Ok, I must admit, I was expecting either the vertices or a ref texture or alpha being the reason; I did not expect to see a UV that's different; so, not sure I can help you with that part. Wait, though, so you're saying that it does look fine in BrawlBox, though, so that wouldn't make sense that the UV should be the problem; the UV would change how it looks in BrawlBox. So now I'm really confused.
Post Merge: January 22, 2017, 10:01:06 AM
Gamidame might have a good point, though; see if you can, in Max, rig any vertices that aren't yet rigged, and see if that's all you have to do.
Post Merge: January 22, 2017, 10:02:50 AM
Also, if you still have the .blend file from before you exported from Blender, or if you can easily re-create that, would you mind uploading that, please, so I can take a look at it?
well it only looked fine when i first imported it but now it looks like what happens in game, let me see if i can fix it, i forgot to delete the metal materials before importing to 3DSMAX so that might help.