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Author Topic: Get Featured on the KC:MM Blog  (Read 81671 times)
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« Reply #45 on: September 10, 2010, 11:53:50 PM »


Okay... Let's try this again...  Im srs here

Koromori
Koromori, the psychic and flying 5th generation "Pokemon: Black and White" pokemon joins the brawl!
I probably hexed out more than 5 or 6 polygons and did the textures. I used dingoberriz's "Winged Meta Knight" model as a base and Vishkugeta helped with fur vertexes.

Here are some pictures.



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Credit to dingoberriz for wings model and Vishkugeta for the fur vertexes.
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« Reply #46 on: September 15, 2010, 03:23:52 PM »


do you need to be a member to have a blog spot?
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    « Reply #47 on: September 18, 2010, 07:28:53 PM »


    No, you do not. If the hack is of quality craftsmanship, then you will more than likely be featured.
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    « Reply #48 on: September 19, 2010, 06:49:34 AM »


    do you need to be a member to have a blog spot?
    People who are on the KC-MM Team can always post their hacks on the blog. Other members need to be featured.
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    SuperGuzzi
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    « Reply #49 on: September 25, 2010, 01:00:14 PM »


    Well here is my work, i'm a stage hacker.
    I know i know, this isn't the way to show my hacks, but i did this post wiht my work time ago, i if you don't likeit  tellme and i'll erase this post.
    WARING- very long spoiler

    SuperGuzzi's Work


    Normal Stages
    Tetris:

    *the pieces are animated.
    *it really work like tetris, if a line is complete, then it will be eraced.
    *if you get trapped you just need to jump to scape.
    *I contain teh song "speed metal tetris"-Powerglove

    Marble Zone

    *Direct textures from the original sprites.
    *the lava is animated.
    *It work like a simple texture, it wont desync

    Sonic Adventure World

    Delfino plaza with texture directly ripped from Sonic Adventure.

    Red Mountain(SA)

    *the badniks are animated with sprites form sonic's games
    *Made with original textures from Sonic Adventure
    *The lower walls now are wall jumpeables.

    Bloody Series:
    Bloody Battlefield

    *Bloody textures
    *Red moon in background
    *Bloody rain,is animated, it's actualle really rainning.

    Bloody Destination

    *Bloody textures
    *Red moon in background
    *Bloody rain,is animated, it's actualle really rainning.

    Bloody Smashville

    *Bloody textures
    *Red moon in background
    *Bloody rain,is animated, it's actualle really rainning.
    *Bloody river under the stage

    Green Hill series:
    Green Battle Hill

    *GHZ background
    *Added chaos esmeralds and master esmeral under the stage.

    Green Hill Destination

    *GHZ background
    *added master esmerald under the stage.

    Green Hillville

    *GHZ background.
    *Rainy Rings.


    Plus stages
    Those are stage modicated to be more competitive

    Green Hill Zone 2.0

    *New stage layout
    *The two platforms are low now and, the upper platform moves.
    *It has new texture (from original sprites from GHZ)
    *New collision, now you can't get trapped under the edges.
    *New location, now you can see the sonic TV but it doesn't part of the fight
    *Sonic's characters in the background(some animations need to be fixed, and also tehre will be a version without of them).

    Norfair+

    *The lava don't atack anymore.
    *All hazards are deleted.
    *tha background is still animated.

    Hanenbow+

    *Deleted the left part of the stage and some leafs
    *The hitboxes from lower leaf are only in one point(where tehy match)
    *The upper leaf has its hitboxes intact.

    Rumble Falls +

    *Deleted the most part from the original stage.
    *New stage layout.
    *it has static backgorund(also is animated).

    All Downloads in my Brawl Vault http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3192
    « Last Edit: September 25, 2010, 01:05:44 PM by SuperGuzzi » Logged

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    « Reply #50 on: September 25, 2010, 09:09:23 PM »


    the top one I love but the other ones are MOSTLY (not all) are just textures, and textures haven't been featured for a LONG time. (other than the spiderman pack but thats because it was a member that posted that)
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    « Reply #51 on: September 25, 2010, 09:16:32 PM »


    No, ecept for Red Mountain and Sonic adventure world, they  aren't just textures,  i added models, animations, but, i let the playable part of the stage intact, for example Marble zone, the new backgropund with the lava (is animated) is still teh same Oldin's bridge, but it's looks totally diferent, not only textures are diferent.
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    « Reply #52 on: September 25, 2010, 09:19:25 PM »


    never noticed, till you pointed it out.
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    « Reply #53 on: September 25, 2010, 09:30:58 PM »


