Smash Wii U Research and Development Thread (Testing possible! Coders needed!)

Started by Soneek, August 02, 2015, 06:24:36 PM

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Quote from: paku on August 07, 2016, 04:37:33 AM
First model import.
woo hoo.  hooray for Mastaklo. that guy never dissapoints moi.  do you know when he will release  tutorial?
Wait are you serious.
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Static models?

I'm confused. Does this mean rigged/skinned models aren't supported yet?

Quote from: Tabuu Forte Akugun on August 14, 2016, 01:04:27 AMStatic models?

I'm confused. Does this mean rigged/skinned models aren't supported yet?
You're correct.
I don't take requests.

My PSA Thread
[move][/move]


i think u can replace stuff that is rigged to one bone though.  like  a hat or a head

It's best for trophies and stages.

For the Pokemon, hats are part of the model, so you'd have to add on to the model. RTB did it with Bill's hat for both Brawl and Smash 4. He had to manually convert it.
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Hopefuly, this isn't too late: https://twitter.com/Dead_MK/status/758815715654635521

If we can import animations from Brawl, doesn't that mean we can make custom ones in Brawl THEN import them into Sm4sh?
Quote from: B a d   T i m e LC-DDM on May 13, 2016, 03:11:44 AM
#MakeNintendoWiFiGreatAgain
QuoteA girl who bullies you is just showing their ignorance while at the same time is too stupid to tell you she likes you.ヽ( ͡°╭​͜ʖ╮​͡° )ノ

Smash 4 Cloud Project:
http://forums.kc-mm.com/index.php?topic=77350.0


Smash 4 Cloud discord: https://discord.gg/P8e4JUC

https://www.youtube.com/channel/UC5wsEF4QhWfmmRAKfSNymaw

Anther's Ladder: TheTriforceLink
Smash 3DS mains: Link, Shulk, Falco, Cloud, Villy

Quote from: ZuesLonk on August 18, 2016, 12:33:22 AM
Hopefuly, this isn't too late: https://twitter.com/Dead_MK/status/758815715654635521

If we can import animations from Brawl, doesn't that mean we can make custom ones in Brawl THEN import them into Sm4sh?

We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.


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Quote from: Large Leader on August 18, 2016, 05:13:11 PM
We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.
are you guys having to rename bones by any chance?

Quote from: Don Jon Bravo on August 19, 2016, 09:58:21 PM
are you guys having to rename bones by any chance?
From what I've heard, no.
Only difference is that characters are on their back when you import them into 3DS Max.
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