Sephiroth over R.O.B Help

Started by KarmaGodQ, June 19, 2016, 06:51:51 AM

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I am trying to set up this mod. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20762

I placed the Robot files in the right place and the rel in the Mod, yet everytime I start a match, the countdown finishes but go does not appear and it freezes.

I am implementing it into a almost Vanilla setup of 3.6 Homebrew version of Project M. There is no way any other files could be messing with it because the only thing I have a vertex set up over Zelda. I also have the No Entry Data and No Result Data codes in my RSBE01.gct.

Please if you can think of anything, comment. Thanks in advance for the help!  :D

It is highly likely that the moveset is not compatible with Project M.
Brawlex Advancements (Supplement to the Brawlex thread's original post)
I use RSBE Brawlex v2.0.0.0 Extended, Win 11, and 3ds Max (3ds Max Guide). Refresh to see my imports!

Thanks for the info, I would have been stuck on it forever! :)

Quote from: Ebola16 on June 19, 2016, 07:44:47 AM
It is highly likely that the moveset is not compatible with Project M.

Wait, so certain movesets are incompatible with P:M? Really? How do you know if it's compatible if you're a creator of one.(I would like to know for future reference)

I'm pretty sure it's not that they're not compatible but how they're set up. I think Brawl hack Fit pac's are organized differently from PM Fit pac's.

June 20, 2016, 10:40:46 AM #5 Last Edit: June 20, 2016, 10:52:45 AM by Ebola16
Shifted memory allocation for fighter resources and variables prevent P:M PSAs and regular Brawl PSAs from being compatible with the same mod base. These threads can provide more information:
http://forums.kc-mm.com/index.php?topic=75419.0
http://forums.kc-mm.com/index.php?topic=74266.msg1338386#msg1338386
Brawlex Advancements (Supplement to the Brawlex thread's original post)
I use RSBE Brawlex v2.0.0.0 Extended, Win 11, and 3ds Max (3ds Max Guide). Refresh to see my imports!