File Patch Code 4.1 release

Started by PyotrLuzhin, June 16, 2016, 03:40:38 AM

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Quote from: br3compactor on October 04, 2016, 07:37:32 PM
I'm not quite sure how this works. From what I gathered, you can add new SFX to smashbros_sound.brsar? And then link to that new stuff within Brawlbox?

On the other hand, is there any code currently avaliable that conflicts with this or it is safe to use with other codes?
when i tried this out for my PM build, it stopped reading my BRSTMs, it loaded the original Brawl ones instead, that was the only tidbit i haven't found the explanation of, but i've already asked about it in this same thread
What exactly does this thread do?

So uh, did the author ever explicitly answer what this actually does?

basically u can use the whole sound brsar instead of seperate sfx
this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing

Quote from: Don Jon Bravo on October 10, 2016, 01:04:18 AM
basically u can use the whole sound brsar instead of seperate sfx
this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing
but why does the game stop loading my BRSTMs folder when i add this code?
What exactly does this thread do?