04:08:43 PM
Nah, I don't really like this that much, cause I'm putting shadow over pikachu.
:oshi:

Quote from: Hax on April 24, 2010, 04:09:56 PM
Quote from: Symbiote on April 24, 2010, 04:08:43 PM
Nah, I don't really like this that much, cause I'm putting shadow over pikachu.
:oshi:
I just knida wanted shadow to be his own character. another good thing is swapped the light bolt for pikachu's down-b to be the aura from chaos control.
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

Quote from: dingoberriz on April 24, 2010, 03:13:11 PM
That seems to be the case. If it's not a vertex hack it has to be the model. The model looks bad with other Sonic motion pacs aside from the original. It stretches.

No it doesn't. I used it with Shadow's moveset and it worked just fine. O_o

Ah, and I've already made my own version of this now. XD


April 24, 2010, 05:59:26 PM #14 Last Edit: April 24, 2010, 06:00:52 PM by Feanor
OMG 299 downloads!!! (I will be the 300th ;D)

Now you make Super Sonic! (Oh and I changed the texture too, I know you took Mastaklo's new texture but I prefer Wave's :3)

EDIT : Oh [censored] someone downloaded it while I was writing! ><