SFX Freezing on Gecko OS

Started by ........, March 03, 2016, 03:36:26 AM

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I tried to load custom sfx on gecko os using the soundbank engine code but it froze my game on the strap loader screen. I placed all of the sawnd files in the right place. Help, please?
F*ck off.

March 03, 2016, 01:00:52 PM #1 Last Edit: March 03, 2016, 01:01:45 PM by ebola16
Did you make the .sawnd file yourself? If so, you probably violated a file size limit. Try to keep the replaced audio files' size equal to or below the original ones. Reducing the sample rate in an audio editor (like Audacity) is a good way to save a lot of space.
Brawlex Advancements (Supplement to the Brawlex thread's original post)
I use RSBE Brawlex v2.0.0.0 Extended, Win 11, and 3ds Max (3ds Max Guide). Refresh to see my imports!