Noob question about movesets/psa

Started by Hilmy091, January 11, 2016, 12:22:48 PM

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Pyotr Luzhin found out how to do it, though they're still ironing out some bugs and stuff, so we're gonna have to wait until then.
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February 03, 2016, 02:24:30 AM #46 Last Edit: February 03, 2016, 03:17:42 AM by Hilmy091
Incase you misunderstood i want to switch the spring state to when it touches ground,
so it'll work the same (doesnt give damage after 1st hit, and dissapears after a few sec)
Not like after it hits, bounces and hits other too.

How do i delete a specific bone's keyframe tho?

I'm not sure how that would be done.

Removing a keyframe is as easy as adding one. Just delete the rotation, translation, and scale values you have for a given Frame.
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February 04, 2016, 12:10:03 PM #48 Last Edit: February 04, 2016, 12:13:04 PM by Hilmy091
Any news from Luzhin?

Can maya edit the same animation i modified in brawlbox just for the euler filter something
to make my animation smooth?

Is there any particle that looks like a straight line? (any colour)
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I'll have to ask him later.

As for exporting a BB animation for use with Maya, there was a plugin that was in development for it, but it was never finished nor released.

The closest thing to that I can think of is Captain Falcon's Side Special GFX, which uses both a model and particles.
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February 05, 2016, 01:30:14 AM #50 Last Edit: February 05, 2016, 01:37:27 AM by Hilmy091
Hmm your right, is there a way to copy the gfx into the system gfx? or atleast a specific character's gfx. How do we set up the graphic id that'll be used in PSA?

btw where's captain falcon's side b gfx? I can only find his falcon punch in ef_captain.pac and
fitcaptain.pac c:

The "system GFX" is in the common3.pac, which is very strict about editing, so I wouldn't recommend it. Instead, you would add the GFX (models and particles) of the effect you want to the ef_fighter of your choice..

Though for Side Special, the GFX is PtcCaptainFNMain, I believe.

Take a look at this post on how to get a general idea on how to add GFX to an existing ef_fighter.
http://forums.kc-mm.com/index.php?topic=75849.msg1352827#msg1352827
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February 06, 2016, 01:29:11 AM #52 Last Edit: February 06, 2016, 02:14:44 AM by Hilmy091
I did all those and it seems to work, but the particle just randomly switch to a different
particle constantly (red dots, red rectangels), instead of falcon's straight line :/

Is there really none system particle that looks like a straight line???

Did you make sure to insert the ptc_captain_fire texture from the REFT section of the ef_captain into your own ef_fighter?
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February 06, 2016, 06:05:17 AM #54 Last Edit: February 06, 2016, 06:21:03 AM by Hilmy091
Yes, I imported the reft to my character. Do I open FitFigher.pac or ef_fighter.pac?
I used FitFighter.pac

Theres 3 ef_fighter, 1 inside the FitFighter, 1 in the effects folder, and 1 inside ef_figher.pac
Now replaced the 1 in ef_figher.pac, but theres still the random particles.

Update : Just notice there were 2 reft folders, imported the image but now it looks
like a weird blue-red flare

You add it to the ef_fighter inside the FitFighter.pac.

Are you sure you're not confusing REFF with REFT?
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February 06, 2016, 11:16:13 PM #56 Last Edit: February 06, 2016, 11:28:07 PM by Hilmy091
Quote from: KingJigglypuff on February 06, 2016, 02:24:15 PM
Are you sure you're not confusing REFF with REFT?
Oh ....... But yea i put PtcCaptainFNMain in the reff,placed the texture in reft. in  FitFighter.pac,
it no longer shows  the randomly changing particle, but instead shows a red and blue flare
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Did you make sure to export the sub REFF entries? Including PtcCaptainFNMain, there's 4 REFF entires that relate to it. Since you have PtcCaptainFNMain, export the three REFF entries that are under it from the ef_captain.
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February 07, 2016, 01:03:40 AM #58 Last Edit: February 07, 2016, 01:18:05 AM by Hilmy091
Oh, the FNSmoke, FNTsubu and FNMainFlare?  Why didnt you say that earlier XP
It seems to work now, thx again.

Currently I'm interested if I can actually find a sm4sh's FitFighter.pacs, If you found it,
Please tell me the link.

It was explained in the post briefly.

Smash 3DS and Wii U's moveset formats are drastically different from Brawl's moveset format.
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