Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Quote from: MeleeMaster500 on June 30, 2010, 04:40:52 AM
I just cant get AiS to work, probably because im running windows 7 64bit, and is saying that "ais.exe has stopped working".

anyways, anyone know how to solve this and/or can give me snakes model as dae?

im pretty sure I can follow everything else from there

Omg, its that guy who got uberpissed at everyone for not posting codes in that one codes thread.
STILL BETTER AT VEXING THAN TEXING

yeah trying to moderate a slowly deteriorating/purposeless topic in a forum with no moderation privileges nor contact with someone with was annoying. and finished several months ago.

who cares,

anyways, I've got a nearly finished texture for snake, and really need to edit it. and since absolutely nowhere on the internet discusses solutions for a crashing AiS program, I thought someone could help.

I've even run the binary to implement it with my right click. However, whenever I run the file through AiS.exe (or even Ais.exe by itself) it stops working.

V. 1.00

Here you go, MeleeMaster: A Snake DAE file.

Hopefully that is what you want... not sure about Windows7 and why it does not work... never tried it, heh. But if you need any other DAEs, I can help with simply that.

File: http://www.mediafire.com/download.php?tnoyyn0mmjn
Want to learn about my new project? Click here!
Updated 1/18

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Quote from: MeleeMaster500 on June 30, 2010, 04:40:52 AM
I just cant get AiS to work, probably because im running windows 7 64bit, and is saying that "ais.exe has stopped working".

anyways, anyone know how to solve this and/or can give me snakes model as dae?

im pretty sure I can follow everything else from there

It does that for me too. I just drag the brres file onto the application and the dae will apear in the folder with the brres.

brawlbox 0.64 seems to have a built in DAE exporter based on AIS's code. if brawlbox runs on your system. download the latest source code, and compile it for your windows. thats the only solution for AIS and a 64bit OS

personally I'm using winXP 32bit, so i have no problems
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Hey mariokart, me again.
So I did a lot of work on a vertex hack for marth.
But now when I export it and run it though DDB it errors in brawbox; preview won't even work.

I know you're busy but if you could just check it for me that would be nice.
I checked and the number of vertices and faces are the same.
Also I get some java error in DDB only when inserting.

Here's my file: http://www.mediafire.com/?dmjy2wiyyxt

Rikami, did you know Mariokart64n's Script was updated?
DDVB has therefore no need for use, because his script now supports exportation of verts!

Not so sure if you knew... maybe that will help.
Want to learn about my new project? Click here!
Updated 1/18

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Quote from: Power Marshall on July 01, 2010, 07:32:28 PM
Rikami, did you know Mariokart64n's Script was updated?
DDVB has therefore no need for use, because his script now supports exportation of verts!

Not so sure if you knew... maybe that will help.

If DDB gives a "java" error, its not going to work. Its not DDB's fault, something messed up with the vertex set.
STILL BETTER AT VEXING THAN TEXING

July 01, 2010, 11:02:45 PM #188 Last Edit: July 02, 2010, 01:28:33 AM by mariokart64n
errors, like "there was a weird java error" is why I eliminated the need for DDVB. unfortunately many have complained about the complexity of my method. I say take it or leave it, alot of info is here. just take the time to learn, be patient and it'll all come to you in time.

anyway did a video, it'll show you what I did with your max file. you can pickup the process from that.

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=nVQl-9m1vXM

EDIT

I found a topic showing off OBJ injection at the smashboards, I did a quick google, and found a mario kart Wii tool that does just that. I'm not sure if its the same one the users are using on smashboards. but I'll experiment more with it and see if I can't inject an obj file

http://www.mariokartwii.com/f7/official-mario-kart-wii-model-hacking-new-39114.html
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Well after like 10 tries I finally got this down.
Thanks for the video, It helped greatly.
I'm kinda glad you didn't just give me the file because now I learned how to do it myself.
I'll be sure to give you tons of credit when I release this.
I'm working on a Castlevania Cornell Marth

Quote from: mariokart64n on July 01, 2010, 11:02:45 PM

I found a topic showing off OBJ injection at the smashboards, I did a quick google, and found a mario kart Wii tool that does just that. I'm not sure if its the same one the users are using on smashboards. but I'll experiment more with it and see if I can't inject an obj file

http://www.mariokartwii.com/f7/official-mario-kart-wii-model-hacking-new-39114.html

@ mariokart64n

I saw that yesterday on smashboards, are u planning to inject as a DAE so it can go over a model? if u figure that out, u will be the one who completed brawl hacking.
I DONT TAKE REQUESTS.


I would have to make a tool from scratch, I have no desire for that.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Thank you for eliminating the need for DDV. The fact that many stage parts have vertex sets that don't get along with DDV output errors upon importing was annoying.

The model I'm trying to vertex hack Marth to is not T-stanced.
I hear rigging it can help solve my problem.
How would I go about rigging a .obj model?

July 03, 2010, 07:26:29 PM #193 Last Edit: July 03, 2010, 07:39:59 PM by Vishkugeta
When I export the vertices to the model, I get "ERROR! Wrong Offset!" D:

I put the MDL0 Offset from the vertex set.

EDIT: Never mind. It worked when I unchecked read offset from file.

Also, mariokart do you mind putting this in the first post?

I made a text tutorial of how to do this since people in the KCMM family thread (in the off-topic board) wanted a detailed one so they can go at their own pace instead of the vid.

I know Yoshiboshi made one, but his is sort of outdated.

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Quote from: Vishkugeta on July 03, 2010, 07:26:29 PM
When I export the vertices to the model, I get "ERROR! Wrong Offset!" D:

I put the MDL0 Offset from the vertex set.

EDIT: Never mind. It worked when I unchecked read offset from file.

Also, mariokart do you mind putting this in the first post?

I made a text tutorial of how to do this since people in the KCMM family thread (in the off-topic board) wanted a detailed one so they can go at their own pace instead of the vid.

I know Yoshiboshi made one, but his is sort of outdated.

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Oh teh noes, you missed faceMorpher. Thats pretty big, ya konw.

Of course, I didn't put it in mine either. I think I (Or you, or someone else) should make a vid tut.
STILL BETTER AT VEXING THAN TEXING