Noob question about movesets/psa

Started by Hilmy091, January 11, 2016, 12:22:48 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Hmm...Is it possible to open it with other programs such as text editors?
Or is it completely un-openable with any program at all?

I'm really looking forward for this thing
By the way you cant rotate 2d gfx right...?

There's an in progress editor for Sm4sh moveset files called AnimCmd (which is based off the name of the moveset format for Sm4sh). https://github.com/Sammi-Husky/Sm4sh-Tools

You can get the moveset files here. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z

Though I wouldn't recommend trying to edit anything yet, as things are still new and not user friendly. You'll also have to find someone who has the unreleased Wii U exploit to test your edits.

For rotating 2D GFX, it depends, I think. Some of them can be rotated with the rotation parameters of a GFX command while others can't.

I don't take requests.

My PSA Thread
[move][/move]

February 07, 2016, 11:39:29 PM #62 Last Edit: February 08, 2016, 02:22:31 AM by Hilmy091
Don't worry I just want to view the files for a sm4sh project then edit the old FitFigher.pac.

I need tutorial for making sweetspots too, whenever I make a special offense collision, It just counts
it a lower priority than the normal offense collision, or even no collision at all.

Ummm bump?

I need tutorials for sweetspot/special offensive collision like i stated above.
Another question, what is the necesary time to bump a thread? (cant find this in rules)

Sweetspots are just Offensive Collisions with relatively high damage and knockback values, but placed and sized in a way that makes it rather difficult to hit with.

For Special Offensive Collisions, they're mostly the same as Offensive Collisions, except Special Offensive Collisions introduce Rehit Rate and Special Flags.

Take a look at this page to know more about what they do. http://tinyurl.com/gtqmrsy

If you don't get any replies for maybe a few days, then that's when I could consider bumping your help thread. If you bump it too frequently, people could see you as desperate.
I don't take requests.

My PSA Thread
[move][/move]

February 11, 2016, 12:15:07 AM #65 Last Edit: February 11, 2016, 01:02:59 AM by Hilmy091
When I make a sweetspot either special offense or normal, it just dont hit at all or hit the
other hitbox that isnt a sweetspot or ignores the sour spot, what do I do with that?

Also is there a way to make a 0% attack that works? usually 0% attacks doesnt even hit
at all.

You can make your sweetspot whatever you like. If you want to get a general idea on how to place your sweetspots, look at moves like Captain Falcon's Knee or Zelda's Forward/Back Air.

You can easily make an attack that does 0 damage. Just give it some knockback to make it "work".
I don't take requests.

My PSA Thread
[move][/move]

February 11, 2016, 11:53:50 AM #67 Last Edit: February 11, 2016, 12:08:22 PM by Hilmy091
Yes I did took examples, but the sweetspot overrides my sour spot (or non sweetspot)
and made the sour spot not working at all or vice versa.

Wow I forgot to add a knockback to the 0% damage.....
Also Is there a sound flag that sounds like a clap?

Did you make sure to give your sweetspot a different hitbox ID?

For Sound Flags, the closest thing would be the Paper hit SFX.
I don't take requests.

My PSA Thread
[move][/move]

February 11, 2016, 10:57:14 PM #69 Last Edit: February 11, 2016, 11:32:30 PM by Hilmy091
Yeah I definitely made a different hitbox id.

Oh man I messed up, it should've been an sfx, not flag :/ sorry (found it tho)
Also need a punch flag, I know 1, but it sounded very low and yes this time, flag.

Is there anyway to increase an sfx volume?
Update : figured it, for those who want help, put 2 same sfx and it should work.

Is your sweetspot hitbox noticeably smaller than your sourspots?
I don't take requests.

My PSA Thread
[move][/move]

yes, its 3.5 size, the non sweetspot's size is 6.2.
The sweetspot also has a different offset.

Try making the sweetspot a bit smaller, as a size 3.5 hitbox is pretty average. Sweetspot hitboxes are purposely placed or sized to be difficult to hit with.
I don't take requests.

My PSA Thread
[move][/move]

Changed the size to 1, but it still acted like there was no sourspot hitbox at all.
This should be a common problem shouldn't it?

Does the sourspot have a different hitbox ID? How many hitboxes do you have?
I don't take requests.

My PSA Thread
[move][/move]