    Checkout at this:

    Is just BF, i mean the collisions are the BF's one, but i change the light, added the FD model (with proper scale, calculated with maths) and the most importan thing, it works over FD and BF, i mean, you can save this as STGBATTLEFIELD.PAC or STGFINAL.PAC and in both cases, it will work.
    « Last Edit: September 25, 2010, 09:33:56 PM by SuperGuzzi » Logged

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    « Reply #54 on: September 28, 2010, 07:17:59 PM »


    Sorry for double post but
    Green Hill Zone + 2.0

    What's new?
    *New stage layout.
    *The two platforms are low now and, the upper platform moves.
    *It has new texture (from original sprites from GHZ).
    *New collision, now you can't get trapped under the edges.
    *New location, now you can see the sonic TV but it doesn't part of the fight.

    *Rings added under the stage

    *Now it has shadows(credit to Mewtwo)

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    « Reply #55 on: October 05, 2010, 03:26:37 PM »


    I'll save Dingo the trouble.

    People, please stop posting feedback on textures here, it specifically says in the first post and the rules NOT to do that in this topic.
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    « Reply #56 on: October 16, 2010, 08:33:35 AM »


    Shadow Fever?
    Shadow Over Fox

    Mostly Made By Darkshade(Porter) and TheWill(PSA)
    Since Darkshade is a pretty busy guy, i'll represent this for him.
    I made part of this and gotten his permission, so if you'd let me, I'd be grateful.



    Its a Shadow Port.... Over Fox!
    Has a awesome texture made by ZeonDude with
    Lancelot(Made by Me)
    Mephiles(Zeno and Darkshade)
    Shadow Androids(DarkShade & Zeno503)
     



    <a href="http://www.youtube.com/watch?v=QtnSZIykn1I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=QtnSZIykn1I</a>


    Glitches...
    Eyes disappear on one of the taunts and the neutral B (this is due to animation porting)
    Down B in air Freezes when it hits the ground.
    Thats all..... Surprising isn't it?

    Credits
    TheWill
    Sonic Brawler
    SuperSonic18
    Snoopy
    ZeonDude
    Hax
    Zeno503
    Suren
    Camonsters
    Alphagoat
    Sonic Fan
    Mastaklo
    Ayzer
    Wave Kusanagi
    Shock44










    And something made by me for a add on to this "fever"
    Final Shadow


    This came exactly after SoF.
    I planned to release it at that time.
    Has a more kewler spine model(His hair is more closer to the original model)
    I wanted mine to be a bit accurate, so I used Wave/Marvin's spine textures(I have to admit Wave, your texture was better. Tongue) and HallowVortex's "Bracelets/Shoes" to make it a mix of accuracy and custom.
    Even the freaking sphere was changed to make this as awesome at it is!

    Here's my whole traffic jam of pictures.


    Now, here are my credits.
    Model
    DarkShadeDX
    Mastaklo
    WaveShocker Sigma
    Mewtwo2000
    Everyone who made One Slot Shadow

    Textures
    ZeonDude
    Wave Kusanagi
    HallowVortex

    And a special thanks to Miacis Kusanagi for that frigging vertexing guide she wrote. :3
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    « Reply #57 on: October 16, 2010, 10:21:53 AM »


    Fighting Evil by Moonlight....

    So after months of seeing amazing PSAs and barely knowing how to make one, I've finally gained enough skills to create my own. From the anime Sailor Moon, here's..... Sailor Moon.



    DOWNLOAD:



    This is my first full PSA with a texture and everything, and I love it.

    A attacks are the same.





    Tilts are the same.







    New Dash Attack: Sailor Kick
    Sailor Moon does a quick kick at the opponent.





    New Side Smash: Sailor Body Attack.
    Sailor Moon throws herself at the opponent.



    This is a multihit move that can rack up some damage.





    New Up Smash: Moon Spiral Heart Attack
    Sailor Moon spins around, and a heart spins around her.





    New Down Smash: Rainbow Moon Heart Ache
    This is probably one of her best killing moves. She charges up with music notes surrounding her...



    Then she spins, a heart spinning around her....



    Then a huge heart sends opponents flying!



    This move is a lot cooler in training on slow motion.



