PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release!

Started by Sirkura, July 19, 2015, 12:36:09 PM

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Quote from: Velhemence on February 05, 2016, 04:23:53 PM
Any idea what is causing this? https://youtu.be/o3_VRN57XIQ
In the fighter config, set 'AirJumpCount' to 2.
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Yeah, some characters might act like that.
Now, if you're using Lyn (prive PM build) she will have issues, unless you maker her fighter file immitate the one in Marths.
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What CSSlot config is Roy under? i'm having a hard time locating it.
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can i use this with the classic expansion stages? its my favourite pack ever but it needs more characters so

Expansions stages won't work with ASL. ASL i san expansion on its own. you can use mewtwo2000's asl tool to edit stage lists and add more if you'd like.

Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's

Quote from: TheDarkKnight on February 14, 2016, 02:49:44 AM
Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's

Unfortunately i don't, i believe they are using boss data so you may be able to find it by seeing which boss they replace in boss mode. then finding the ID for that boss.

Quote from: TheDarkKnight on February 14, 2016, 02:49:44 AM
Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
Lyn: 1FDE
Knux: 1FD5
Isaac: 1FD2
Sami: 1FD4

try copying 220.sawnd, 221.sawnd, 222.sawnd (if it exists), and 223.sawnd into the pf\sfx folder.

So I got the latest version of Project M CC and I noticed Knux's sounds don't go over Porky anymore. Where do they go over now? Is it mixed with Sonic's sawnd file like Mewtwo is with Lucario? I wanna know his soundbank ID to put in the FighterConfig.dat.

Maybe you can try finding out which sawnd files  never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.

Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.


Quote from: SemiPsycho on February 21, 2016, 07:29:01 AM
Maybe you can try finding out which sawnd files  never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.

Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
i recomend not editing music sliders at all for expansion stages. i think libbies stage tool wil edit the mu_menumain.pac to add a red sign to all extra stages. tho if the game has music loading in a standard stage slot that shouldn't be there editing that will corrupt it too.

Quote from: SemiPsycho on February 21, 2016, 07:29:01 AM
Maybe you can try finding out which sawnd files  never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.

Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
Either you haven't updated to the latest version of the template codeset or you're doing something weird with stage expansion. try merging stage expansion with the codeset included in the latest version of the BV download.

As for olimar, he's coming soon, very, very soon :)


Thanks to you guys, my new project finally has traction.

If you're interested, you can check it out here: http://forums.kc-mm.com/index.php?topic=76166.0
Check out SupreMacy: http://forums.kc-mm.com/index.php?topic=76166.0



I'm a Falco main...

cuz Fox wasn't cool enough, that's Why