    New Down Air: Sailor Kick
    Sailor Moon kicks downward.





    New Back Air: Sailor Kick
    Just another kick, only backwards.





    New Up Air: Mini Moon Spiral Heart Attack
    Sailor Moon does a weaker Moon Spiral Heart Attack, but this time in the air.





    New Neutral B: Moon Healing Escalation
    She shoots a star out at the opponent.





    New Side B: Moon Tiara Action
    She throws her tiara. If this hits the opponent only once, it trips them. It will most likely hit more than once.





    New Down B: Moon Cosmic Power
    My favorite transformation of hers. Only this time, it's an attack.

    One heart to start out with...


    Then she continues with 2...


    Then another...


    Then a huge knockback heart!


    This is another attack that is a good killer, but is often hard to perform without being interrupted.




    New Up B: Eternal Jump
    Sailor Moon temporarily gains her eternal wings,


    Jumps,


    Then falls at low gravity (because of her wings)


    You can also have her fall fast.
    Her fast fall is a whole other attack...

    She spins rapidly toward the ground, unable to do anything. When she does this, she has rapid hitboxes on her.





    New Up Taunt: Eternal Wings
    Sailor Moon spreads her wings wide.





    NEW FINAL SMASH: STARLIGHT HONEYMOON THERAPY KISS
    Sailor Moon gains her eternal wings, and slowly spins her staff around her...



    Then she raises it up, killing anyone near her! (She also heals herself 15% damage)



    After this, she returns back from her eternal form.



    This attack has a limited range.



    Anyone willing to help remove the border around the final smash and the music please PM me.

    Anyone willing to vertex Peach's umbrella into Sailor Moon's staff so I can get rid of the cheap Star Rod please PM me as well.

    Anyone willing to make a high quality video of her moveset as well as a sample battle, please PM me ASAP because I'd really like a video. =D

    Known Glitches:
    Her wings on the Up B may occasionally not be positioned correctly, this is due to hitting a ceiling during the Up B. I don't know how to fix this.
    Because her Neutral B generates the star rod, shoots it, then consumes it, if she is interrupted during this move, she randomly will have a star rod. This can't be fixed.
    Her Up Smash and Down Smash both will have mini hearts in random places when performing them, they can't be fixed and do not affect gameplay.
    Once you freefall, you can't perform the light fall. This isn't so much a "glitch", but it's still something that I didn't expect (because they read the normal fall animation with the Up B umbrella open, and the screw attack animation with the Up B freefall, which originally could be toggled back and forth).
    Final Smash still has the border and music playing. Another not much of a "glitch", but still annoying.
    Another non-glitch glitch is that the Down B cannot be performed midair. This is due to Peach's old Down B requiring her to be on ground so that she can pull out a turnip.

    SPECIAL THANKS TO:
    KingJigglypuff for helping me with the Down B.
    Hollow for helping me with the Side B.
    Tuxedo Mask and kwrk85 for the texture.
    Tuxedo Mask for moveset ideas.
    BigBadBooya for the wings on Peach.
    « Last Edit: October 16, 2010, 11:06:21 AM by 14fanofanime » Logged


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    « Reply #58 on: October 16, 2010, 02:35:51 PM »


    Sorry if this isn't directly on topic; however, I don't think I've seen anyone's posts here, for the past few months, featured on the front blog.
    To me, it only seems like members of the KC-MM Team have things posted on the front. Today even, an incomplete stage was posted up that had deadly spawn points, and wasn't even in Brawlvault yet. If you ask me, that seems a bit unfair concerning who is allowed to be featured.
    Sure, I understand that hacks need to be filtered down to feature-worthy content, but when things on this thread become unnoticed in such a manner, something definitely needs to be changed.
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    « Reply #59 on: October 16, 2010, 02:46:31 PM »


    Sorry if this isn't directly on topic; however, I don't think I've seen anyone's posts here, for the past few months, featured on the front blog.
    To me, it only seems like members of the KC-MM Team have things posted on the front. Today even, an incomplete stage was posted up that had deadly spawn points, and wasn't even in Brawlvault yet. If you ask me, that seems a bit unfair concerning who is allowed to be featured.
    Sure, I understand that hacks need to be filtered down to feature-worthy content, but when things on this thread become unnoticed in such a manner, something definitely needs to be changed.

    This is very true, but it may have been that the last actual post that was meant for the blog (before today) was September 28th.

    Still, though, you have a point.
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